From 9e6b0148a0dbe42f93ce353c644a458eece858a0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 May 2026 03:27:34 +0900 Subject: [PATCH] Ensure samples definitely stop playing when exiting queue screen See https://github.com/ppy/osu/issues/37379. --- osu.Game/Screens/OnlinePlay/Matchmaking/Queue/ScreenQueue.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Matchmaking/Queue/ScreenQueue.cs b/osu.Game/Screens/OnlinePlay/Matchmaking/Queue/ScreenQueue.cs index 9b325cd080..3da4013c61 100644 --- a/osu.Game/Screens/OnlinePlay/Matchmaking/Queue/ScreenQueue.cs +++ b/osu.Game/Screens/OnlinePlay/Matchmaking/Queue/ScreenQueue.cs @@ -465,6 +465,7 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Queue { base.OnSuspending(e); + stopWaitingLoopPlayback(); client.MatchmakingLeaveLobby().FireAndForget(); } @@ -473,6 +474,8 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Queue if (base.OnExiting(e)) return true; + stopWaitingLoopPlayback(); + switch (currentState.Value) { default: