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Fix incorrect realm factory isolation in TestScenePlaySongSelect
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@ -45,7 +45,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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private void load(GameHost host, AudioManager audio)
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{
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{
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// These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install.
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// At a point we have isolated interactive test runs enough, this can likely be removed.
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(ContextFactory);
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(music = new MusicController());
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Dependencies.Cache(music = new MusicController());
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