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Merge branch 'master' into editor-beatmap-changed-event

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Dean Herbert 2019-10-04 17:58:58 +08:00 committed by GitHub
commit 9eab56e2fc
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47 changed files with 980 additions and 157 deletions

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@ -7,6 +7,7 @@ using System.Linq;
using System.Text; using System.Text;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestStacking() public void TestStacking()
{ {
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data))) using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
using (var reader = new StreamReader(stream)) using (var reader = new LineBufferedReader(stream))
{ {
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader); var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>()); var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());

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@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.IO;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -30,13 +31,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeBeatmapVersion() public void TestDecodeBeatmapVersion()
{ {
using (var resStream = TestResources.OpenResource("beatmap-version.osu")) using (var resStream = TestResources.OpenResource("beatmap-version.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var decoder = Decoder.GetDecoder<Beatmap>(stream); var decoder = Decoder.GetDecoder<Beatmap>(stream);
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
var working = new TestWorkingBeatmap(decoder.Decode(stream)); var working = new TestWorkingBeatmap(decoder.Decode(stream));
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion); Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
@ -51,7 +48,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
var beatmapInfo = beatmap.BeatmapInfo; var beatmapInfo = beatmap.BeatmapInfo;
@ -75,7 +72,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder(); var decoder = new LegacyBeatmapDecoder();
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmapInfo = decoder.Decode(stream).BeatmapInfo; var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
@ -101,7 +98,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder(); var decoder = new LegacyBeatmapDecoder();
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
var beatmapInfo = beatmap.BeatmapInfo; var beatmapInfo = beatmap.BeatmapInfo;
@ -126,7 +123,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder(); var decoder = new LegacyBeatmapDecoder();
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var difficulty = decoder.Decode(stream).BeatmapInfo.BaseDifficulty; var difficulty = decoder.Decode(stream).BeatmapInfo.BaseDifficulty;
@ -145,7 +142,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
var metadata = beatmap.Metadata; var metadata = beatmap.Metadata;
@ -164,7 +161,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
var controlPoints = beatmap.ControlPointInfo; var controlPoints = beatmap.ControlPointInfo;
@ -239,7 +236,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("overlapping-control-points.osu")) using (var resStream = TestResources.OpenResource("overlapping-control-points.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var controlPoints = decoder.Decode(stream).ControlPointInfo; var controlPoints = decoder.Decode(stream).ControlPointInfo;
@ -271,7 +268,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacySkinDecoder(); var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var comboColors = decoder.Decode(stream).ComboColours; var comboColors = decoder.Decode(stream).ComboColours;
@ -297,7 +294,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder(); var decoder = new LegacyBeatmapDecoder();
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu")) using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
@ -320,7 +317,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder(); var decoder = new LegacyBeatmapDecoder();
using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu")) using (var resStream = TestResources.OpenResource("hitobject-combo-offset.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
@ -343,7 +340,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -371,7 +368,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("controlpoint-custom-samplebank.osu")) using (var resStream = TestResources.OpenResource("controlpoint-custom-samplebank.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -393,7 +390,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("hitobject-custom-samplebank.osu")) using (var resStream = TestResources.OpenResource("hitobject-custom-samplebank.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -411,7 +408,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("hitobject-file-samples.osu")) using (var resStream = TestResources.OpenResource("hitobject-file-samples.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -431,7 +428,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("slider-samples.osu")) using (var resStream = TestResources.OpenResource("slider-samples.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -475,7 +472,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("hitobject-no-addition-bank.osu")) using (var resStream = TestResources.OpenResource("hitobject-no-addition-bank.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var hitObjects = decoder.Decode(stream).HitObjects; var hitObjects = decoder.Decode(stream).HitObjects;
@ -489,10 +486,110 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var badResStream = TestResources.OpenResource("invalid-events.osu")) using (var badResStream = TestResources.OpenResource("invalid-events.osu"))
using (var badStream = new StreamReader(badResStream)) using (var badStream = new LineBufferedReader(badResStream))
{ {
Assert.DoesNotThrow(() => decoder.Decode(badStream)); Assert.DoesNotThrow(() => decoder.Decode(badStream));
} }
} }
[Test]
public void TestFallbackDecoderForCorruptedHeader()
{
Decoder<Beatmap> decoder = null;
Beatmap beatmap = null;
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
Assert.IsNotNull(beatmap);
Assert.AreEqual("Beatmap with corrupted header", beatmap.Metadata.Title);
Assert.AreEqual("Evil Hacker", beatmap.Metadata.AuthorString);
}
}
[Test]
public void TestFallbackDecoderForMissingHeader()
{
Decoder<Beatmap> decoder = null;
Beatmap beatmap = null;
using (var resStream = TestResources.OpenResource("missing-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
Assert.IsNotNull(beatmap);
Assert.AreEqual("Beatmap with no header", beatmap.Metadata.Title);
Assert.AreEqual("Incredibly Evil Hacker", beatmap.Metadata.AuthorString);
}
}
[Test]
public void TestDecodeFileWithEmptyLinesAtStart()
{
Decoder<Beatmap> decoder = null;
Beatmap beatmap = null;
using (var resStream = TestResources.OpenResource("empty-lines-at-start.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
Assert.IsNotNull(beatmap);
Assert.AreEqual("Empty lines at start", beatmap.Metadata.Title);
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.AuthorString);
}
}
[Test]
public void TestDecodeFileWithEmptyLinesAndNoHeader()
{
Decoder<Beatmap> decoder = null;
Beatmap beatmap = null;
using (var resStream = TestResources.OpenResource("empty-line-instead-of-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
Assert.IsNotNull(beatmap);
Assert.AreEqual("The dog ate the file header", beatmap.Metadata.Title);
Assert.AreEqual("Why does this keep happening", beatmap.Metadata.AuthorString);
}
}
[Test]
public void TestDecodeFileWithContentImmediatelyAfterHeader()
{
Decoder<Beatmap> decoder = null;
Beatmap beatmap = null;
using (var resStream = TestResources.OpenResource("no-empty-line-after-header.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Assert.DoesNotThrow(() => decoder = Decoder.GetDecoder<Beatmap>(stream));
Assert.IsInstanceOf<LegacyBeatmapDecoder>(decoder);
Assert.DoesNotThrow(() => beatmap = decoder.Decode(stream));
Assert.IsNotNull(beatmap);
Assert.AreEqual("No empty line delimiting header from contents", beatmap.Metadata.Title);
Assert.AreEqual("Edge Case Hunter", beatmap.Metadata.AuthorString);
}
}
[Test]
public void TestDecodeEmptyFile()
{
using (var resStream = new MemoryStream())
using (var stream = new LineBufferedReader(resStream))
{
Assert.Throws<IOException>(() => Decoder.GetDecoder<Beatmap>(stream));
}
}
} }
} }

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@ -2,9 +2,9 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats namespace osu.Game.Tests.Beatmaps.Formats
@ -18,7 +18,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LineLoggingDecoder(14); var decoder = new LineLoggingDecoder(14);
using (var resStream = TestResources.OpenResource("comments.osu")) using (var resStream = TestResources.OpenResource("comments.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
decoder.Decode(stream); decoder.Decode(stream);

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@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osuTK; using osuTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Storyboards; using osu.Game.Storyboards;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
@ -21,7 +21,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyStoryboardDecoder(); var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu")) using (var resStream = TestResources.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var storyboard = decoder.Decode(stream); var storyboard = decoder.Decode(stream);
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyStoryboardDecoder(); var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("variable-with-suffix.osb")) using (var resStream = TestResources.OpenResource("variable-with-suffix.osb"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var storyboard = decoder.Decode(stream); var storyboard = decoder.Decode(stream);

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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Serialization; using osu.Game.IO.Serialization;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -148,13 +149,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
private Beatmap decode(string filename, out Beatmap jsonDecoded) private Beatmap decode(string filename, out Beatmap jsonDecoded)
{ {
using (var stream = TestResources.OpenResource(filename)) using (var stream = TestResources.OpenResource(filename))
using (var sr = new StreamReader(stream)) using (var sr = new LineBufferedReader(stream))
{ {
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr); var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr);
using (var ms = new MemoryStream()) using (var ms = new MemoryStream())
using (var sw = new StreamWriter(ms)) using (var sw = new StreamWriter(ms))
using (var sr2 = new StreamReader(ms)) using (var sr2 = new LineBufferedReader(ms))
{ {
sw.Write(legacyDecoded.Serialize()); sw.Write(legacyDecoded.Serialize());
sw.Flush(); sw.Flush();

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@ -171,7 +171,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var breakTemp = TestResources.GetTestBeatmapForImport(); var breakTemp = TestResources.GetTestBeatmapForImport();
MemoryStream brokenOsu = new MemoryStream(new byte[] { 1, 3, 3, 7 }); MemoryStream brokenOsu = new MemoryStream();
MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp)); MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp));
File.Delete(breakTemp); File.Delete(breakTemp);

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@ -0,0 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Text;
using NUnit.Framework;
using osu.Game.IO;
namespace osu.Game.Tests.Beatmaps.IO
{
[TestFixture]
public class LineBufferedReaderTest
{
[Test]
public void TestReadLineByLine()
{
const string contents = @"line 1
line 2
line 3";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual("line 1", bufferedReader.ReadLine());
Assert.AreEqual("line 2", bufferedReader.ReadLine());
Assert.AreEqual("line 3", bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.ReadLine());
}
}
[Test]
public void TestPeekLineOnce()
{
const string contents = @"line 1
peek this
line 3";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual("line 1", bufferedReader.ReadLine());
Assert.AreEqual("peek this", bufferedReader.PeekLine());
Assert.AreEqual("peek this", bufferedReader.ReadLine());
Assert.AreEqual("line 3", bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.ReadLine());
}
}
[Test]
public void TestPeekLineMultipleTimes()
{
const string contents = @"peek this once
line 2
peek this a lot";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual("peek this once", bufferedReader.PeekLine());
Assert.AreEqual("peek this once", bufferedReader.ReadLine());
Assert.AreEqual("line 2", bufferedReader.ReadLine());
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
Assert.AreEqual("peek this a lot", bufferedReader.PeekLine());
Assert.AreEqual("peek this a lot", bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.ReadLine());
}
}
[Test]
public void TestPeekLineAtEndOfStream()
{
const string contents = @"first line
second line";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual("first line", bufferedReader.ReadLine());
Assert.AreEqual("second line", bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.PeekLine());
Assert.IsNull(bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.PeekLine());
}
}
[Test]
public void TestPeekReadLineOnEmptyStream()
{
using (var stream = new MemoryStream())
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.IsNull(bufferedReader.PeekLine());
Assert.IsNull(bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.ReadLine());
Assert.IsNull(bufferedReader.PeekLine());
}
}
[Test]
public void TestReadToEndNoPeeks()
{
const string contents = @"first line
second line";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual(contents, bufferedReader.ReadToEnd());
}
}
[Test]
public void TestReadToEndAfterReadsAndPeeks()
{
const string contents = @"this line is gone
this one shouldn't be
these ones
definitely not";
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(contents)))
using (var bufferedReader = new LineBufferedReader(stream))
{
Assert.AreEqual("this line is gone", bufferedReader.ReadLine());
Assert.AreEqual("this one shouldn't be", bufferedReader.PeekLine());
const string ending = @"this one shouldn't be
these ones
definitely not";
Assert.AreEqual(ending, bufferedReader.ReadToEnd());
}
}
}
}

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives; using osu.Game.IO.Archives;
namespace osu.Game.Tests.Beatmaps.IO namespace osu.Game.Tests.Beatmaps.IO
@ -50,7 +51,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Beatmap beatmap; Beatmap beatmap;
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu"))) using (var stream = new LineBufferedReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream); beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
var meta = beatmap.Metadata; var meta = beatmap.Metadata;

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@ -0,0 +1,5 @@
ow computerosu file format v14
[Metadata]
Title: Beatmap with corrupted header
Creator: Evil Hacker

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@ -0,0 +1,5 @@

[Metadata]
Title: The dog ate the file header
Creator: Why does this keep happening

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@ -0,0 +1,8 @@

osu file format v14
[Metadata]
Title: Empty lines at start
Creator: Edge Case Hunter

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@ -0,0 +1,4 @@
[Metadata]
Title: Beatmap with no header
Creator: Incredibly Evil Hacker

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@ -0,0 +1,4 @@
osu file format v14
[Metadata]
Title: No empty line delimiting header from contents
Creator: Edge Case Hunter

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@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.IO;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osuTK.Graphics; using osuTK.Graphics;
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Skins
var decoder = new LegacySkinDecoder(); var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini")) using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var comboColors = decoder.Decode(stream).ComboColours; var comboColors = decoder.Decode(stream).ComboColours;
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Skins
var decoder = new LegacySkinDecoder(); var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("skin.ini")) using (var resStream = TestResources.OpenResource("skin.ini"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var config = decoder.Decode(stream); var config = decoder.Decode(stream);

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@ -127,14 +127,47 @@ namespace osu.Game.Tests.Visual.Gameplay
exitAndConfirm(); exitAndConfirm();
} }
[Test]
public void TestExitFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("exit", () => Player.Exit());
confirmExited();
}
[Test]
public void TestQuickRetryFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick retry", () => Player.GameplayClockContainer.OfType<HotkeyRetryOverlay>().First().Action?.Invoke());
confirmExited();
}
[Test]
public void TestQuickExitFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited();
}
[Test] [Test]
public void TestExitFromGameplay() public void TestExitFromGameplay()
{ {
AddStep("exit", () => Player.Exit()); AddStep("exit", () => Player.Exit());
confirmPaused(); confirmExited();
}
exitAndConfirm(); [Test]
public void TestQuickExitFromGameplay()
{
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited();
} }
[Test] [Test]

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@ -7,10 +7,16 @@ using System.Linq;
using System.Threading; using System.Threading;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -18,25 +24,49 @@ using osu.Game.Scoring;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Play.PlayerSettings;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestScenePlayerLoader : ManualInputManagerTestScene public class TestScenePlayerLoader : ManualInputManagerTestScene
{ {
private TestPlayerLoader loader; private TestPlayerLoader loader;
private OsuScreenStack stack; private TestPlayerLoaderContainer container;
private TestPlayer player;
[SetUp] [Resolved]
public void Setup() => Schedule(() => private AudioManager audioManager { get; set; }
[Resolved]
private SessionStatics sessionStatics { get; set; }
/// <summary>
/// Sets the input manager child to a new test player loader container instance.
/// </summary>
/// <param name="interactive">If the test player should behave like the production one.</param>
/// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
/// <param name="afterLoadAction">An action to run after container load.</param>
public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null)
{ {
InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; audioManager.Volume.SetDefault();
InputManager.Clear();
beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() =>
{
afterLoadAction?.Invoke();
return player = new TestPlayer(interactive, interactive);
}));
}
[Test] [Test]
public void TestBlockLoadViaMouseMovement() public void TestBlockLoadViaMouseMovement()
{ {
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false)))); AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20); AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
AddAssert("loader still active", () => loader.IsCurrentScreen()); AddAssert("loader still active", () => loader.IsCurrentScreen());
@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestLoadContinuation() public void TestLoadContinuation()
{ {
Player player = null;
SlowLoadPlayer slowPlayer = null; SlowLoadPlayer slowPlayer = null;
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false)))); AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen()); AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
AddStep("load slow dummy beatmap", () => AddStep("load slow dummy beatmap", () =>
{ {
stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))); InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000); Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
}); });
@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestModReinstantiation() public void TestModReinstantiation()
{ {
TestPlayer player = null;
TestMod gameMod = null; TestMod gameMod = null;
TestMod playerMod1 = null; TestMod playerMod1 = null;
TestMod playerMod2 = null; TestMod playerMod2 = null;
AddStep("load player", () => AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
{
Mods.Value = new[] { gameMod = new TestMod() };
stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
});
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen()); AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player mods applied", () => playerMod2.Applied); AddAssert("player mods applied", () => playerMod2.Applied);
} }
[Test]
public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
[Test]
public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
[Test]
public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
/// <remarks>
/// Created for avoiding copy pasting code for the same steps.
/// </remarks>
/// <param name="volumeName">What part of the volume system is checked</param>
/// <param name="beforeLoad">The action to be invoked to set the volume before loading</param>
/// <param name="afterLoad">The action to be invoked to set the volume after loading</param>
/// <param name="assert">The function to be invoked and checked</param>
private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert)
{
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
AddAssert("check " + volumeName, assert);
}
private class TestPlayerLoaderContainer : Container
{
[Cached]
public readonly NotificationOverlay NotificationOverlay;
[Cached]
public readonly VolumeOverlay VolumeOverlay;
public TestPlayerLoaderContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new OsuScreenStack(screen)
{
RelativeSizeAxes = Axes.Both,
},
NotificationOverlay = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
VolumeOverlay = new VolumeOverlay
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
}
};
}
}
private class TestPlayerLoader : PlayerLoader private class TestPlayerLoader : PlayerLoader
{ {
public new VisualSettings VisualSettings => base.VisualSettings; public new VisualSettings VisualSettings => base.VisualSettings;

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@ -239,6 +239,18 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection is non-null", () => currentSelection != null); AddAssert("Selection is non-null", () => currentSelection != null);
setSelected(1, 3); setSelected(1, 3);
}
[Test]
public void TestFilterRange()
{
loadBeatmaps();
// buffer the selection
setSelected(3, 2);
setSelected(1, 3);
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
{ {
SearchText = "#3", SearchText = "#3",
@ -249,9 +261,9 @@ namespace osu.Game.Tests.Visual.SongSelect
IsLowerInclusive = true IsLowerInclusive = true
} }
}, false)); }, false));
waitForSelection(3, 2);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false)); // should reselect the buffered selection.
waitForSelection(3, 2);
} }
/// <summary> /// <summary>

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@ -75,7 +75,6 @@ namespace osu.Game.Tests.Visual.SongSelect
testBeatmapLabels(instance); testBeatmapLabels(instance);
// TODO: adjust cases once more info is shown for other gamemodes
switch (instance) switch (instance)
{ {
case OsuRuleset _: case OsuRuleset _:
@ -99,8 +98,6 @@ namespace osu.Game.Tests.Visual.SongSelect
break; break;
} }
} }
testNullBeatmap();
} }
private void testBeatmapLabels(Ruleset ruleset) private void testBeatmapLabels(Ruleset ruleset)
@ -117,7 +114,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount); AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
} }
private void testNullBeatmap() [Test]
public void TestNullBeatmap()
{ {
selectBeatmap(null); selectBeatmap(null);
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text)); AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
@ -127,6 +125,12 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any()); AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
} }
[Test]
public void TestTruncation()
{
selectBeatmap(createLongMetadata());
}
private void selectBeatmap([CanBeNull] IBeatmap b) private void selectBeatmap([CanBeNull] IBeatmap b)
{ {
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null; BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
@ -166,6 +170,25 @@ namespace osu.Game.Tests.Visual.SongSelect
}; };
} }
private IBeatmap createLongMetadata()
{
return new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
AuthorString = "WWWWWWWWWWWWWWW",
Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
Source = "Verrrrry long Source",
Title = "Verrrrry long Title"
},
Version = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
Status = BeatmapSetOnlineStatus.Graveyard,
},
};
}
private class TestBeatmapInfoWedge : BeatmapInfoWedge private class TestBeatmapInfoWedge : BeatmapInfoWedge
{ {
public new BufferedWedgeInfo Info => base.Info; public new BufferedWedgeInfo Info => base.Info;

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledSwitchButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(LabelledSwitchButton),
typeof(SwitchButton)
};
[TestCase(false)]
[TestCase(true)]
public void TestSwitchButton(bool hasDescription) => createSwitchButton(hasDescription);
private void createSwitchButton(bool hasDescription = false)
{
AddStep("create component", () =>
{
LabelledSwitchButton component;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledSwitchButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
});
}
}
}

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneSwitchButton : ManualInputManagerTestScene
{
private SwitchButton switchButton;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = switchButton = new SwitchButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
});
[Test]
public void TestChangeThroughInput()
{
AddStep("move to switch button", () => InputManager.MoveMouseTo(switchButton));
AddStep("click on", () => InputManager.Click(MouseButton.Left));
AddStep("click off", () => InputManager.Click(MouseButton.Left));
}
[Test]
public void TestChangeThroughBindable()
{
BindableBool bindable = null;
AddStep("bind bindable", () => switchButton.Current.BindTo(bindable = new BindableBool()));
AddStep("toggle bindable", () => bindable.Toggle());
AddStep("toggle bindable", () => bindable.Toggle());
}
}
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video; using osu.Framework.Graphics.Video;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives; using osu.Game.IO.Archives;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
@ -56,7 +57,7 @@ namespace osu.Game.Tests
private Beatmap createTestBeatmap() private Beatmap createTestBeatmap()
{ {
using (var beatmapStream = getBeatmapStream()) using (var beatmapStream = getBeatmapStream())
using (var beatmapReader = new StreamReader(beatmapStream)) using (var beatmapReader = new LineBufferedReader(beatmapStream))
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader); return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
} }
} }

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@ -20,6 +20,7 @@ using osu.Framework.Platform;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives; using osu.Game.IO.Archives;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
@ -264,7 +265,7 @@ namespace osu.Game.Beatmaps
} }
Beatmap beatmap; Beatmap beatmap;
using (var stream = new StreamReader(reader.GetStream(mapName))) using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream); beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
return new BeatmapSetInfo return new BeatmapSetInfo
@ -287,7 +288,7 @@ namespace osu.Game.Beatmaps
{ {
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath)) using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
using (var ms = new MemoryStream()) //we need a memory stream so we can seek using (var ms = new MemoryStream()) //we need a memory stream so we can seek
using (var sr = new StreamReader(ms)) using (var sr = new LineBufferedReader(ms))
{ {
raw.CopyTo(ms); raw.CopyTo(ms);
ms.Position = 0; ms.Position = 0;

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.IO;
using System.Linq; using System.Linq;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
@ -11,6 +10,7 @@ using osu.Framework.Graphics.Video;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Storyboards; using osu.Game.Storyboards;
@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
{ {
try try
{ {
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path)))) using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream); return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
} }
catch catch
@ -127,7 +127,7 @@ namespace osu.Game.Beatmaps
try try
{ {
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path)))) using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{ {
var decoder = Decoder.GetDecoder<Storyboard>(stream); var decoder = Decoder.GetDecoder<Storyboard>(stream);
@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
storyboard = decoder.Decode(stream); storyboard = decoder.Decode(stream);
else else
{ {
using (var secondaryStream = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile)))) using (var secondaryStream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
storyboard = decoder.Decode(stream, secondaryStream); storyboard = decoder.Decode(stream, secondaryStream);
} }
} }

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using osu.Game.IO;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
{ {
@ -13,20 +14,21 @@ namespace osu.Game.Beatmaps.Formats
{ {
protected virtual TOutput CreateTemplateObject() => new TOutput(); protected virtual TOutput CreateTemplateObject() => new TOutput();
public TOutput Decode(StreamReader primaryStream, params StreamReader[] otherStreams) public TOutput Decode(LineBufferedReader primaryStream, params LineBufferedReader[] otherStreams)
{ {
var output = CreateTemplateObject(); var output = CreateTemplateObject();
foreach (StreamReader stream in otherStreams.Prepend(primaryStream)) foreach (LineBufferedReader stream in otherStreams.Prepend(primaryStream))
ParseStreamInto(stream, output); ParseStreamInto(stream, output);
return output; return output;
} }
protected abstract void ParseStreamInto(StreamReader stream, TOutput output); protected abstract void ParseStreamInto(LineBufferedReader stream, TOutput output);
} }
public abstract class Decoder public abstract class Decoder
{ {
private static readonly Dictionary<Type, Dictionary<string, Func<string, Decoder>>> decoders = new Dictionary<Type, Dictionary<string, Func<string, Decoder>>>(); private static readonly Dictionary<Type, Dictionary<string, Func<string, Decoder>>> decoders = new Dictionary<Type, Dictionary<string, Func<string, Decoder>>>();
private static readonly Dictionary<Type, Func<Decoder>> fallback_decoders = new Dictionary<Type, Func<Decoder>>();
static Decoder() static Decoder()
{ {
@ -39,7 +41,7 @@ namespace osu.Game.Beatmaps.Formats
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>. /// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>.
/// </summary> /// </summary>
/// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param> /// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param>
public static Decoder<T> GetDecoder<T>(StreamReader stream) public static Decoder<T> GetDecoder<T>(LineBufferedReader stream)
where T : new() where T : new()
{ {
if (stream == null) if (stream == null)
@ -48,21 +50,31 @@ namespace osu.Game.Beatmaps.Formats
if (!decoders.TryGetValue(typeof(T), out var typedDecoders)) if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
throw new IOException(@"Unknown decoder type"); throw new IOException(@"Unknown decoder type");
string line; // start off with the first line of the file
string line = stream.PeekLine()?.Trim();
do while (line != null && line.Length == 0)
{ {
line = stream.ReadLine()?.Trim(); // consume the previously peeked empty line and advance to the next one
} while (line != null && line.Length == 0); stream.ReadLine();
line = stream.PeekLine()?.Trim();
}
if (line == null) if (line == null)
throw new IOException(@"Unknown file format (null)"); throw new IOException("Unknown file format (null)");
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault(); var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
if (decoder == null)
throw new IOException($@"Unknown file format ({line})");
return (Decoder<T>)decoder.Invoke(line); // it's important the magic does NOT get consumed here, since sometimes it's part of the structure
// (see JsonBeatmapDecoder - the magic string is the opening brace)
// decoder implementations should therefore not die on receiving their own magic
if (decoder != null)
return (Decoder<T>)decoder.Invoke(line);
if (!fallback_decoders.TryGetValue(typeof(T), out var fallbackDecoder))
throw new IOException($"Unknown file format ({line})");
return (Decoder<T>)fallbackDecoder.Invoke();
} }
/// <summary> /// <summary>
@ -77,5 +89,19 @@ namespace osu.Game.Beatmaps.Formats
typedDecoders[magic] = constructor; typedDecoders[magic] = constructor;
} }
/// <summary>
/// Registers a fallback decoder instantiation function.
/// The fallback will be returned if the first non-empty line of the decoded stream does not match any known magic.
/// </summary>
/// <typeparam name="T">Type of object being decoded.</typeparam>
/// <param name="constructor">A function that constructs the fallback<see cref="Decoder"/>.</param>
protected static void SetFallbackDecoder<T>(Func<Decoder> constructor)
{
if (fallback_decoders.ContainsKey(typeof(T)))
throw new InvalidOperationException($"A fallback decoder was already added for type {typeof(T)}.");
fallback_decoders[typeof(T)] = constructor;
}
} }
} }

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.IO; using osu.Game.IO;
using osu.Game.IO.Serialization; using osu.Game.IO.Serialization;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
@ -13,11 +13,8 @@ namespace osu.Game.Beatmaps.Formats
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder()); AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
} }
protected override void ParseStreamInto(StreamReader stream, Beatmap output) protected override void ParseStreamInto(LineBufferedReader stream, Beatmap output)
{ {
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
stream.ReadToEnd().DeserializeInto(output); stream.ReadToEnd().DeserializeInto(output);
foreach (var hitObject in output.HitObjects) foreach (var hitObject in output.HitObjects)

View File

@ -8,6 +8,7 @@ using osu.Framework.IO.File;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
{ {
@ -25,6 +26,7 @@ namespace osu.Game.Beatmaps.Formats
public static void Register() public static void Register()
{ {
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last()))); AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last())));
SetFallbackDecoder<Beatmap>(() => new LegacyBeatmapDecoder());
} }
/// <summary> /// <summary>
@ -41,7 +43,7 @@ namespace osu.Game.Beatmaps.Formats
offset = FormatVersion < 5 ? 24 : 0; offset = FormatVersion < 5 ? 24 : 0;
} }
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap) protected override void ParseStreamInto(LineBufferedReader stream, Beatmap beatmap)
{ {
this.beatmap = beatmap; this.beatmap = beatmap;
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion; this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;

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@ -3,10 +3,10 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
@ -21,7 +21,7 @@ namespace osu.Game.Beatmaps.Formats
FormatVersion = version; FormatVersion = version;
} }
protected override void ParseStreamInto(StreamReader stream, T output) protected override void ParseStreamInto(LineBufferedReader stream, T output)
{ {
Section section = Section.None; Section section = Section.None;

View File

@ -24,6 +24,7 @@ namespace osu.Game.Beatmaps.Formats
public new static void Register() public new static void Register()
{ {
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last()))); AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
SetFallbackDecoder<Beatmap>(() => new LegacyDifficultyCalculatorBeatmapDecoder());
} }
protected override TimingControlPoint CreateTimingControlPoint() protected override TimingControlPoint CreateTimingControlPoint()

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@ -10,6 +10,7 @@ using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.IO.File; using osu.Framework.IO.File;
using osu.Game.IO;
using osu.Game.Storyboards; using osu.Game.Storyboards;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
@ -33,9 +34,10 @@ namespace osu.Game.Beatmaps.Formats
// note that this isn't completely correct // note that this isn't completely correct
AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder()); AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder());
AddDecoder<Storyboard>(@"[Events]", m => new LegacyStoryboardDecoder()); AddDecoder<Storyboard>(@"[Events]", m => new LegacyStoryboardDecoder());
SetFallbackDecoder<Storyboard>(() => new LegacyStoryboardDecoder());
} }
protected override void ParseStreamInto(StreamReader stream, Storyboard storyboard) protected override void ParseStreamInto(LineBufferedReader stream, Storyboard storyboard)
{ {
this.storyboard = storyboard; this.storyboard = storyboard;
base.ParseStreamInto(stream, storyboard); base.ParseStreamInto(stream, storyboard);

View File

@ -11,11 +11,13 @@ namespace osu.Game.Configuration
protected override void InitialiseDefaults() protected override void InitialiseDefaults()
{ {
Set(Static.LoginOverlayDisplayed, false); Set(Static.LoginOverlayDisplayed, false);
Set(Static.MutedAudioNotificationShownOnce, false);
} }
} }
public enum Static public enum Static
{ {
LoginOverlayDisplayed, LoginOverlayDisplayed,
MutedAudioNotificationShownOnce
} }
} }

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Graphics.UserInterfaceV2
{
public class LabelledSwitchButton : LabelledComponent<SwitchButton>
{
public LabelledSwitchButton()
: base(true)
{
}
protected override SwitchButton CreateComponent() => new SwitchButton();
}
}

View File

@ -0,0 +1,118 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class SwitchButton : Checkbox
{
private const float border_thickness = 4.5f;
private const float padding = 1.25f;
private readonly Box fill;
private readonly Container switchContainer;
private readonly Drawable switchCircle;
private readonly CircularBorderContainer circularContainer;
private Color4 enabledColour;
private Color4 disabledColour;
public SwitchButton()
{
Size = new Vector2(45, 20);
InternalChild = circularContainer = new CircularBorderContainer
{
RelativeSizeAxes = Axes.Both,
BorderColour = Color4.White,
BorderThickness = border_thickness,
Masking = true,
Children = new Drawable[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(border_thickness + padding),
Child = switchContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = switchCircle = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
enabledColour = colours.BlueDark;
disabledColour = colours.Gray3;
switchContainer.Colour = enabledColour;
fill.Colour = disabledColour;
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(updateState, true);
FinishTransforms(true);
}
private void updateState(ValueChangedEvent<bool> state)
{
switchCircle.MoveToX(state.NewValue ? switchContainer.DrawWidth - switchCircle.DrawWidth : 0, 200, Easing.OutQuint);
fill.FadeTo(state.NewValue ? 1 : 0, 250, Easing.OutQuint);
updateBorder();
}
protected override bool OnHover(HoverEvent e)
{
updateBorder();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateBorder();
base.OnHoverLost(e);
}
private void updateBorder()
{
circularContainer.TransformBorderTo((Current.Value ? enabledColour : disabledColour).Lighten(IsHovered ? 0.3f : 0));
}
private class CircularBorderContainer : CircularContainer
{
public void TransformBorderTo(SRGBColour colour)
=> this.TransformTo(nameof(BorderColour), colour, 250, Easing.OutQuint);
}
}
}

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace osu.Game.IO
{
/// <summary>
/// A <see cref="StreamReader"/>-like decorator (with more limited API) for <see cref="Stream"/>s
/// that allows lines to be peeked without consuming.
/// </summary>
public class LineBufferedReader : IDisposable
{
private readonly StreamReader streamReader;
private readonly Queue<string> lineBuffer;
public LineBufferedReader(Stream stream)
{
streamReader = new StreamReader(stream);
lineBuffer = new Queue<string>();
}
/// <summary>
/// Reads the next line from the stream without consuming it.
/// Subsequent calls to <see cref="PeekLine"/> without a <see cref="ReadLine"/> will return the same string.
/// </summary>
public string PeekLine()
{
if (lineBuffer.Count > 0)
return lineBuffer.Peek();
var line = streamReader.ReadLine();
if (line != null)
lineBuffer.Enqueue(line);
return line;
}
/// <summary>
/// Reads the next line from the stream and consumes it.
/// If a line was peeked, that same line will then be consumed and returned.
/// </summary>
public string ReadLine() => lineBuffer.Count > 0 ? lineBuffer.Dequeue() : streamReader.ReadLine();
/// <summary>
/// Reads the stream to its end and returns the text read.
/// This includes any peeked but unconsumed lines.
/// </summary>
public string ReadToEnd()
{
var remainingText = streamReader.ReadToEnd();
if (lineBuffer.Count == 0)
return remainingText;
var builder = new StringBuilder();
// this might not be completely correct due to varying platform line endings
while (lineBuffer.Count > 0)
builder.AppendLine(lineBuffer.Dequeue());
builder.Append(remainingText);
return builder.ToString();
}
public void Dispose()
{
streamReader?.Dispose();
}
}
}

View File

@ -488,7 +488,8 @@ namespace osu.Game
toolbarElements.Add(d); toolbarElements.Add(d);
}); });
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add); loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true);
loadComponentSingleFile(new OnScreenDisplay(), Add, true); loadComponentSingleFile(new OnScreenDisplay(), Add, true);
loadComponentSingleFile(musicController = new MusicController(), Add, true); loadComponentSingleFile(musicController = new MusicController(), Add, true);

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@ -75,7 +75,7 @@ namespace osu.Game.Overlays
/// <summary> /// <summary>
/// Returns whether the current beatmap track is playing. /// Returns whether the current beatmap track is playing.
/// </summary> /// </summary>
public bool IsPlaying => beatmap.Value?.Track.IsRunning ?? false; public bool IsPlaying => current?.Track.IsRunning ?? false;
private void handleBeatmapAdded(BeatmapSetInfo set) => private void handleBeatmapAdded(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.Add(set)); Schedule(() => beatmapSets.Add(set));

View File

@ -32,6 +32,9 @@ namespace osu.Game.Overlays
private readonly BindableDouble muteAdjustment = new BindableDouble(); private readonly BindableDouble muteAdjustment = new BindableDouble();
private readonly Bindable<bool> isMuted = new Bindable<bool>();
public Bindable<bool> IsMuted => isMuted;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours) private void load(AudioManager audio, OsuColour colours)
{ {
@ -64,7 +67,8 @@ namespace osu.Game.Overlays
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker), volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
muteButton = new MuteButton muteButton = new MuteButton
{ {
Margin = new MarginPadding { Top = 100 } Margin = new MarginPadding { Top = 100 },
Current = { BindTarget = isMuted }
} }
} }
}, },
@ -74,13 +78,13 @@ namespace osu.Game.Overlays
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample); volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack); volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
muteButton.Current.ValueChanged += muted => isMuted.BindValueChanged(muted =>
{ {
if (muted.NewValue) if (muted.NewValue)
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment); audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
else else
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment); audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
}; });
} }
protected override void LoadComplete() protected override void LoadComplete()

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@ -47,6 +47,11 @@ namespace osu.Game.Rulesets.UI
private IFrameBasedClock parentGameplayClock; private IFrameBasedClock parentGameplayClock;
/// <summary>
/// The current direction of playback to be exposed to frame stable children.
/// </summary>
private int direction;
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(GameplayClock clock) private void load(GameplayClock clock)
{ {
@ -110,27 +115,22 @@ namespace osu.Game.Rulesets.UI
setClock(); // LoadComplete may not be run yet, but we still want the clock. setClock(); // LoadComplete may not be run yet, but we still want the clock.
validState = true; validState = true;
requireMoreUpdateLoops = false;
manualClock.Rate = parentGameplayClock.Rate;
manualClock.IsRunning = parentGameplayClock.IsRunning;
var newProposedTime = parentGameplayClock.CurrentTime; var newProposedTime = parentGameplayClock.CurrentTime;
try try
{ {
if (!FrameStablePlayback) if (!FrameStablePlayback)
{
manualClock.CurrentTime = newProposedTime;
requireMoreUpdateLoops = false;
return; return;
}
else if (firstConsumption) if (firstConsumption)
{ {
// On the first update, frame-stability seeking would result in unexpected/unwanted behaviour. // On the first update, frame-stability seeking would result in unexpected/unwanted behaviour.
// Instead we perform an initial seek to the proposed time. // Instead we perform an initial seek to the proposed time.
manualClock.CurrentTime = newProposedTime;
// do a second process to clear out ElapsedTime // process frame (in addition to finally clause) to clear out ElapsedTime
manualClock.CurrentTime = newProposedTime;
framedClock.ProcessFrame(); framedClock.ProcessFrame();
firstConsumption = false; firstConsumption = false;
@ -144,11 +144,7 @@ namespace osu.Game.Rulesets.UI
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time); : Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
} }
if (!isAttached) if (isAttached)
{
manualClock.CurrentTime = newProposedTime;
}
else
{ {
double? newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime); double? newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime);
@ -156,19 +152,24 @@ namespace osu.Game.Rulesets.UI
{ {
// we shouldn't execute for this time value. probably waiting on more replay data. // we shouldn't execute for this time value. probably waiting on more replay data.
validState = false; validState = false;
requireMoreUpdateLoops = true; requireMoreUpdateLoops = true;
manualClock.CurrentTime = newProposedTime;
return; return;
} }
manualClock.CurrentTime = newTime.Value; newProposedTime = newTime.Value;
} }
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
} }
finally finally
{ {
if (newProposedTime != manualClock.CurrentTime)
direction = newProposedTime > manualClock.CurrentTime ? 1 : -1;
manualClock.CurrentTime = newProposedTime;
manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction;
manualClock.IsRunning = parentGameplayClock.IsRunning;
requireMoreUpdateLoops |= manualClock.CurrentTime != parentGameplayClock.CurrentTime;
// The manual clock time has changed in the above code. The framed clock now needs to be updated // The manual clock time has changed in the above code. The framed clock now needs to be updated
// to ensure that the its time is valid for our children before input is processed // to ensure that the its time is valid for our children before input is processed
framedClock.ProcessFrame(); framedClock.ProcessFrame();

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@ -137,9 +137,9 @@ namespace osu.Game.Rulesets.UI
{ {
} }
public bool OnPressed(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnPressed(action, Clock.ElapsedFrameTime > 0)); public bool OnPressed(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnPressed(action, Clock.Rate >= 0));
public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action, Clock.ElapsedFrameTime > 0)); public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action, Clock.Rate >= 0));
} }
#endregion #endregion

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@ -299,7 +299,16 @@ namespace osu.Game.Screens.Play
{ {
if (!this.IsCurrentScreen()) return; if (!this.IsCurrentScreen()) return;
this.Exit(); if (ValidForResume && HasFailed && !FailOverlay.IsPresent)
{
failAnimation.FinishTransforms(true);
return;
}
if (canPause)
Pause();
else
this.Exit();
} }
public void Restart() public void Restart()
@ -508,24 +517,12 @@ namespace osu.Game.Screens.Play
return true; return true;
} }
if (canPause)
{
Pause();
return true;
}
// ValidForResume is false when restarting // ValidForResume is false when restarting
if (ValidForResume) if (ValidForResume)
{ {
if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value) if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
// still want to block if we are within the cooldown period and not already paused. // still want to block if we are within the cooldown period and not already paused.
return true; return true;
if (HasFailed && !FailOverlay.IsPresent)
{
failAnimation.FinishTransforms(true);
return true;
}
} }
GameplayClockContainer.ResetLocalAdjustments(); GameplayClockContainer.ResetLocalAdjustments();

View File

@ -6,6 +6,8 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -14,11 +16,14 @@ using osu.Framework.Localisation;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
@ -53,9 +58,19 @@ namespace osu.Game.Screens.Play
private Task loadTask; private Task loadTask;
private InputManager inputManager; private InputManager inputManager;
private IdleTracker idleTracker; private IdleTracker idleTracker;
[Resolved(CanBeNull = true)]
private NotificationOverlay notificationOverlay { get; set; }
[Resolved(CanBeNull = true)]
private VolumeOverlay volumeOverlay { get; set; }
[Resolved]
private AudioManager audioManager { get; set; }
private Bindable<bool> muteWarningShownOnce;
public PlayerLoader(Func<Player> createPlayer) public PlayerLoader(Func<Player> createPlayer)
{ {
this.createPlayer = createPlayer; this.createPlayer = createPlayer;
@ -68,8 +83,10 @@ namespace osu.Game.Screens.Play
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(SessionStatics sessionStatics)
{ {
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
InternalChild = (content = new LogoTrackingContainer InternalChild = (content = new LogoTrackingContainer
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -103,7 +120,22 @@ namespace osu.Game.Screens.Play
loadNewPlayer(); loadNewPlayer();
} }
private void playerLoaded(Player player) => info.Loading = false; protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
if (!muteWarningShownOnce.Value)
{
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
{
notificationOverlay?.Post(new MutedNotification());
muteWarningShownOnce.Value = true;
}
}
}
public override void OnResuming(IScreen last) public override void OnResuming(IScreen last)
{ {
@ -127,7 +159,7 @@ namespace osu.Game.Screens.Play
player.RestartCount = restartCount; player.RestartCount = restartCount;
player.RestartRequested = restartRequested; player.RestartRequested = restartRequested;
loadTask = LoadComponentAsync(player, playerLoaded); loadTask = LoadComponentAsync(player, _ => info.Loading = false);
} }
private void contentIn() private void contentIn()
@ -185,12 +217,6 @@ namespace osu.Game.Screens.Play
content.StopTracking(); content.StopTracking();
} }
protected override void LoadComplete()
{
inputManager = GetContainingInputManager();
base.LoadComplete();
}
private ScheduledDelegate pushDebounce; private ScheduledDelegate pushDebounce;
protected VisualSettings VisualSettings; protected VisualSettings VisualSettings;
@ -473,5 +499,33 @@ namespace osu.Game.Screens.Play
Loading = true; Loading = true;
} }
} }
private class MutedNotification : SimpleNotification
{
public MutedNotification()
{
Text = "Your music volume is set to 0%! Click here to restore it.";
}
public override bool IsImportant => true;
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
{
Icon = FontAwesome.Solid.VolumeMute;
IconBackgound.Colour = colours.RedDark;
Activated = delegate
{
notificationOverlay.Hide();
volumeOverlay.IsMuted.Value = false;
audioManager.Volume.SetDefault();
audioManager.VolumeTrack.SetDefault();
return true;
};
}
}
} }
} }

View File

@ -31,7 +31,9 @@ namespace osu.Game.Screens.Select
{ {
public class BeatmapInfoWedge : OverlayContainer public class BeatmapInfoWedge : OverlayContainer
{ {
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0); private const float shear_width = 36.75f;
private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGED_CONTAINER_SIZE.Y, 0);
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>(); private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
@ -200,14 +202,17 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopLeft, Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 }, Padding = new MarginPadding { Top = 10, Left = 25, Right = shear_width * 2.5f },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
VersionLabel = new OsuSpriteText VersionLabel = new OsuSpriteText
{ {
Text = beatmapInfo.Version, Text = beatmapInfo.Version,
Font = OsuFont.GetFont(size: 24, italics: true), Font = OsuFont.GetFont(size: 24, italics: true),
RelativeSizeAxes = Axes.X,
Truncate = true,
}, },
} }
}, },
@ -217,7 +222,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 14, Left = 10, Right = 18, Bottom = 20 }, Padding = new MarginPadding { Top = 14, Right = shear_width / 2 },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
@ -234,19 +239,24 @@ namespace osu.Game.Screens.Select
Name = "Centre-aligned metadata", Name = "Centre-aligned metadata",
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
Y = -22, Y = -7,
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 15, Left = 25, Right = 10, Bottom = 20 }, Padding = new MarginPadding { Left = 25, Right = shear_width },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
TitleLabel = new OsuSpriteText TitleLabel = new OsuSpriteText
{ {
Font = OsuFont.GetFont(size: 28, italics: true), Font = OsuFont.GetFont(size: 28, italics: true),
RelativeSizeAxes = Axes.X,
Truncate = true,
}, },
ArtistLabel = new OsuSpriteText ArtistLabel = new OsuSpriteText
{ {
Font = OsuFont.GetFont(size: 17, italics: true), Font = OsuFont.GetFont(size: 17, italics: true),
RelativeSizeAxes = Axes.X,
Truncate = true,
}, },
MapperContainer = new FillFlowContainer MapperContainer = new FillFlowContainer
{ {

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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
{ {
public abstract class SongSelect : OsuScreen, IKeyBindingHandler<GlobalAction> public abstract class SongSelect : OsuScreen, IKeyBindingHandler<GlobalAction>
{ {
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245); public static readonly Vector2 WEDGED_CONTAINER_SIZE = new Vector2(0.5f, 245);
protected const float BACKGROUND_BLUR = 20; protected const float BACKGROUND_BLUR = 20;
private const float left_area_padding = 20; private const float left_area_padding = 20;
@ -109,7 +109,7 @@ namespace osu.Game.Screens.Select
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = -150 }, Padding = new MarginPadding { Right = -150 },
Size = new Vector2(wedged_container_size.X, 1), Size = new Vector2(WEDGED_CONTAINER_SIZE.X, 1),
} }
} }
}, },
@ -118,11 +118,11 @@ namespace osu.Game.Screens.Select
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Size = new Vector2(wedged_container_size.X, 1), Size = new Vector2(WEDGED_CONTAINER_SIZE.X, 1),
Padding = new MarginPadding Padding = new MarginPadding
{ {
Bottom = Footer.HEIGHT, Bottom = Footer.HEIGHT,
Top = wedged_container_size.Y + left_area_padding, Top = WEDGED_CONTAINER_SIZE.Y + left_area_padding,
Left = left_area_padding, Left = left_area_padding,
Right = left_area_padding * 2, Right = left_area_padding * 2,
}, },
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Select
Child = Carousel = new BeatmapCarousel Child = Carousel = new BeatmapCarousel
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Size = new Vector2(1 - wedged_container_size.X, 1), Size = new Vector2(1 - WEDGED_CONTAINER_SIZE.X, 1),
Anchor = Anchor.CentreRight, Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight, Origin = Anchor.CentreRight,
SelectionChanged = updateSelectedBeatmap, SelectionChanged = updateSelectedBeatmap,
@ -177,7 +177,7 @@ namespace osu.Game.Screens.Select
}, },
beatmapInfoWedge = new BeatmapInfoWedge beatmapInfoWedge = new BeatmapInfoWedge
{ {
Size = wedged_container_size, Size = WEDGED_CONTAINER_SIZE,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Margin = new MarginPadding Margin = new MarginPadding
{ {

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@ -14,10 +14,10 @@ namespace osu.Game.Skinning
{ {
ComboColours.AddRange(new[] ComboColours.AddRange(new[]
{ {
new Color4(17, 136, 170, 255), new Color4(255, 192, 0, 255),
new Color4(102, 136, 0, 255), new Color4(0, 202, 0, 255),
new Color4(204, 102, 0, 255), new Color4(18, 124, 255, 255),
new Color4(121, 9, 13, 255) new Color4(242, 24, 57, 255),
}); });
} }
} }

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@ -12,6 +12,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.IO;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osuTK.Graphics; using osuTK.Graphics;
@ -35,7 +36,7 @@ namespace osu.Game.Skinning
{ {
Stream stream = storage?.GetStream(filename); Stream stream = storage?.GetStream(filename);
if (stream != null) if (stream != null)
using (StreamReader reader = new StreamReader(stream)) using (LineBufferedReader reader = new LineBufferedReader(stream))
Configuration = new LegacySkinDecoder().Decode(reader); Configuration = new LegacySkinDecoder().Decode(reader);
else else
Configuration = new DefaultSkinConfiguration(); Configuration = new DefaultSkinConfiguration();

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video; using osu.Framework.Graphics.Video;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -142,7 +143,7 @@ namespace osu.Game.Tests.Beatmaps
private IBeatmap getBeatmap(string name) private IBeatmap getBeatmap(string name)
{ {
using (var resStream = openResource($"{resource_namespace}.{name}.osu")) using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var decoder = Decoder.GetDecoder<Beatmap>(stream); var decoder = Decoder.GetDecoder<Beatmap>(stream);
((LegacyBeatmapDecoder)decoder).ApplyOffsets = false; ((LegacyBeatmapDecoder)decoder).ApplyOffsets = false;

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@ -7,6 +7,7 @@ using System.Reflection;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -26,7 +27,7 @@ namespace osu.Game.Tests.Beatmaps
private WorkingBeatmap getBeatmap(string name) private WorkingBeatmap getBeatmap(string name)
{ {
using (var resStream = openResource($"{resource_namespace}.{name}.osu")) using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
using (var stream = new StreamReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var decoder = Decoder.GetDecoder<Beatmap>(stream); var decoder = Decoder.GetDecoder<Beatmap>(stream);
((LegacyBeatmapDecoder)decoder).ApplyOffsets = false; ((LegacyBeatmapDecoder)decoder).ApplyOffsets = false;

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text; using System.Text;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using Decoder = osu.Game.Beatmaps.Formats.Decoder; using Decoder = osu.Game.Beatmaps.Formats.Decoder;
@ -39,7 +40,7 @@ namespace osu.Game.Tests.Beatmaps
private static Beatmap createTestBeatmap() private static Beatmap createTestBeatmap()
{ {
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data))) using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data)))
using (var reader = new StreamReader(stream)) using (var reader = new LineBufferedReader(stream))
return Decoder.GetDecoder<Beatmap>(reader).Decode(reader); return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
} }