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Merge pull request #5036 from GSculerlor/difficulty-icon-tooltip

Add tooltips to difficulty icons with extra details
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Dean Herbert 2019-08-19 17:23:13 +09:00 committed by GitHub
commit 9ea4921e2b
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3 changed files with 115 additions and 5 deletions

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -6,23 +6,25 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : Container
public class DifficultyIcon : Container, IHasCustomTooltip
{
private readonly BeatmapInfo beatmap;
private readonly RulesetInfo ruleset;
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null)
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
@ -30,10 +32,18 @@ namespace osu.Game.Beatmaps.Drawables
this.beatmap = beatmap;
this.ruleset = ruleset ?? beatmap.Ruleset;
if (shouldShowTooltip)
TooltipContent = beatmap;
Size = new Vector2(20);
}
public string TooltipText { get; set; }
public ITooltip GetCustomTooltip() => new DifficultyIconTooltip();
public object TooltipContent { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -68,5 +78,105 @@ namespace osu.Game.Beatmaps.Drawables
}
};
}
private class DifficultyIconTooltip : VisibilityContainer, ITooltip
{
private readonly OsuSpriteText difficultyName, starRating;
private readonly Box background;
private readonly FillFlowContainer difficultyFlow;
public string TooltipText
{
set { }
}
public DifficultyIconTooltip()
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 200,
AutoSizeEasing = Easing.OutQuint,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
difficultyName = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
},
difficultyFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
starRating = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Left = 4 },
Icon = FontAwesome.Solid.Star,
Size = new Vector2(12),
},
}
}
}
}
};
}
private OsuColour colours;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
background.Colour = colours.Gray3;
}
public bool SetContent(object content)
{
if (!(content is BeatmapInfo beatmap))
return false;
difficultyName.Text = beatmap.Version;
starRating.Text = $"{beatmap.StarDifficulty:0.##}";
difficultyFlow.Colour = colours.ForDifficultyRating(beatmap.DifficultyRating);
return true;
}
public void Refresh()
{
}
public void Move(Vector2 pos) => Position = pos;
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}
}
}

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@ -234,7 +234,7 @@ namespace osu.Game.Overlays.BeatmapSet
Colour = Color4.Black.Opacity(0.5f),
},
},
icon = new DifficultyIcon(beatmap)
icon = new DifficultyIcon(beatmap, shouldShowTooltip: false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -82,7 +82,7 @@ namespace osu.Game.Screens.Select.Carousel
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new DifficultyIcon(beatmap)
new DifficultyIcon(beatmap, shouldShowTooltip: false)
{
Scale = new Vector2(1.8f),
},