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Immediately update selected state

This commit is contained in:
smoogipoo 2020-02-14 21:17:07 +09:00
parent fbc5ffbadb
commit 9eaf372587

View File

@ -76,7 +76,7 @@ namespace osu.Game.Screens.Multi
{ {
base.LoadComplete(); base.LoadComplete();
SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0); SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0, true);
beatmap.BindValueChanged(_ => scheduleRefresh()); beatmap.BindValueChanged(_ => scheduleRefresh());
ruleset.BindValueChanged(_ => scheduleRefresh()); ruleset.BindValueChanged(_ => scheduleRefresh());