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mirror of https://github.com/ppy/osu.git synced 2025-02-15 13:22:57 +08:00

Merge pull request #177 from peppy/play-mode-improvements

Add simple implementation of HitExplosions.
This commit is contained in:
Thomas Müller 2016-11-19 13:38:56 +01:00 committed by GitHub
commit 9d88bb4736
43 changed files with 974 additions and 408 deletions

@ -1 +1 @@
Subproject commit f57175bf2035602b9451562167ddcee978c60620
Subproject commit 3163342d5b00f7cd125fdca71f8cc1590a6237cf

@ -1 +1 @@
Subproject commit 10dd6161a65972c53e310e26a09c92cffca33a08
Subproject commit 911564f95a1b7820671cb17fadcd11bab8ba144e

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@ -5,6 +5,11 @@ using System;
using osu.Framework.Desktop;
using osu.Framework.Desktop.Platform;
using osu.Framework.Platform;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
namespace osu.Desktop.VisualTests
{
@ -15,6 +20,11 @@ namespace osu.Desktop.VisualTests
{
using (BasicGameHost host = Host.GetSuitableHost(@"osu-visual-tests"))
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
host.Add(new VisualTestGame());
host.Run();
}

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@ -43,7 +43,7 @@ namespace osu.Desktop.VisualTests.Tests
int time = 500;
for (int i = 0; i < 100; i++)
{
objects.Add(new Circle()
objects.Add(new HitCircle()
{
StartTime = time,
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384))

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@ -11,6 +11,7 @@ using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests
{
@ -34,23 +35,30 @@ namespace osu.Desktop.VisualTests.Tests
ourClock.ProcessFrame();
Container approachContainer = new Container { Depth = float.MaxValue, };
Add(approachContainer);
const int count = 10;
for (int i = 0; i < count; i++)
{
var h = new Circle
var h = new HitCircle
{
StartTime = ourClock.CurrentTime + 1000 + i * 80,
Position = new Vector2((i - count / 2) * 14),
};
Add(new DrawableCircle(h)
DrawableHitCircle d = new DrawableHitCircle(h)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = -i,
State = ArmedState.Armed,
});
};
approachContainer.Add(d.ApproachCircle.CreateProxy());
Add(d);
}
}

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@ -10,9 +10,11 @@ using osu.Game.Beatmaps.Formats;
using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
{
@ -38,10 +40,11 @@ namespace osu.Desktop.VisualTests.Tests
int time = 1500;
for (int i = 0; i < 50; i++)
{
objects.Add(new Circle()
objects.Add(new HitCircle()
{
StartTime = time,
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)),
Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : 512,
i % 4 < 2 ? 0 : 384),
NewCombo = i % 4 == 0
});
@ -57,6 +60,12 @@ namespace osu.Desktop.VisualTests.Tests
decoder.Process(b);
Add(new Box
{
RelativeSizeAxes = Framework.Graphics.Axes.Both,
Colour = Color4.Gray,
});
Add(new Player
{
Beatmap = new WorkingBeatmap(b)

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@ -53,7 +53,6 @@ namespace osu.Desktop.VisualTests.Tests
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Margin = new MarginPadding(10),
InnerCountMargin = new MarginPadding(10),
Count = 0,
TextSize = 40,
};

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@ -2,80 +2,66 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableCircle : DrawableHitObject
public class DrawableHitCircle : DrawableHitObject
{
private Sprite approachCircle;
private CircleLayer circle;
private RingLayer ring;
private FlashLayer flash;
private ExplodeLayer explode;
private NumberLayer number;
private GlowLayer glow;
private OsuBaseHit h;
private OsuHitObject osuObject;
public DrawableCircle(Circle h) : base(h)
public ApproachCircle ApproachCircle;
private CirclePiece circle;
private RingPiece ring;
private FlashPiece flash;
private ExplodePiece explode;
private NumberPiece number;
private GlowPiece glow;
private HitExplosion explosion;
public DrawableHitCircle(HitCircle h) : base(h)
{
this.h = h;
osuObject = h;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.Both;
Position = new Vector2(h.Position.X / 512, h.Position.Y / 384);
Position = osuObject.Position;
Children = new Drawable[]
{
glow = new GlowLayer
glow = new GlowPiece
{
Colour = h.Colour
Colour = osuObject.Colour
},
circle = new CircleLayer
circle = new CirclePiece
{
Colour = h.Colour,
Colour = osuObject.Colour,
Hit = Hit,
},
number = new NumberLayer(),
ring = new RingLayer(),
flash = new FlashLayer(),
explode = new ExplodeLayer
number = new NumberPiece(),
ring = new RingPiece(),
flash = new FlashPiece(),
explode = new ExplodePiece
{
Colour = h.Colour,
Colour = osuObject.Colour,
},
approachCircle = new Sprite
ApproachCircle = new ApproachCircle()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = h.Colour
Colour = osuObject.Colour,
}
};
//may not be so correct
Size = circle.DrawSize;
}
[BackgroundDependencyLoader]
private void load(BaseGame game)
{
approachCircle.Texture = game.Textures.Get(@"Play/osu/approachcircle@2x");
}
protected override void LoadComplete()
{
base.LoadComplete();
//may not be so correct
Size = circle.DrawSize;
//force application of the state that was set before we loaded.
UpdateState(State);
}
@ -85,29 +71,44 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
if (!IsLoaded) return;
Flush(true); //move to DrawableHitObject
ApproachCircle.Flush(true);
double t = HitTime ?? h.StartTime;
double t = HitTime ?? osuObject.StartTime;
Alpha = 0;
//sane defaults
ring.Alpha = circle.Alpha = number.Alpha = approachCircle.Alpha = glow.Alpha = 1;
ring.Alpha = circle.Alpha = number.Alpha = glow.Alpha = 1;
ApproachCircle.Alpha = 0;
ApproachCircle.Scale = new Vector2(2);
explode.Alpha = 0;
Scale = Vector2.One;
Scale = new Vector2(0.5f); //this will probably need to be moved to DrawableHitObject at some point.
//always-present transforms
Transforms.Add(new TransformAlpha { StartTime = t - 1000, EndTime = t - 800, StartValue = 0, EndValue = 1 });
approachCircle.Transforms.Add(new TransformScale { StartTime = t - 1000, EndTime = t, StartValue = new Vector2(2f), EndValue = new Vector2(0.6f) });
const float preempt = 600;
//set transform delay to t==hitTime
Delay(t - Time.Current, true);
const float fadein = 400;
Delay(t - Time.Current - preempt, true);
FadeIn(fadein);
ApproachCircle.FadeIn(Math.Min(fadein * 2, preempt));
ApproachCircle.ScaleTo(0.6f, preempt);
Delay(preempt, true);
ApproachCircle.FadeOut();
approachCircle.FadeOut();
glow.FadeOut(400);
switch (state)
{
case ArmedState.Disarmed:
Delay(h.Duration + 200);
Delay(osuObject.Duration + 200);
FadeOut(200);
explosion?.Expire();
explosion = null;
break;
case ArmedState.Armed:
const double flash_in = 30;
@ -118,6 +119,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
explode.FadeIn(flash_in);
Schedule(() => Add(explosion = new HitExplosion(Judgement.Hit300)));
Delay(flash_in, true);
//after the flash, we can hide some elements that were behind it
@ -130,210 +133,5 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
break;
}
}
private class NumberLayer : Container
{
private Sprite number;
public NumberLayer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new[]
{
number = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 1
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
number.Texture = textures.Get(@"Play/osu/number@2x");
}
}
private class GlowLayer : Container
{
private Sprite layer;
public GlowLayer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new[]
{
layer = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlendingMode = BlendingMode.Additive,
Alpha = 0.5f
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
layer.Texture = textures.Get(@"Play/osu/ring-glow@2x");
}
}
private class RingLayer : Container
{
private Sprite ring;
public RingLayer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
ring = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
ring.Texture = textures.Get(@"Play/osu/ring@2x");
}
}
private class FlashLayer : Container
{
public FlashLayer()
{
Size = new Vector2(144);
Masking = true;
CornerRadius = Size.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
}
private class ExplodeLayer : Container
{
public ExplodeLayer()
{
Size = new Vector2(144);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]
{
new Triangles
{
RelativeSizeAxes = Axes.Both
}
};
}
}
private class CircleLayer : Container
{
private Sprite disc;
private Triangles triangles;
public Func<bool> Hit;
public CircleLayer()
{
Size = new Vector2(144);
Masking = true;
CornerRadius = DrawSize.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
triangles = new Triangles
{
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
disc.Texture = textures.Get(@"Play/osu/disc@2x");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Hit?.Invoke();
return true;
}
}
private class Triangles : Container
{
private Texture tex;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
tex = textures.Get(@"Play/osu/triangle@2x");
for (int i = 0; i < 10; i++)
{
Add(new Sprite
{
Texture = tex,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle() * 0.3f
});
}
}
protected override void Update()
{
base.Update();
foreach (Drawable d in Children)
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 2880)));
}
}
}
}

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@ -0,0 +1,50 @@
using osu.Framework.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
class DrawableSlider : DrawableHitObject
{
public DrawableSlider(Slider h) : base(h)
{
Origin = Anchor.Centre;
RelativePositionAxes = Axes.Both;
Position = new Vector2(h.Position.X / 512, h.Position.Y / 384);
for (float i = 0; i <= 1; i += 0.1f)
{
Add(new CirclePiece
{
Colour = h.Colour,
Hit = Hit,
Position = h.Curve.PositionAt(i) - h.Position //non-relative?
});
}
}
protected override void LoadComplete()
{
base.LoadComplete();
//force application of the state that was set before we loaded.
UpdateState(State);
}
protected override void UpdateState(ArmedState state)
{
if (!IsLoaded) return;
Flush(true); //move to DrawableHitObject
Alpha = 0;
Delay(HitObject.StartTime - 200 - Time.Current, true);
FadeIn(200);
Delay(200 + HitObject.Duration);
FadeOut(200);
}
}
}

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@ -0,0 +1,50 @@
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class HitExplosion : FlowContainer
{
private SpriteText line1;
private SpriteText line2;
public HitExplosion(Judgement judgement, ComboJudgement comboJudgement = ComboJudgement.None)
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Direction = FlowDirection.VerticalOnly;
Spacing = new Vector2(0, 2);
Children = new Drawable[]
{
line1 = new SpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = judgement.GetDescription(),
Font = @"Venera",
TextSize = 20,
},
line2 = new SpriteText
{
Text = comboJudgement.GetDescription(),
Font = @"Venera",
TextSize = 14,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
line1.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
}
}
}

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@ -0,0 +1,35 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class ApproachCircle : Container
{
private Sprite approachCircle;
public ApproachCircle()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
approachCircle = new Sprite()
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
approachCircle.Texture = textures.Get(@"Play/osu/approachcircle@2x");
}
}
}

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@ -0,0 +1,56 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : Container
{
private Sprite disc;
private Triangles triangles;
public Func<bool> Hit;
public CirclePiece()
{
Size = new Vector2(144);
Masking = true;
CornerRadius = DrawSize.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
triangles = new Triangles
{
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
disc.Texture = textures.Get(@"Play/osu/disc@2x");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Hit?.Invoke();
return true;
}
}
}

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@ -0,0 +1,29 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class ExplodePiece : Container
{
public ExplodePiece()
{
Size = new Vector2(144);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]
{
new Triangles
{
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both
}
};
}
}
}

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@ -0,0 +1,32 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class FlashPiece : Container
{
public FlashPiece()
{
Size = new Vector2(144);
Masking = true;
CornerRadius = Size.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
}
}

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@ -0,0 +1,36 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class GlowPiece : Container
{
private Sprite layer;
public GlowPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new[]
{
layer = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlendingMode = BlendingMode.Additive,
Alpha = 0.5f
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
layer.Texture = textures.Get(@"Play/osu/ring-glow@2x");
}
}
}

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@ -0,0 +1,35 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class NumberPiece : Container
{
private Sprite number;
public NumberPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new[]
{
number = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 1
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
number.Texture = textures.Get(@"Play/osu/number@2x");
}
}
}

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@ -0,0 +1,34 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class RingPiece : Container
{
private Sprite ring;
public RingPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
ring = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
ring.Texture = textures.Get(@"Play/osu/ring@2x");
}
}
}

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@ -0,0 +1,46 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.MathUtils;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class Triangles : Container
{
private Texture triangle;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
triangle = textures.Get(@"Play/osu/triangle@2x");
}
protected override void LoadComplete()
{
base.LoadComplete();
for (int i = 0; i < 10; i++)
{
Add(new Sprite
{
Texture = triangle,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle() * 0.3f
});
}
}
protected override void Update()
{
base.Update();
foreach (Drawable d in Children)
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 2880)));
}
}
}

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@ -3,7 +3,7 @@
namespace osu.Game.Modes.Osu.Objects
{
public class Circle : OsuBaseHit
public class HitCircle : OsuHitObject
{
}
}

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@ -8,7 +8,7 @@ using OpenTK;
namespace osu.Game.Modes.Osu.Objects
{
public abstract class OsuBaseHit : HitObject
public abstract class OsuHitObject : HitObject
{
public Vector2 Position { get; set; }

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@ -6,14 +6,14 @@ using osu.Game.Modes.Objects;
namespace osu.Game.Modes.Osu.Objects
{
public class OsuConverter : HitObjectConverter<OsuBaseHit>
public class OsuHitObjectConverter : HitObjectConverter<OsuHitObject>
{
public override List<OsuBaseHit> Convert(List<HitObject> input)
public override List<OsuHitObject> Convert(List<HitObject> input)
{
List<OsuBaseHit> output = new List<OsuBaseHit>();
List<OsuHitObject> output = new List<OsuHitObject>();
foreach (HitObject h in input)
output.Add(h as OsuBaseHit);
output.Add(h as OsuHitObject);
return output;
}

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@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
@ -14,20 +15,81 @@ namespace osu.Game.Modes.Osu.Objects
public override HitObject Parse(string text)
{
string[] split = text.Split(',');
var type = (OsuBaseHit.HitObjectType)int.Parse(split[3]);
bool combo = type.HasFlag(OsuBaseHit.HitObjectType.NewCombo);
type &= (OsuBaseHit.HitObjectType)0xF;
type &= ~OsuBaseHit.HitObjectType.NewCombo;
OsuBaseHit result;
var type = (OsuHitObject.HitObjectType)int.Parse(split[3]);
bool combo = type.HasFlag(OsuHitObject.HitObjectType.NewCombo);
type &= (OsuHitObject.HitObjectType)0xF;
type &= ~OsuHitObject.HitObjectType.NewCombo;
OsuHitObject result;
switch (type)
{
case OsuBaseHit.HitObjectType.Circle:
result = new Circle();
case OsuHitObject.HitObjectType.Circle:
result = new HitCircle();
break;
case OsuBaseHit.HitObjectType.Slider:
result = new Slider();
case OsuHitObject.HitObjectType.Slider:
Slider s = new Slider();
CurveTypes curveType = CurveTypes.Catmull;
int repeatCount = 0;
double length = 0;
List<Vector2> points = new List<Vector2>();
points.Add(new Vector2(int.Parse(split[0]), int.Parse(split[1])));
string[] pointsplit = split[5].Split('|');
for (int i = 0; i < pointsplit.Length; i++)
{
if (pointsplit[i].Length == 1)
{
switch (pointsplit[i])
{
case @"C":
curveType = CurveTypes.Catmull;
break;
case @"B":
curveType = CurveTypes.Bezier;
break;
case @"L":
curveType = CurveTypes.Linear;
break;
case @"P":
curveType = CurveTypes.PerfectCurve;
break;
}
continue;
}
string[] temp = pointsplit[i].Split(':');
Vector2 v = new Vector2(
(int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture),
(int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)
);
points.Add(v);
}
repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture);
if (repeatCount > 9000)
{
throw new ArgumentOutOfRangeException("wacky man");
}
if (split.Length > 7)
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
s.RepeatCount = repeatCount;
s.Curve = new SliderCurve
{
Path = points,
Length = length,
CurveType = curveType
};
s.Curve.Calculate();
result = s;
break;
case OsuBaseHit.HitObjectType.Spinner:
case OsuHitObject.HitObjectType.Spinner:
result = new Spinner();
break;
default:

View File

@ -6,10 +6,200 @@ using OpenTK;
namespace osu.Game.Modes.Osu.Objects
{
public class Slider : OsuBaseHit
public class Slider : OsuHitObject
{
public List<Vector2> Path;
public override double EndTime => StartTime + (RepeatCount + 1) * Curve.Length;
public int RepeatCount;
public SliderCurve Curve;
}
public class SliderCurve
{
public double Length;
public List<Vector2> Path;
public CurveTypes CurveType;
private List<Vector2> calculatedPath;
public void Calculate()
{
switch (CurveType)
{
case CurveTypes.Linear:
calculatedPath = Path;
break;
default:
var bezier = new BezierApproximator(Path);
calculatedPath = bezier.CreateBezier();
break;
}
}
public Vector2 PositionAt(double progress)
{
int index = (int)(progress * (calculatedPath.Count - 1));
Vector2 pos = calculatedPath[index];
if (index != progress)
pos += (calculatedPath[index + 1] - pos) * (float)(progress - index);
return pos;
}
}
public class BezierApproximator
{
private int count;
private List<Vector2> controlPoints;
private Vector2[] subdivisionBuffer1;
private Vector2[] subdivisionBuffer2;
private const float TOLERANCE = 0.5f;
private const float TOLERANCE_SQ = TOLERANCE * TOLERANCE;
public BezierApproximator(List<Vector2> controlPoints)
{
this.controlPoints = controlPoints;
count = controlPoints.Count;
subdivisionBuffer1 = new Vector2[count];
subdivisionBuffer2 = new Vector2[count * 2 - 1];
}
/// <summary>
/// Make sure the 2nd order derivative (approximated using finite elements) is within tolerable bounds.
/// NOTE: The 2nd order derivative of a 2d curve represents its curvature, so intuitively this function
/// checks (as the name suggests) whether our approximation is _locally_ "flat". More curvy parts
/// need to have a denser approximation to be more "flat".
/// </summary>
/// <param name="controlPoints">The control points to check for flatness.</param>
/// <returns>Whether the control points are flat enough.</returns>
private static bool IsFlatEnough(Vector2[] controlPoints)
{
for (int i = 1; i < controlPoints.Length - 1; i++)
if ((controlPoints[i - 1] - 2 * controlPoints[i] + controlPoints[i + 1]).LengthSquared > TOLERANCE_SQ)
return false;
return true;
}
/// <summary>
/// Subdivides n control points representing a bezier curve into 2 sets of n control points, each
/// describing a bezier curve equivalent to a half of the original curve. Effectively this splits
/// the original curve into 2 curves which result in the original curve when pieced back together.
/// </summary>
/// <param name="controlPoints">The control points to split.</param>
/// <param name="l">Output: The control points corresponding to the left half of the curve.</param>
/// <param name="r">Output: The control points corresponding to the right half of the curve.</param>
private void Subdivide(Vector2[] controlPoints, Vector2[] l, Vector2[] r)
{
Vector2[] midpoints = subdivisionBuffer1;
for (int i = 0; i < count; ++i)
midpoints[i] = controlPoints[i];
for (int i = 0; i < count; i++)
{
l[i] = midpoints[0];
r[count - i - 1] = midpoints[count - i - 1];
for (int j = 0; j < count - i - 1; j++)
midpoints[j] = (midpoints[j] + midpoints[j + 1]) / 2;
}
}
/// <summary>
/// This uses <a href="https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm">De Casteljau's algorithm</a> to obtain an optimal
/// piecewise-linear approximation of the bezier curve with the same amount of points as there are control points.
/// </summary>
/// <param name="controlPoints">The control points describing the bezier curve to be approximated.</param>
/// <param name="output">The points representing the resulting piecewise-linear approximation.</param>
private void Approximate(Vector2[] controlPoints, List<Vector2> output)
{
Vector2[] l = subdivisionBuffer2;
Vector2[] r = subdivisionBuffer1;
Subdivide(controlPoints, l, r);
for (int i = 0; i < count - 1; ++i)
l[count + i] = r[i + 1];
output.Add(controlPoints[0]);
for (int i = 1; i < count - 1; ++i)
{
int index = 2 * i;
Vector2 p = 0.25f * (l[index - 1] + 2 * l[index] + l[index + 1]);
output.Add(p);
}
}
/// <summary>
/// Creates a piecewise-linear approximation of a bezier curve, by adaptively repeatedly subdividing
/// the control points until their approximation error vanishes below a given threshold.
/// </summary>
/// <param name="controlPoints">The control points describing the curve.</param>
/// <returns>A list of vectors representing the piecewise-linear approximation.</returns>
public List<Vector2> CreateBezier()
{
List<Vector2> output = new List<Vector2>();
if (count == 0)
return output;
Stack<Vector2[]> toFlatten = new Stack<Vector2[]>();
Stack<Vector2[]> freeBuffers = new Stack<Vector2[]>();
// "toFlatten" contains all the curves which are not yet approximated well enough.
// We use a stack to emulate recursion without the risk of running into a stack overflow.
// (More specifically, we iteratively and adaptively refine our curve with a
// <a href="https://en.wikipedia.org/wiki/Depth-first_search">Depth-first search</a>
// over the tree resulting from the subdivisions we make.)
toFlatten.Push(controlPoints.ToArray());
Vector2[] leftChild = subdivisionBuffer2;
while (toFlatten.Count > 0)
{
Vector2[] parent = toFlatten.Pop();
if (IsFlatEnough(parent))
{
// If the control points we currently operate on are sufficiently "flat", we use
// an extension to De Casteljau's algorithm to obtain a piecewise-linear approximation
// of the bezier curve represented by our control points, consisting of the same amount
// of points as there are control points.
Approximate(parent, output);
freeBuffers.Push(parent);
continue;
}
// If we do not yet have a sufficiently "flat" (in other words, detailed) approximation we keep
// subdividing the curve we are currently operating on.
Vector2[] rightChild = freeBuffers.Count > 0 ? freeBuffers.Pop() : new Vector2[count];
Subdivide(parent, leftChild, rightChild);
// We re-use the buffer of the parent for one of the children, so that we save one allocation per iteration.
for (int i = 0; i < count; ++i)
parent[i] = leftChild[i];
toFlatten.Push(rightChild);
toFlatten.Push(parent);
}
output.Add(controlPoints[count - 1]);
return output;
}
}
public enum CurveTypes
{
Catmull,
Bezier,
Linear,
PerfectCurve
};
}

View File

@ -3,7 +3,7 @@
namespace osu.Game.Modes.Osu.Objects
{
public class Spinner : OsuBaseHit
public class Spinner : OsuHitObject
{
}
}

View File

@ -16,25 +16,15 @@ namespace osu.Game.Modes.Osu.UI
protected virtual float PopOutSmallScale => 1.1f;
protected virtual bool CanPopOutWhileRolling => false;
public MarginPadding InnerCountMargin
{
get
{
return DisplayedCountSpriteText.Margin;
}
set
{
DisplayedCountSpriteText.Margin = value;
}
}
public OsuComboCounter()
{
PopOutSpriteText.Origin = Origin;
PopOutSpriteText.Anchor = Anchor;
Add(PopOutSpriteText);
public Vector2 PopOutScale = new Vector2(2.5f);
protected override void LoadComplete()
{
base.LoadComplete();
PopOutCount.Origin = Origin;
PopOutCount.Anchor = Anchor;
}
protected override string FormatCount(ulong count)
@ -44,15 +34,15 @@ namespace osu.Game.Modes.Osu.UI
protected virtual void TransformPopOut(ulong newValue)
{
PopOutSpriteText.Text = FormatCount(newValue);
PopOutCount.Text = FormatCount(newValue);
PopOutSpriteText.ScaleTo(PopOutScale);
PopOutSpriteText.FadeTo(PopOutInitialAlpha);
PopOutSpriteText.MoveTo(Vector2.Zero);
PopOutCount.ScaleTo(PopOutScale);
PopOutCount.FadeTo(PopOutInitialAlpha);
PopOutCount.MoveTo(Vector2.Zero);
PopOutSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
PopOutSpriteText.FadeOut(PopOutDuration, PopOutEasing);
PopOutSpriteText.MoveTo(DisplayedCountSpriteText.Position, PopOutDuration, PopOutEasing);
PopOutCount.ScaleTo(1, PopOutDuration, PopOutEasing);
PopOutCount.FadeOut(PopOutDuration, PopOutEasing);
PopOutCount.MoveTo(DisplayedCountSpriteText.Position, PopOutDuration, PopOutEasing);
}
protected virtual void TransformPopOutRolling(ulong newValue)

View File

@ -3,21 +3,27 @@
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI;
using Circle = osu.Game.Modes.Osu.Objects.Circle;
using DrawableCircle = osu.Game.Modes.Osu.Objects.Drawables.DrawableCircle;
using OsuBaseHit = osu.Game.Modes.Osu.Objects.OsuBaseHit;
using OsuConverter = osu.Game.Modes.Osu.Objects.OsuConverter;
using OsuConverter = osu.Game.Modes.Osu.Objects.OsuHitObjectConverter;
namespace osu.Game.Modes.Osu.UI
{
public class OsuHitRenderer : HitRenderer<OsuBaseHit>
public class OsuHitRenderer : HitRenderer<OsuHitObject>
{
protected override HitObjectConverter<OsuBaseHit> Converter => new OsuConverter();
protected override HitObjectConverter<OsuHitObject> Converter => new OsuHitObjectConverter();
protected override Playfield CreatePlayfield() => new OsuPlayfield();
protected override DrawableHitObject GetVisualRepresentation(OsuBaseHit h)
=> h is Circle ? new DrawableCircle(h as Circle) : null;
protected override DrawableHitObject GetVisualRepresentation(OsuHitObject h)
{
if (h is HitCircle)
return new DrawableHitCircle(h as HitCircle);
if (h is Slider)
return new DrawableSlider(h as Slider);
return null;
}
}
}

View File

@ -4,6 +4,9 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI;
using OpenTK;
using OpenTK.Graphics;
@ -12,9 +15,7 @@ namespace osu.Game.Modes.Osu.UI
{
public class OsuPlayfield : Playfield
{
protected override Container<Drawable> Content => hitObjectContainer;
private Container hitObjectContainer;
private Container approachCircles;
public override Vector2 Size
{
@ -34,26 +35,33 @@ namespace osu.Game.Modes.Osu.UI
RelativeSizeAxes = Axes.Both;
Size = new Vector2(0.75f);
AddInternal(new Box
AddInternal(new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Black,
Alpha = 0.5f,
});
AddInternal(hitObjectContainer = new HitObjectContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
new Box
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Black,
Depth = float.MinValue,
Alpha = 0.5f,
},
approachCircles = new Container
{
RelativeSizeAxes = Axes.Both,
}
});
}
class HitObjectContainer : Container
public override void Add(DrawableHitObject h)
{
public override Vector2 ChildScale => new Vector2(0.625f);
DrawableHitCircle c = h as DrawableHitCircle;
if (c != null)
{
approachCircles.Add(c.ApproachCircle.CreateProxy());
}
base.Add(h);
}
}
}

View File

@ -41,6 +41,16 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
<Compile Include="Objects\Drawables\DrawableSlider.cs" />
<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
<Compile Include="Objects\Drawables\HitExplosion.cs" />
<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\Triangles.cs" />
<Compile Include="Objects\OsuHitObjectParser.cs" />
<Compile Include="UI\OsuComboCounter.cs" />
<Compile Include="UI\OsuHitRenderer.cs" />
@ -48,8 +58,8 @@
<Compile Include="OsuRuleset.cs" />
<Compile Include="Objects\HitCircle.cs" />
<Compile Include="Objects\Drawables\DrawableHitCircle.cs" />
<Compile Include="Objects\OsuBaseHit.cs" />
<Compile Include="Objects\OsuConverter.cs" />
<Compile Include="Objects\OsuHitObject.cs" />
<Compile Include="Objects\OsuHitObjectConverter.cs" />
<Compile Include="Objects\Slider.cs" />
<Compile Include="Objects\Spinner.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
@ -70,6 +80,7 @@
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -19,7 +19,7 @@ namespace osu.Game.Modes.Catch.Objects
if (h == null)
{
OsuBaseHit o = i as OsuBaseHit;
OsuHitObject o = i as OsuHitObject;
if (o == null) throw new HitObjectConvertException(@"Catch", i);

View File

@ -40,7 +40,7 @@ namespace osu.Game.Modes.Catch.UI
{
if (!IsRolling)
{
PopOutSpriteText.Colour = DisplayedCountSpriteText.Colour;
PopOutCount.Colour = DisplayedCountSpriteText.Colour;
FadeOut(FadeOutDuration);
}
base.OnCountRolling(currentValue, newValue);
@ -58,7 +58,7 @@ namespace osu.Game.Modes.Catch.UI
/// <param name="colour">Last grabbed fruit colour.</param>
public void CatchFruit(Color4 colour)
{
PopOutSpriteText.Colour = colour;
PopOutCount.Colour = colour;
Count++;
}
}

View File

@ -27,7 +27,7 @@ namespace osu.Game.Modes.Mania.Objects
if (h == null)
{
OsuBaseHit o = i as OsuBaseHit;
OsuHitObject o = i as OsuHitObject;
if (o == null) throw new HitObjectConvertException(@"Mania", i);

View File

@ -29,9 +29,9 @@ namespace osu.Game.Modes.Mania.UI
{
base.LoadComplete();
PopOutSpriteText.Anchor = Anchor.BottomCentre;
PopOutSpriteText.Origin = Anchor.Centre;
PopOutSpriteText.FadeColour(PopOutColor, 0);
PopOutCount.Anchor = Anchor.BottomCentre;
PopOutCount.Origin = Anchor.Centre;
PopOutCount.FadeColour(PopOutColor, 0);
OriginalColour = DisplayedCountSpriteText.Colour;
}
@ -39,13 +39,13 @@ namespace osu.Game.Modes.Mania.UI
{
if (!IsRolling && newValue < currentValue)
{
PopOutSpriteText.Text = FormatCount(currentValue);
PopOutCount.Text = FormatCount(currentValue);
PopOutSpriteText.FadeTo(PopOutInitialAlpha);
PopOutSpriteText.ScaleTo(1.0f);
PopOutCount.FadeTo(PopOutInitialAlpha);
PopOutCount.ScaleTo(1.0f);
PopOutSpriteText.FadeOut(PopOutDuration, PopOutEasing);
PopOutSpriteText.ScaleTo(PopOutScale, PopOutDuration, PopOutEasing);
PopOutCount.FadeOut(PopOutDuration, PopOutEasing);
PopOutCount.ScaleTo(PopOutScale, PopOutDuration, PopOutEasing);
}
base.OnCountRolling(currentValue, newValue);

View File

@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko.Objects
if (h == null)
{
OsuBaseHit o = i as OsuBaseHit;
OsuHitObject o = i as OsuHitObject;
if (o == null) throw new HitObjectConvertException(@"Taiko", i);

View File

@ -136,7 +136,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(new Vector2(192, 168), slider.Position);
Assert.AreEqual(956, slider.StartTime);
Assert.AreEqual(SampleType.None, slider.Sample.Type);
var circle = beatmap.HitObjects[1] as Circle;
var circle = beatmap.HitObjects[1] as HitCircle;
Assert.IsNotNull(circle);
Assert.AreEqual(new Vector2(304, 56), circle.Position);
Assert.AreEqual(1285, circle.StartTime);

View File

@ -0,0 +1,51 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Modes.Objects;
using OpenTK;
namespace osu.Game.Modes
{
public class HitJudgementResolver
{
public JudgementResult CheckJudgement(HitObject h) => new JudgementResult { Combo = ComboJudgement.None, Judgement = Judgement.Hit300 };
}
public struct JudgementResult
{
public ComboJudgement Combo;
public Judgement Judgement;
public float TimeOffset;
public Vector2 PositionOffset;
}
public enum ComboJudgement
{
[Description(@"")]
None,
[Description(@"Good")]
Good,
[Description(@"Amazing")]
Perfect
}
public enum Judgement
{
[Description(@"Miss")]
Miss,
[Description(@"50")]
Hit50,
[Description(@"100")]
Hit100,
[Description(@"300")]
Hit300,
[Description(@"500")]
Hit500
}
}

View File

@ -15,6 +15,10 @@ namespace osu.Game.Modes.Objects.Drawables
public Func<DrawableHitObject, bool> AllowHit;
public Container<DrawableHitObject> ChildObjects;
public JudgementResult Result;
public HitObject HitObject;
public DrawableHitObject(HitObject hitObject)
@ -53,12 +57,6 @@ namespace osu.Game.Modes.Objects.Drawables
return true;
}
protected override void LoadComplete()
{
base.LoadComplete();
UpdateState(state);
}
private bool counted;
protected override void Update()

View File

@ -22,6 +22,8 @@ namespace osu.Game.Modes
public abstract HitObjectParser CreateHitObjectParser();
public virtual HitJudgementResolver CreateHitJudgement() => new HitJudgementResolver();
public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
protected abstract PlayMode PlayMode { get; }

View File

@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
@ -16,7 +17,7 @@ namespace osu.Game.Modes.UI
get; protected set;
}
protected SpriteText PopOutSpriteText;
protected SpriteText PopOutCount;
protected virtual double PopOutDuration => 150;
protected virtual float PopOutScale => 2.0f;
@ -86,7 +87,7 @@ namespace osu.Game.Modes.UI
{
textSize = value;
DisplayedCountSpriteText.TextSize = TextSize;
PopOutSpriteText.TextSize = TextSize;
PopOutCount.TextSize = TextSize;
}
}
@ -103,13 +104,19 @@ namespace osu.Game.Modes.UI
{
Alpha = 0,
},
PopOutSpriteText = new SpriteText
PopOutCount = new SpriteText
{
Alpha = 0,
Margin = new MarginPadding(0.05f),
}
};
TextSize = 80;
}
protected override void LoadComplete()
{
base.LoadComplete();
DisplayedCountSpriteText.Text = FormatCount(Count);
DisplayedCountSpriteText.Anchor = Anchor;
@ -192,13 +199,12 @@ namespace osu.Game.Modes.UI
private void updateCount(ulong value, bool rolling = false)
{
ulong prevCount = count;
count = value;
if (!IsLoaded)
return;
ulong prevCount = count;
if (!rolling)
{
Flush(false, typeof(TransformComboRoll));

View File

@ -19,7 +19,7 @@ namespace osu.Game.Modes.UI
protected Playfield Playfield;
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.Children.Cast<DrawableHitObject>();
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
}
public abstract class HitRenderer<T> : HitRenderer

View File

@ -1,11 +1,30 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using OpenTK;
namespace osu.Game.Modes.UI
{
public class Playfield : Container
public abstract class Playfield : Container
{
public HitObjectContainer HitObjects;
public virtual void Add(DrawableHitObject h) => HitObjects.Add(h);
public Playfield()
{
AddInternal(HitObjects = new HitObjectContainer
{
RelativeSizeAxes = Axes.Both,
});
}
public class HitObjectContainer : Container<DrawableHitObject>
{
protected override Vector2 DrawScale => new Vector2(DrawSize.X / 512);
}
}
}

View File

@ -63,6 +63,8 @@ namespace osu.Game
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
OszArchiveReader.Register();
Dependencies.Cache(API = new APIAccess

View File

@ -13,7 +13,6 @@ using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.UI;
using osu.Game.Screens.Backgrounds;
using OpenTK.Input;
using MouseState = osu.Framework.Input.MouseState;
@ -30,45 +29,14 @@ namespace osu.Game.Screens.Play
public BeatmapInfo BeatmapInfo;
PlayerInputManager inputManager;
class PlayerInputManager : UserInputManager
{
public PlayerInputManager(BasicGameHost host)
: base(host)
{
}
protected override void UpdateMouseState(InputState state)
{
base.UpdateMouseState(state);
MouseState mouse = (MouseState)state.Mouse;
foreach (Key k in state.Keyboard.Keys)
{
switch (k)
{
case Key.Z:
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
break;
case Key.X:
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
break;
}
}
}
}
public PlayMode PreferredPlayMode;
protected override IFrameBasedClock Clock => playerClock;
private InterpolatingFramedClock playerClock;
private IAdjustableClock sourceClock;
private Ruleset Ruleset;
private Ruleset ruleset;
[BackgroundDependencyLoader]
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game)
@ -102,9 +70,6 @@ namespace osu.Game.Screens.Play
sourceClock.Start();
});
HitRenderer hitRenderer;
ScoreOverlay scoreOverlay;
var beatmap = Beatmap.Beatmap;
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
@ -116,11 +81,10 @@ namespace osu.Game.Screens.Play
PlayMode usablePlayMode = beatmap.BeatmapInfo?.Mode > PlayMode.Osu ? beatmap.BeatmapInfo.Mode : PreferredPlayMode;
Ruleset = Ruleset.GetRuleset(usablePlayMode);
ruleset = Ruleset.GetRuleset(usablePlayMode);
scoreOverlay = Ruleset.CreateScoreOverlay();
hitRenderer = Ruleset.CreateHitRendererWith(beatmap.HitObjects);
var scoreOverlay = ruleset.CreateScoreOverlay();
var hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
@ -130,7 +94,7 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
inputManager = new PlayerInputManager(game.Host)
new PlayerInputManager(game.Host)
{
PassThrough = false,
Children = new Drawable[]
@ -147,5 +111,34 @@ namespace osu.Game.Screens.Play
base.Update();
playerClock.ProcessFrame();
}
class PlayerInputManager : UserInputManager
{
public PlayerInputManager(BasicGameHost host)
: base(host)
{
}
protected override void UpdateMouseState(InputState state)
{
base.UpdateMouseState(state);
MouseState mouse = (MouseState)state.Mouse;
foreach (Key k in state.Keyboard.Keys)
{
switch (k)
{
case Key.Z:
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
break;
case Key.X:
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
break;
}
}
}
}
}
}

View File

@ -63,6 +63,7 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Modes\HitJudgementResolver.cs" />
<Compile Include="Modes\Objects\HitObjectParser.cs" />
<Compile Include="Overlays\DragBar.cs" />
<Compile Include="Overlays\MusicController.cs" />