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Add expand number piece bindable to hit circle
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@ -10,9 +10,10 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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@ -20,6 +21,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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public ApproachCircle ApproachCircle { get; }
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public ApproachCircle ApproachCircle { get; }
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public IBindable<bool> ExpandNumberPiece => expandNumberPiece;
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private readonly BindableBool expandNumberPiece = new BindableBool();
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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@ -106,6 +111,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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}
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}
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protected override void ApplySkin(ISkinSource skin, bool allowFallback)
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{
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base.ApplySkin(skin, allowFallback);
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expandNumberPiece.Value = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.ExpandNumberPiece).Value;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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{
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Debug.Assert(HitObject.HitWindows != null);
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Debug.Assert(HitObject.HitWindows != null);
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