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Merge pull request #31305 from bdach/round-coordinates-on-legacy-export

Round object coordinates to nearest integers on legacy export rather than truncating
This commit is contained in:
Dan Balasescu 2025-01-01 21:05:18 +09:00 committed by GitHub
commit 9da27b5fe5
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12 changed files with 104 additions and 16 deletions

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@ -14,7 +14,16 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
public float X
{
get => Position.X;
set => Position = new Vector2(value, Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(X, value);
}
}
}

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@ -14,7 +14,16 @@ namespace osu.Game.Rulesets.Pippidon.Objects
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
public float X
{
get => Position.X;
set => Position = new Vector2(value, Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(X, value);
}
}
}

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@ -210,11 +210,27 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public float LegacyConvertedY { get; set; } = DEFAULT_LEGACY_CONVERT_Y;
float IHasXPosition.X => OriginalX;
float IHasXPosition.X
{
get => OriginalX;
set => OriginalX = value;
}
float IHasYPosition.Y => LegacyConvertedY;
float IHasYPosition.Y
{
get => LegacyConvertedY;
set => LegacyConvertedY = value;
}
Vector2 IHasPosition.Position => new Vector2(OriginalX, LegacyConvertedY);
Vector2 IHasPosition.Position
{
get => new Vector2(OriginalX, LegacyConvertedY);
set
{
((IHasXPosition)this).X = value.X;
((IHasYPosition)this).Y = value.Y;
}
}
#endregion
}

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@ -25,7 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects
#region LegacyBeatmapEncoder
float IHasXPosition.X => Column;
float IHasXPosition.X
{
get => Column;
set => Column = (int)value;
}
#endregion
}

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@ -59,8 +59,17 @@ namespace osu.Game.Rulesets.Osu.Objects
set => position.Value = value;
}
public float X => Position.X;
public float Y => Position.Y;
public float X
{
get => Position.X;
set => Position = new Vector2(value, Position.Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(Position.X, value);
}
public Vector2 StackedPosition => Position + StackOffset;

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@ -11,6 +11,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
using MemoryStream = System.IO.MemoryStream;
@ -50,6 +51,29 @@ namespace osu.Game.Tests.Beatmaps.IO
AddAssert("hit object is snapped", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28519).Within(0.001));
}
[Test]
public void TestFractionalObjectCoordinatesRounded()
{
IWorkingBeatmap beatmap = null!;
MemoryStream outStream = null!;
// Ensure importer encoding is correct
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"fractional-coordinates.olz"));
AddAssert("hit object has fractional position", () => ((IHasYPosition)beatmap.Beatmap.HitObjects[1]).Y, () => Is.EqualTo(383.99997).Within(0.00001));
// Ensure exporter legacy conversion is correct
AddStep("export", () =>
{
outStream = new MemoryStream();
new LegacyBeatmapExporter(LocalStorage)
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null);
});
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream));
AddAssert("hit object is snapped", () => ((IHasYPosition)beatmap.Beatmap.HitObjects[1]).Y, () => Is.EqualTo(384).Within(0.00001));
}
[Test]
public void TestExportStability()
{

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@ -42,7 +42,10 @@ namespace osu.Game.Database
return null;
using var contentStreamReader = new LineBufferedReader(contentStream);
var beatmapContent = new LegacyBeatmapDecoder().Decode(contentStreamReader);
// FIRST_LAZER_VERSION is specified here to avoid flooring object coordinates on decode via `(int)` casts.
// we will be making integers out of them lower down, but in a slightly different manner (rounding rather than truncating)
var beatmapContent = new LegacyBeatmapDecoder(LegacyBeatmapEncoder.FIRST_LAZER_VERSION).Decode(contentStreamReader);
var workingBeatmap = new FlatWorkingBeatmap(beatmapContent);
var playableBeatmap = workingBeatmap.GetPlayableBeatmap(beatmapInfo.Ruleset);
@ -93,6 +96,12 @@ namespace osu.Game.Database
hitObject.StartTime = Math.Floor(hitObject.StartTime);
if (hitObject is IHasXPosition hasXPosition)
hasXPosition.X = MathF.Round(hasXPosition.X);
if (hitObject is IHasYPosition hasYPosition)
hasYPosition.Y = MathF.Round(hasYPosition.Y);
if (hitObject is not IHasPath hasPath) continue;
// stable's hit object parsing expects the entire slider to use only one type of curve,

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@ -21,9 +21,17 @@ namespace osu.Game.Rulesets.Objects.Legacy
public int ComboOffset { get; set; }
public float X => Position.X;
public float X
{
get => Position.X;
set => Position = new Vector2(value, Position.Y);
}
public float Y => Position.Y;
public float Y
{
get => Position.Y;
set => Position = new Vector2(Position.X, value);
}
public Vector2 Position { get; set; }

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@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// The starting position of the HitObject.
/// </summary>
Vector2 Position { get; }
Vector2 Position { get; set; }
}
}

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@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// The starting X-position of this HitObject.
/// </summary>
float X { get; }
float X { get; set; }
}
}

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@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// The starting Y-position of this HitObject.
/// </summary>
float Y { get; }
float Y { get; set; }
}
}