From 75c1d5ad7feaf9fd81d9ddd83e5650961e98a952 Mon Sep 17 00:00:00 2001
From: Dean Herbert <pe@ppy.sh>
Date: Wed, 2 Aug 2023 18:02:11 +0900
Subject: [PATCH] Add lenience to `FramedBeatmapClock` workaround

---
 osu.Game/Beatmaps/FramedBeatmapClock.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs
index 399e2fde7f..9577d1e38b 100644
--- a/osu.Game/Beatmaps/FramedBeatmapClock.cs
+++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs
@@ -124,7 +124,7 @@ namespace osu.Game.Beatmaps
         {
             base.Update();
 
-            if (Source != null && Source is not IAdjustableClock && Source.CurrentTime < decoupledClock.CurrentTime)
+            if (Source != null && Source is not IAdjustableClock && Source.CurrentTime < decoupledClock.CurrentTime - 100)
             {
                 // InterpolatingFramedClock won't interpolate backwards unless its source has an ElapsedFrameTime.
                 // See https://github.com/ppy/osu-framework/blob/ba1385330cc501f34937e08257e586c84e35d772/osu.Framework/Timing/InterpolatingFramedClock.cs#L91-L93