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Fix button being interactable when collapsed
Did not match the expandable button in distance snap toolbox.
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@ -202,12 +202,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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gridLinesRotationSlider.ExpandedLabelText = $"Rotation: {rotation.NewValue:#,0.##}";
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}, true);
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expandingContainer?.Expanded.BindValueChanged(v =>
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{
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gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
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gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
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}, true);
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GridType.BindValueChanged(v =>
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{
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GridLinesRotation.Disabled = v.NewValue == PositionSnapGridType.Circle;
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@ -229,12 +223,20 @@ namespace osu.Game.Rulesets.Osu.Edit
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}, true);
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editorBeatmap.BeatmapReprocessed += updateEnabledStates;
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editorBeatmap.SelectedHitObjects.BindCollectionChanged((_, _) => updateEnabledStates(), true);
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editorBeatmap.SelectedHitObjects.BindCollectionChanged((_, _) => updateEnabledStates());
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expandingContainer?.Expanded.BindValueChanged(v =>
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{
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gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
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gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
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updateEnabledStates();
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}, true);
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}
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private void updateEnabledStates()
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{
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useSelectedObjectPositionButton.Enabled.Value = editorBeatmap.SelectedHitObjects.Count == 1 && StartPosition.Value != ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
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useSelectedObjectPositionButton.Enabled.Value = expandingContainer?.Expanded.Value == true
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&& editorBeatmap.SelectedHitObjects.Count == 1
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&& StartPosition.Value != ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
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}
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private void nextGridSize()
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