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Make Apply non-virtual

This commit is contained in:
Dean Herbert 2020-11-17 14:05:13 +09:00
parent dc38aeac43
commit 9dfa4249e0
2 changed files with 7 additions and 12 deletions

View File

@ -39,23 +39,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
});
}
public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
{
base.Apply(result, judgedObject);
if (judgedObject?.HitObject is OsuHitObject osuObject)
{
Position = osuObject.StackedPosition;
Scale = new Vector2(osuObject.Scale);
}
}
protected override void PrepareForUse()
{
base.PrepareForUse();
Lighting.ResetAnimation();
Lighting.SetColourFrom(JudgedObject, Result);
if (JudgedObject?.HitObject is OsuHitObject osuObject)
{
Position = osuObject.StackedPosition;
Scale = new Vector2(osuObject.Scale);
}
}
private double fadeOutDelay;

View File

@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Judgements
this.Delay(FadeOutDelay).FadeOut(400);
}
public virtual void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject)
public void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject)
{
Result = result;
JudgedObject = judgedObject;