diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index a4324ecb0c..00ba8963cb 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -231,7 +231,7 @@ namespace osu.Game.Beatmaps { // recycling logic is not here for the time being, as components which use // retrieved objects from WorkingBeatmap may not hold a reference to the WorkingBeatmap itself. - // this should be fine as each retrieved comopnent do have their own finalizers. + // this should be fine as each retrieved component do have their own finalizers. // cancelling the beatmap load is safe for now since the retrieval is a synchronous // operation. if we add an async retrieval method this may need to be reconsidered.