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Merge pull request #29415 from Joehuu/difficulty-name-content

Implement song select v2 difficulty name content component
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Dean Herbert 2024-08-15 15:20:52 +09:00 committed by GitHub
commit 9dc496d6a7
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8 changed files with 253 additions and 39 deletions

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@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.SongSelectV2
{
public abstract partial class SongSelectComponentsTestScene : OsuTestScene
{
[Cached]
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
protected override Container<Drawable> Content { get; } = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
};
private Container? resizeContainer;
private float relativeWidth;
[BackgroundDependencyLoader]
private void load()
{
base.Content.Child = resizeContainer = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
Width = relativeWidth,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background5,
},
Content
}
};
AddSliderStep("change relative width", 0, 1f, 1f, v =>
{
if (resizeContainer != null)
resizeContainer.Width = v;
relativeWidth = v;
});
}
[SetUpSteps]
public virtual void SetUpSteps()
{
AddStep("reset dependencies", () =>
{
Beatmap.SetDefault();
SelectedMods.SetDefault();
});
}
}
}

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@ -18,10 +18,9 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual.SongSelect namespace osu.Game.Tests.Visual.SongSelectV2
{ {
[TestFixture] public partial class TestSceneBeatmapInfoWedge : SongSelectComponentsTestScene
public partial class TestSceneBeatmapInfoWedgeV2 : OsuTestScene
{ {
private RulesetStore rulesets = null!; private RulesetStore rulesets = null!;
private TestBeatmapInfoWedgeV2 infoWedge = null!; private TestBeatmapInfoWedgeV2 infoWedge = null!;
@ -33,6 +32,13 @@ namespace osu.Game.Tests.Visual.SongSelect
this.rulesets = rulesets; this.rulesets = rulesets;
} }
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("reset mods", () => SelectedMods.SetDefault());
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
@ -107,12 +113,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("check artist", () => infoWedge.Info!.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist"); AddAssert("check artist", () => infoWedge.Info!.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist");
} }
[SetUpSteps]
public void SetUpSteps()
{
AddStep("reset mods", () => SelectedMods.SetDefault());
}
[Test] [Test]
public void TestTruncation() public void TestTruncation()
{ {

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.SelectV2.Wedge;
namespace osu.Game.Tests.Visual.SongSelectV2
{
public partial class TestSceneDifficultyNameContent : SongSelectComponentsTestScene
{
private DifficultyNameContent? difficultyNameContent;
[Test]
public void TestLocalBeatmap()
{
AddStep("set component", () => Child = difficultyNameContent = new LocalDifficultyNameContent());
AddAssert("difficulty name is not set", () => LocalisableString.IsNullOrEmpty(difficultyNameContent.ChildrenOfType<TruncatingSpriteText>().Single().Text));
AddAssert("author is not set", () => LocalisableString.IsNullOrEmpty(difficultyNameContent.ChildrenOfType<OsuHoverContainer>().Single().ChildrenOfType<OsuSpriteText>().Single().Text));
AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
DifficultyName = "really long difficulty name that gets truncated",
Metadata = new BeatmapMetadata
{
Author = { Username = "really long username that is autosized" },
},
OnlineID = 1,
}
}));
AddAssert("difficulty name is set", () => !LocalisableString.IsNullOrEmpty(difficultyNameContent.ChildrenOfType<TruncatingSpriteText>().Single().Text));
AddAssert("author is set", () => !LocalisableString.IsNullOrEmpty(difficultyNameContent.ChildrenOfType<OsuHoverContainer>().Single().ChildrenOfType<OsuSpriteText>().Single().Text));
}
}
}

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@ -7,7 +7,6 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -24,9 +23,9 @@ using osu.Game.Tests.Resources;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual.SongSelect namespace osu.Game.Tests.Visual.SongSelectV2
{ {
public partial class TestSceneLeaderboardScoreV2 : OsuTestScene public partial class TestSceneLeaderboardScore : SongSelectComponentsTestScene
{ {
[Cached] [Cached]
private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
@ -36,19 +35,6 @@ namespace osu.Game.Tests.Visual.SongSelect
private FillFlowContainer? fillFlow; private FillFlowContainer? fillFlow;
private OsuSpriteText? drawWidthText; private OsuSpriteText? drawWidthText;
private float relativeWidth;
[BackgroundDependencyLoader]
private void load()
{
// TODO: invalidation seems to be one-off when clicking slider to a certain value, so drag for now
// doesn't seem to happen in-game (when toggling window mode)
AddSliderStep("change relative width", 0, 1f, 0.6f, v =>
{
relativeWidth = v;
if (fillFlow != null) fillFlow.Width = v;
});
}
[Test] [Test]
public void TestSheared() public void TestSheared()
@ -59,7 +45,6 @@ namespace osu.Game.Tests.Visual.SongSelect
{ {
fillFlow = new FillFlowContainer fillFlow = new FillFlowContainer
{ {
Width = relativeWidth,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
@ -94,7 +79,6 @@ namespace osu.Game.Tests.Visual.SongSelect
{ {
fillFlow = new FillFlowContainer fillFlow = new FillFlowContainer
{ {
Width = relativeWidth,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
@ -118,8 +102,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}); });
} }
[SetUpSteps] public override void SetUpSteps()
public void SetUpSteps()
{ {
AddToggleStep("toggle scoring mode", v => config.SetValue(OsuSetting.ScoreDisplayMode, v ? ScoringMode.Classic : ScoringMode.Standardised)); AddToggleStep("toggle scoring mode", v => config.SetValue(OsuSetting.ScoreDisplayMode, v ? ScoringMode.Classic : ScoringMode.Standardised));
} }

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@ -17,13 +17,12 @@ using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Footer; using osu.Game.Screens.Footer;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.SelectV2.Footer; using osu.Game.Screens.SelectV2.Footer;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect namespace osu.Game.Tests.Visual.SongSelectV2
{ {
public partial class TestSceneSongSelectV2 : ScreenTestScene public partial class TestSceneSongSelect : ScreenTestScene
{ {
[Cached] [Cached]
private readonly ScreenFooter screenScreenFooter; private readonly ScreenFooter screenScreenFooter;
@ -31,7 +30,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Cached] [Cached]
private readonly OsuLogo logo; private readonly OsuLogo logo;
public TestSceneSongSelectV2() public TestSceneSongSelect()
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
@ -63,8 +62,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{ {
base.SetUpSteps(); base.SetUpSteps();
AddStep("load screen", () => Stack.Push(new SongSelectV2())); AddStep("load screen", () => Stack.Push(new Screens.SelectV2.SongSelectV2()));
AddUntilStep("wait for load", () => Stack.CurrentScreen is SongSelectV2 songSelect && songSelect.IsLoaded); AddUntilStep("wait for load", () => Stack.CurrentScreen is Screens.SelectV2.SongSelectV2 songSelect && songSelect.IsLoaded);
} }
#region Footer #region Footer

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@ -5,19 +5,18 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.SelectV2;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect namespace osu.Game.Tests.Visual.SongSelectV2
{ {
public partial class TestSceneSongSelectV2Navigation : OsuGameTestScene public partial class TestSceneSongSelectNavigation : OsuGameTestScene
{ {
public override void SetUpSteps() public override void SetUpSteps()
{ {
base.SetUpSteps(); base.SetUpSteps();
AddStep("press enter", () => InputManager.Key(Key.Enter)); AddStep("press enter", () => InputManager.Key(Key.Enter));
AddWaitStep("wait", 5); AddWaitStep("wait", 5);
PushAndConfirm(() => new SongSelectV2()); PushAndConfirm(() => new Screens.SelectV2.SongSelectV2());
} }
[Test] [Test]

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@ -0,0 +1,88 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Overlays;
namespace osu.Game.Screens.SelectV2.Wedge
{
public abstract partial class DifficultyNameContent : CompositeDrawable
{
protected OsuSpriteText DifficultyName = null!;
private OsuSpriteText mappedByLabel = null!;
protected OsuHoverContainer MapperLink = null!;
protected OsuSpriteText MapperName = null!;
protected DifficultyNameContent()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
DifficultyName = new TruncatingSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.GetFont(weight: FontWeight.SemiBold),
},
mappedByLabel = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
// TODO: better null display? beatmap carousel panels also just show this text currently.
Text = " mapped by ",
Font = OsuFont.GetFont(size: 14),
},
// This is not a `LinkFlowContainer` as there are single-frame layout issues when Update()
// is being used for layout, see https://github.com/ppy/osu-framework/issues/3369.
MapperLink = new MapperLinkContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Child = MapperName = new OsuSpriteText
{
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 14),
}
},
}
};
}
protected override void Update()
{
base.Update();
// truncate difficulty name when width exceeds bounds, prioritizing mapper name display
DifficultyName.MaxWidth = Math.Max(DrawWidth - mappedByLabel.DrawWidth
- MapperName.DrawWidth, 0);
}
private partial class MapperLinkContainer : OsuHoverContainer
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
{
TooltipText = ContextMenuStrings.ViewProfile;
IdleColour = overlayColourProvider?.Light2 ?? colours.Blue;
}
}
}
}

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@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Online.Chat;
namespace osu.Game.Screens.SelectV2.Wedge
{
public partial class LocalDifficultyNameContent : DifficultyNameContent
{
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
[Resolved]
private ILinkHandler? linkHandler { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.BindValueChanged(b =>
{
DifficultyName.Text = b.NewValue.BeatmapInfo.DifficultyName;
// TODO: should be the mapper of the guest difficulty, but that isn't stored correctly yet (see https://github.com/ppy/osu/issues/12965)
MapperName.Text = b.NewValue.Metadata.Author.Username;
MapperLink.Action = () => linkHandler?.HandleLink(new LinkDetails(LinkAction.OpenUserProfile, b.NewValue.Metadata.Author));
}, true);
}
}
}