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Add ability to import multiple files at once on android.
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Android.App;
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using Android.Content;
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@ -16,7 +18,7 @@ using osu.Game.Database;
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namespace osu.Android
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{
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[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
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[IntentFilter(new[] { Intent.ActionDefault, Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk" }, DataMimeType = "application/*")]
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[IntentFilter(new[] { Intent.ActionDefault, Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk" }, DataMimeType = "application/*")]
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public class OsuGameActivity : AndroidGameActivity
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{
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private OsuGameAndroid game;
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@ -49,41 +51,64 @@ namespace osu.Android
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{
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case Intent.ActionDefault:
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if (intent.Scheme == ContentResolver.SchemeContent)
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handleImportFromUri(intent.Data);
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handleImportFromUris(intent.Data);
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break;
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case Intent.ActionSend:
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{
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var content = intent.ClipData?.GetItemAt(0);
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if (content != null)
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handleImportFromUri(content.Uri);
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handleImportFromUris(content.Uri);
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break;
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}
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case Intent.ActionSendMultiple:
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{
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var uris = new List<Uri>();
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for (int i = 0; i < intent.ClipData?.ItemCount; i++)
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{
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var content = intent.ClipData?.GetItemAt(i);
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if (content != null)
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uris.Add(content.Uri);
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}
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handleImportFromUris(uris.ToArray());
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break;
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}
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}
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}
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private void handleImportFromUri(Uri uri) => Task.Factory.StartNew(async () =>
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private void handleImportFromUris(params Uri[] uris) => Task.Factory.StartNew(async () =>
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{
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// there are more performant overloads of this method, but this one is the most backwards-compatible
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// (dates back to API 1).
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var cursor = ContentResolver?.Query(uri, null, null, null, null);
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var tasks = new List<ImportTask>();
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if (cursor == null)
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return;
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await Task.WhenAll(uris.Select(async uri =>
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{
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// there are more performant overloads of this method, but this one is the most backwards-compatible
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// (dates back to API 1).
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var cursor = ContentResolver?.Query(uri, null, null, null, null);
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cursor.MoveToFirst();
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if (cursor == null)
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return;
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var filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
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string filename = cursor.GetString(filenameColumn);
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cursor.MoveToFirst();
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// SharpCompress requires archive streams to be seekable, which the stream opened by
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// OpenInputStream() seems to not necessarily be.
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// copy to an arbitrary-access memory stream to be able to proceed with the import.
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var copy = new MemoryStream();
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using (var stream = ContentResolver.OpenInputStream(uri))
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await stream.CopyToAsync(copy);
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var filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
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string filename = cursor.GetString(filenameColumn);
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await game.Import(new ImportTask(copy, filename));
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// SharpCompress requires archive streams to be seekable, which the stream opened by
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// OpenInputStream() seems to not necessarily be.
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// copy to an arbitrary-access memory stream to be able to proceed with the import.
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var copy = new MemoryStream();
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using (var stream = ContentResolver.OpenInputStream(uri))
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await stream.CopyToAsync(copy);
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lock (tasks)
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{
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tasks.Add(new ImportTask(copy, filename));
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}
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}));
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await game.Import(tasks.ToArray());
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}, TaskCreationOptions.LongRunning);
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}
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}
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