diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs index baf75d5bd4..1238572484 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs @@ -60,9 +60,9 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("Fast Slider", () => testHighSpeed()); AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1)); AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2)); - AddStep("Fast Short Slider", () => testHighSpeed()); - AddStep("Fast Short Slider 1 Repeat", () => testHighSpeed(1)); - AddStep("Fast Short Slider 2 Repeats", () => testHighSpeed(2)); + AddStep("Fast Short Slider", () => testShortHighSpeed()); + AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1)); + AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2)); AddStep("Perfect Curve", testCurve); // TODO more curve types? @@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15); - private void createSlider(float circleSize = 2, float distance = 800, int repeats = 0, double speedMultiplier = 2) + private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2) { repeats++; // The first run through the slider is considered a repeat