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Use IsRewinding
in a few more places
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parent
e0fc97bb93
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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namespace osu.Game.Rulesets.Catch.UI
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@ -96,7 +97,7 @@ namespace osu.Game.Rulesets.Catch.UI
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comboDisplay.X = Catcher.X;
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comboDisplay.X = Catcher.X;
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if (Time.Elapsed <= 0)
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if ((Clock as IGameplayClock)?.IsRewinding == true)
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{
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{
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// This is probably a wrong value, but currently the true value is not recorded.
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// This is probably a wrong value, but currently the true value is not recorded.
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// Setting `true` will prevent generation of false-positive after-images (with more false-negatives).
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// Setting `true` will prevent generation of false-positive after-images (with more false-negatives).
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@ -338,7 +338,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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return;
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return;
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// do not run any of this logic when rewinding, as it inverts order of presses/releases.
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// do not run any of this logic when rewinding, as it inverts order of presses/releases.
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if (Time.Elapsed < 0)
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if ((Clock as IGameplayClock)?.IsRewinding == true)
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return;
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return;
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Tail.UpdateResult();
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Tail.UpdateResult();
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