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mirror of https://github.com/ppy/osu.git synced 2024-11-13 18:47:27 +08:00

Adjust colours to match default skin for now

This commit is contained in:
Dean Herbert 2022-07-22 18:16:01 +09:00
parent ec98693cca
commit 9e5e03af5d

View File

@ -4,6 +4,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -64,27 +65,27 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.YellowDark) leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.Blue)
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = -2, X = -2,
}, },
rightRim = new QuarterCircle(TaikoAction.RightRim, colours.YellowDark) rightRim = new QuarterCircle(TaikoAction.RightRim, colours.Blue)
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = 2, X = 2,
Rotation = 90, Rotation = 90,
}, },
leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.BlueDark) leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.Pink)
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = -2, X = -2,
Scale = new Vector2(centre_region), Scale = new Vector2(centre_region),
}, },
rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.BlueDark) rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.Pink)
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
@ -205,7 +206,7 @@ namespace osu.Game.Rulesets.Taiko.UI
circle = new Circle circle = new Circle
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = colour, Colour = colour.Multiply(1.4f).Darken(2.8f),
Alpha = 0.8f, Alpha = 0.8f,
Scale = new Vector2(2), Scale = new Vector2(2),
}, },
@ -225,7 +226,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e) public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{ {
if (e.Action == handledAction) if (e.Action == handledAction)
overlay.FadeTo(0.4f, 80, Easing.OutQuint); overlay.FadeTo(1f, 80, Easing.OutQuint);
return false; return false;
} }