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mirror of https://github.com/ppy/osu.git synced 2024-12-14 19:22:54 +08:00

Merge master with conflicts resolved

This commit is contained in:
Andrei Zavatski 2020-11-22 02:13:35 +03:00
commit 9d7ddf8343
110 changed files with 2245 additions and 920 deletions

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@ -13,6 +13,24 @@
"commands": [
"dotnet-format"
]
},
"jetbrains.resharper.globaltools": {
"version": "2020.2.4",
"commands": [
"jb"
]
},
"nvika": {
"version": "2.0.0",
"commands": [
"nvika"
]
},
"codefilesanity": {
"version": "15.0.0",
"commands": [
"CodeFileSanity"
]
}
}
}

17
.vscode/tasks.json vendored
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@ -9,7 +9,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"-p:GenerateFullPaths=true",
"-m",
@ -24,7 +23,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
@ -40,7 +38,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tests",
"-p:GenerateFullPaths=true",
"-m",
@ -55,7 +52,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tests",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
@ -71,7 +67,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"-p:GenerateFullPaths=true",
"-m",
@ -86,7 +81,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
@ -102,7 +96,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Benchmarks",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
@ -111,16 +104,6 @@
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (netcoreapp3.1)",
"type": "shell",
"command": "dotnet",
"args": [
"restore",
"build/Desktop.proj"
],
"problemMatcher": []
}
]
}

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@ -75,7 +75,6 @@ git pull
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations.
- Visual Studio Code users must run the `Restore` task before any build attempt.
You can also build and run *osu!* from the command-line with a single command:

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@ -1,7 +1,4 @@
#addin "nuget:?package=CodeFileSanity&version=0.0.36"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2020.1.3"
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
///////////////////////////////////////////////////////////////////////////////
// ARGUMENTS
@ -18,23 +15,15 @@ var desktopSlnf = rootDirectory.CombineWithFilePath("osu.Desktop.slnf");
// TASKS
///////////////////////////////////////////////////////////////////////////////
// windows only because both inspectcode and nvika depend on net45
Task("InspectCode")
.WithCriteria(IsRunningOnWindows())
.Does(() => {
InspectCode(desktopSlnf, new InspectCodeSettings {
CachesHome = "inspectcode",
OutputFile = "inspectcodereport.xml",
ArgumentCustomization = arg => {
if (AppVeyor.IsRunningOnAppVeyor) // Don't flood CI output
arg.Append("--verbosity:WARN");
return arg;
},
});
var inspectcodereport = "inspectcodereport.xml";
var cacheDir = "inspectcode";
var verbosity = AppVeyor.IsRunningOnAppVeyor ? "WARN" : "INFO"; // Don't flood CI output
int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
if (returnCode != 0)
throw new Exception($"inspectcode failed with return code {returnCode}");
DotNetCoreTool(rootDirectory.FullPath,
"jb", $@"inspectcode ""{desktopSlnf}"" --output=""{inspectcodereport}"" --caches-home=""{cacheDir}"" --verbosity={verbosity}");
DotNetCoreTool(rootDirectory.FullPath, "nvika", $@"parsereport ""{inspectcodereport}"" --treatwarningsaserrors");
});
Task("CodeFileSanity")

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1113.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1120.0" />
</ItemGroup>
</Project>

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@ -139,7 +139,7 @@ namespace osu.Desktop
// SDL2 DesktopWindow
case DesktopWindow desktopWindow:
desktopWindow.CursorState.Value |= CursorState.Hidden;
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(iconStream);
desktopWindow.Title = Name;
desktopWindow.DragDrop += f => fileDrop(new[] { f });

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@ -9,7 +9,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"-p:GenerateFullPaths=true",
"-m",
@ -24,7 +23,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
@ -33,15 +31,6 @@
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
"restore"
],
"problemMatcher": []
}
]
}

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@ -12,17 +12,32 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestFixture]
public class CatchLegacyModConversionTest : LegacyModConversionTest
{
[TestCase(LegacyMods.Easy, new[] { typeof(CatchModEasy) })]
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) })]
[TestCase(LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) })]
[TestCase(LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) })]
private static readonly object[][] catch_mod_mapping =
{
new object[] { LegacyMods.NoFail, new[] { typeof(CatchModNoFail) } },
new object[] { LegacyMods.Easy, new[] { typeof(CatchModEasy) } },
new object[] { LegacyMods.Hidden, new[] { typeof(CatchModHidden) } },
new object[] { LegacyMods.HardRock, new[] { typeof(CatchModHardRock) } },
new object[] { LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) } },
new object[] { LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) } },
new object[] { LegacyMods.Relax, new[] { typeof(CatchModRelax) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } },
new object[] { LegacyMods.Perfect, new[] { typeof(CatchModPerfect) } },
new object[] { LegacyMods.Cinema, new[] { typeof(CatchModCinema) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } }
};
[TestCaseSource(nameof(catch_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModFlashlight), typeof(CatchModNightcore) })]
[TestCase(LegacyMods.Perfect, new[] { typeof(CatchModPerfect) })]
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime), typeof(CatchModPerfect) })]
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(catch_mod_mapping))]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new CatchRuleset();
}

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@ -18,71 +18,42 @@ namespace osu.Game.Rulesets.Catch.Tests
base.LoadComplete();
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
AddStep($"show {rep}", () => SetContents(() => createDrawable(rep)));
AddStep($"show {rep}", () => SetContents(() => createDrawableFruit(rep)));
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawable(rep, true)));
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawableFruit(rep, true)));
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
}
private Drawable createDrawableTinyDroplet()
{
var droplet = new TestCatchTinyDroplet
{
Scale = 1.5f,
};
private Drawable createDrawableFruit(FruitVisualRepresentation rep, bool hyperdash = false) =>
setProperties(new DrawableFruit(new TestCatchFruit(rep)), hyperdash);
return new DrawableTinyDroplet(droplet)
{
Anchor = Anchor.Centre,
RelativePositionAxes = Axes.None,
Position = Vector2.Zero,
Alpha = 1,
LifetimeStart = double.NegativeInfinity,
LifetimeEnd = double.PositiveInfinity,
};
}
private Drawable createDrawableDroplet(bool hyperdash = false) => setProperties(new DrawableDroplet(new Droplet()), hyperdash);
private Drawable createDrawableDroplet(bool hyperdash = false)
{
var droplet = new TestCatchDroplet
{
Scale = 1.5f,
HyperDashTarget = hyperdash ? new Banana() : null
};
private Drawable createDrawableTinyDroplet() => setProperties(new DrawableTinyDroplet(new TinyDroplet()));
return new DrawableDroplet(droplet)
private DrawableCatchHitObject setProperties(DrawableCatchHitObject d, bool hyperdash = false)
{
Anchor = Anchor.Centre,
RelativePositionAxes = Axes.None,
Position = Vector2.Zero,
Alpha = 1,
LifetimeStart = double.NegativeInfinity,
LifetimeEnd = double.PositiveInfinity,
};
}
var hitObject = d.HitObject;
hitObject.StartTime = 1000000000000;
hitObject.Scale = 1.5f;
private Drawable createDrawable(FruitVisualRepresentation rep, bool hyperdash = false)
{
Fruit fruit = new TestCatchFruit(rep)
{
Scale = 1.5f,
HyperDashTarget = hyperdash ? new Banana() : null
};
if (hyperdash)
hitObject.HyperDashTarget = new Banana();
return new DrawableFruit(fruit)
d.Anchor = Anchor.Centre;
d.RelativePositionAxes = Axes.None;
d.Position = Vector2.Zero;
d.HitObjectApplied += _ =>
{
Anchor = Anchor.Centre,
RelativePositionAxes = Axes.None,
Position = Vector2.Zero,
Alpha = 1,
LifetimeStart = double.NegativeInfinity,
LifetimeEnd = double.PositiveInfinity,
d.LifetimeStart = double.NegativeInfinity;
d.LifetimeEnd = double.PositiveInfinity;
};
return d;
}
public class TestCatchFruit : Fruit
@ -90,26 +61,9 @@ namespace osu.Game.Rulesets.Catch.Tests
public TestCatchFruit(FruitVisualRepresentation rep)
{
VisualRepresentation = rep;
StartTime = 1000000000000;
}
public override FruitVisualRepresentation VisualRepresentation { get; }
}
public class TestCatchDroplet : Droplet
{
public TestCatchDroplet()
{
StartTime = 1000000000000;
}
}
public class TestCatchTinyDroplet : TinyDroplet
{
public TestCatchTinyDroplet()
{
StartTime = 1000000000000;
}
}
}
}

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@ -9,7 +9,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"-p:GenerateFullPaths=true",
"-m",
@ -24,7 +23,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
@ -33,15 +31,6 @@
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
"restore"
],
"problemMatcher": []
}
]
}

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@ -12,19 +12,44 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestFixture]
public class ManiaLegacyModConversionTest : LegacyModConversionTest
{
[TestCase(LegacyMods.Easy, new[] { typeof(ManiaModEasy) })]
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) })]
[TestCase(LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) })]
[TestCase(LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) })]
private static readonly object[][] mania_mod_mapping =
{
new object[] { LegacyMods.NoFail, new[] { typeof(ManiaModNoFail) } },
new object[] { LegacyMods.Easy, new[] { typeof(ManiaModEasy) } },
new object[] { LegacyMods.Hidden, new[] { typeof(ManiaModHidden) } },
new object[] { LegacyMods.HardRock, new[] { typeof(ManiaModHardRock) } },
new object[] { LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) } },
new object[] { LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(ManiaModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(ManiaModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(ManiaModAutoplay) } },
new object[] { LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) } },
new object[] { LegacyMods.Key4, new[] { typeof(ManiaModKey4) } },
new object[] { LegacyMods.Key5, new[] { typeof(ManiaModKey5) } },
new object[] { LegacyMods.Key6, new[] { typeof(ManiaModKey6) } },
new object[] { LegacyMods.Key7, new[] { typeof(ManiaModKey7) } },
new object[] { LegacyMods.Key8, new[] { typeof(ManiaModKey8) } },
new object[] { LegacyMods.FadeIn, new[] { typeof(ManiaModFadeIn) } },
new object[] { LegacyMods.Random, new[] { typeof(ManiaModRandom) } },
new object[] { LegacyMods.Cinema, new[] { typeof(ManiaModCinema) } },
new object[] { LegacyMods.Key9, new[] { typeof(ManiaModKey9) } },
new object[] { LegacyMods.KeyCoop, new[] { typeof(ManiaModDualStages) } },
new object[] { LegacyMods.Key1, new[] { typeof(ManiaModKey1) } },
new object[] { LegacyMods.Key3, new[] { typeof(ManiaModKey3) } },
new object[] { LegacyMods.Key2, new[] { typeof(ManiaModKey2) } },
new object[] { LegacyMods.Mirror, new[] { typeof(ManiaModMirror) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) } }
};
[TestCaseSource(nameof(mania_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(ManiaModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModFlashlight), typeof(ManiaModNightcore) })]
[TestCase(LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) })]
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })]
[TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })]
[TestCase(LegacyMods.Flashlight | LegacyMods.Mirror, new[] { typeof(ManiaModFlashlight), typeof(ManiaModMirror) })]
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(mania_mod_mapping))]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
/// </summary>
public abstract class ManiaHitObjectTestScene : ManiaSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
[SetUp]
public void SetUp() => Schedule(() =>
{
SetContents(() => new FillFlowContainer
{
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
},
}
});
}
});
protected abstract DrawableManiaHitObject CreateHitObject();
}

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@ -24,7 +24,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
if (hitWindows.IsHitResultAllowed(result))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
@ -26,6 +27,18 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
});
}
[Test]
public void TestFadeOnMiss()
{
AddStep("miss tick", () =>
{
foreach (var holdNote in holdNotes)
holdNote.ChildrenOfType<DrawableHoldNoteHead>().First().MissForcefully();
});
}
private IEnumerable<DrawableHoldNote> holdNotes => CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>());
protected override DrawableManiaHitObject CreateHitObject()
{
var note = new HoldNote { Duration = 1000 };

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@ -119,6 +119,9 @@ namespace osu.Game.Rulesets.Mania
if (mods.HasFlag(LegacyMods.Key9))
yield return new ManiaModKey9();
if (mods.HasFlag(LegacyMods.KeyCoop))
yield return new ManiaModDualStages();
if (mods.HasFlag(LegacyMods.NoFail))
yield return new ManiaModNoFail();
@ -173,13 +176,22 @@ namespace osu.Game.Rulesets.Mania
value |= LegacyMods.Key9;
break;
case ManiaModDualStages _:
value |= LegacyMods.KeyCoop;
break;
case ManiaModFadeIn _:
value |= LegacyMods.FadeIn;
value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that.
break;
case ManiaModMirror _:
value |= LegacyMods.Mirror;
break;
case ManiaModRandom _:
value |= LegacyMods.Random;
break;
}
}

View File

@ -51,9 +51,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public double? HoldStartTime { get; private set; }
/// <summary>
/// Whether the hold note has been released too early and shouldn't give full score for the release.
/// Time at which the hold note has been broken, i.e. released too early, resulting in a reduced score.
/// </summary>
public bool HasBroken { get; private set; }
public double? HoldBrokenTime { get; private set; }
/// <summary>
/// Whether the hold note has been released potentially without having caused a break.
@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
if (Tail.Judged && !Tail.IsHit)
HasBroken = true;
HoldBrokenTime = Time.Current;
}
public bool OnPressed(ManiaAction action)
@ -298,7 +298,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
HasBroken = true;
HoldBrokenTime = Time.Current;
releaseTime = Time.Current;
}

View File

@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
ApplyResult(r =>
{
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HasBroken))
if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HoldBrokenTime != null))
result = HitResult.Meh;
r.Type = result;

View File

@ -16,8 +16,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
{
public override bool DisplayResult => false;
/// <summary>
/// References the time at which the user started holding the hold note.
/// </summary>

View File

@ -18,9 +18,17 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyBodyPiece : LegacyManiaColumnElement
{
private DrawableHoldNote holdNote;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<bool> isHitting = new Bindable<bool>();
/// <summary>
/// Stores the start time of the fade animation that plays when any of the nested
/// hitobjects of the hold note are missed.
/// </summary>
private readonly Bindable<double?> missFadeTime = new Bindable<double?>();
[CanBeNull]
private Drawable bodySprite;
@ -38,6 +46,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject)
{
holdNote = (DrawableHoldNote)drawableObject;
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
?? $"mania-note{FallbackColumnIndex}L";
@ -92,11 +102,26 @@ namespace osu.Game.Rulesets.Mania.Skinning
InternalChild = bodySprite;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
var holdNote = (DrawableHoldNote)drawableObject;
isHitting.BindTo(holdNote.IsHitting);
}
protected override void LoadComplete()
{
base.LoadComplete();
direction.BindValueChanged(onDirectionChanged, true);
isHitting.BindValueChanged(onIsHittingChanged, true);
missFadeTime.BindValueChanged(onMissFadeTimeChanged, true);
holdNote.ApplyCustomUpdateState += applyCustomUpdateState;
applyCustomUpdateState(holdNote, holdNote.State.Value);
}
private void applyCustomUpdateState(DrawableHitObject hitObject, ArmedState state)
{
// ensure that the hold note is also faded out when the head/tail/any tick is missed.
if (state == ArmedState.Miss)
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
}
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
@ -158,10 +183,38 @@ namespace osu.Game.Rulesets.Mania.Skinning
}
}
private void onMissFadeTimeChanged(ValueChangedEvent<double?> missFadeTimeChange)
{
if (missFadeTimeChange.NewValue == null)
return;
// this update could come from any nested object of the hold note (or even from an input).
// make sure the transforms are consistent across all affected parts.
using (BeginAbsoluteSequence(missFadeTimeChange.NewValue.Value))
{
// colour and duration matches stable
// transforms not applied to entire hold note in order to not affect hit lighting
const double fade_duration = 60;
holdNote.Head.FadeColour(Colour4.DarkGray, fade_duration);
holdNote.Tail.FadeColour(Colour4.DarkGray, fade_duration);
bodySprite?.FadeColour(Colour4.DarkGray, fade_duration);
}
}
protected override void Update()
{
base.Update();
missFadeTime.Value ??= holdNote.HoldBrokenTime;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (holdNote != null)
holdNote.ApplyCustomUpdateState -= applyCustomUpdateState;
lightContainer?.Expire();
}
}

View File

@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (result.IsHit)
hitPolicy.HandleHit(judgedObject);
if (!result.IsHit || !DisplayJudgements.Value)
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));

View File

@ -1,10 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
@ -19,22 +20,52 @@ namespace osu.Game.Rulesets.Mania.UI
{
}
[BackgroundDependencyLoader]
private void load()
protected override void ApplyMissAnimations()
{
if (JudgementText != null)
JudgementText.Font = JudgementText.Font.With(size: 25);
if (!(JudgementBody.Drawable is DefaultManiaJudgementPiece))
{
// this is temporary logic until mania's skin transformer returns IAnimatableJudgements
JudgementBody.ScaleTo(1.6f);
JudgementBody.ScaleTo(1, 100, Easing.In);
JudgementBody.MoveTo(Vector2.Zero);
JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
JudgementBody.RotateTo(0);
JudgementBody.RotateTo(40, 800, Easing.InQuint);
JudgementBody.FadeOutFromOne(800);
LifetimeEnd = JudgementBody.LatestTransformEndTime;
}
protected override double FadeInDuration => 50;
base.ApplyMissAnimations();
}
protected override void ApplyHitAnimations()
{
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
this.Delay(FadeInDuration).FadeOut(200);
JudgementBody.Delay(50)
.ScaleTo(0.75f, 250)
.FadeOut(200);
}
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
private class DefaultManiaJudgementPiece : DefaultJudgementPiece
{
public DefaultManiaJudgementPiece(HitResult result)
: base(result)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
JudgementText.Font = JudgementText.Font.With(size: 25);
}
}
}
}

View File

@ -167,6 +167,10 @@ namespace osu.Game.Rulesets.Mania.UI
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
// Tick judgements should not display text.
if (judgedObject is DrawableHoldNoteTick)
return;
judgements.Clear(false);
judgements.Add(judgementPool.Get(j =>
{

View File

@ -9,7 +9,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"-p:GenerateFullPaths=true",
"-m",
@ -24,7 +23,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
@ -33,15 +31,6 @@
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
"restore"
],
"problemMatcher": []
}
]
}

View File

@ -12,18 +12,36 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestFixture]
public class OsuLegacyModConversionTest : LegacyModConversionTest
{
[TestCase(LegacyMods.Easy, new[] { typeof(OsuModEasy) })]
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) })]
[TestCase(LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) })]
[TestCase(LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) })]
private static readonly object[][] osu_mod_mapping =
{
new object[] { LegacyMods.NoFail, new[] { typeof(OsuModNoFail) } },
new object[] { LegacyMods.Easy, new[] { typeof(OsuModEasy) } },
new object[] { LegacyMods.TouchDevice, new[] { typeof(OsuModTouchDevice) } },
new object[] { LegacyMods.Hidden, new[] { typeof(OsuModHidden) } },
new object[] { LegacyMods.HardRock, new[] { typeof(OsuModHardRock) } },
new object[] { LegacyMods.SuddenDeath, new[] { typeof(OsuModSuddenDeath) } },
new object[] { LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) } },
new object[] { LegacyMods.Relax, new[] { typeof(OsuModRelax) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(OsuModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(OsuModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
new object[] { LegacyMods.Perfect, new[] { typeof(OsuModPerfect) } },
new object[] { LegacyMods.Cinema, new[] { typeof(OsuModCinema) } },
new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
};
[TestCaseSource(nameof(osu_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(OsuModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModFlashlight), typeof(OsuModFlashlight) })]
[TestCase(LegacyMods.Perfect, new[] { typeof(OsuModPerfect) })]
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(OsuModSuddenDeath) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime), typeof(OsuModPerfect) })]
[TestCase(LegacyMods.SpunOut | LegacyMods.Easy, new[] { typeof(OsuModSpunOut), typeof(OsuModEasy) })]
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(osu_mod_mapping))]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new OsuRuleset();
}

View File

@ -43,10 +43,8 @@ namespace osu.Game.Rulesets.Osu.Tests
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddAssert("judgement body immediately visible",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha == 1));
AddAssert("hit lighting hidden",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
AddAssert("hit lighting has no transforms", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => !judgement.Lighting.Transforms.Any()));
AddAssert("hit lighting hidden", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
}
[Test]
@ -57,10 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddAssert("judgement body not immediately visible",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha > 0 && judgement.JudgementBody.Alpha < 1));
AddAssert("hit lighting shown",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha > 0));
AddUntilStep("hit lighting shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any(judgement => judgement.Lighting.Alpha > 0));
}
private void showResult(HitResult result)
@ -89,7 +84,13 @@ namespace osu.Game.Rulesets.Osu.Tests
Children = new Drawable[]
{
pool,
pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
pool.Get(j => j.Apply(new JudgementResult(new HitObject
{
StartTime = Time.Current
}, new Judgement())
{
Type = result,
}, null)).With(j =>
{
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private class TestDrawableOsuJudgement : DrawableOsuJudgement
{
public new SkinnableSprite Lighting => base.Lighting;
public new Container JudgementBody => base.JudgementBody;
public new SkinnableDrawable JudgementBody => base.JudgementBody;
}
}
}

View File

@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -94,9 +95,19 @@ namespace osu.Game.Rulesets.Osu.Tests
{
addMultipleObjectsStep();
AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
AddStep("move hitobject", () =>
{
var manualClock = new ManualClock();
followPointRenderer.Clock = new FramedClock(manualClock);
manualClock.CurrentTime = getObject(1).HitObject.StartTime;
followPointRenderer.UpdateSubTree();
getObject(2).HitObject.Position = new Vector2(300, 100);
});
assertGroups();
assertDirections();
}
[TestCase(0, 0)] // Start -> Start
@ -207,7 +218,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void assertGroups()
{
AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
AddAssert("has correct group count", () => followPointRenderer.Entries.Count == hitObjectContainer.Count);
AddAssert("group endpoints are correct", () =>
{
for (int i = 0; i < hitObjectContainer.Count; i++)
@ -215,10 +226,10 @@ namespace osu.Game.Rulesets.Osu.Tests
DrawableOsuHitObject expectedStart = getObject(i);
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
if (getGroup(i).Start != expectedStart.HitObject)
if (getEntry(i).Start != expectedStart.HitObject)
throw new AssertionException($"Object {i} expected to be the start of group {i}.");
if (getGroup(i).End != expectedEnd?.HitObject)
if (getEntry(i).End != expectedEnd?.HitObject)
throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
}
@ -238,6 +249,12 @@ namespace osu.Game.Rulesets.Osu.Tests
if (expectedEnd == null)
continue;
var manualClock = new ManualClock();
followPointRenderer.Clock = new FramedClock(manualClock);
manualClock.CurrentTime = expectedStart.HitObject.StartTime;
followPointRenderer.UpdateSubTree();
var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
if (points.Length == 0)
continue;
@ -255,7 +272,9 @@ namespace osu.Game.Rulesets.Osu.Tests
private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
private FollowPointLifetimeEntry getEntry(int index) => followPointRenderer.Entries[index];
private FollowPointConnection getGroup(int index) => followPointRenderer.ChildrenOfType<FollowPointConnection>().Single(c => c.Entry == getEntry(index));
private class TestHitObjectContainer : Container<DrawableOsuHitObject>
{

View File

@ -1,17 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
using osu.Game.Rulesets.Mods;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -38,13 +38,37 @@ namespace osu.Game.Rulesets.Osu.Tests
}
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
{
var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
var playfield = new TestOsuPlayfield();
playfield.Add(drawable);
return playfield;
}
private Drawable testStream(float circleSize, bool auto = false)
{
var playfield = new TestOsuPlayfield();
Vector2 pos = new Vector2(-250, 0);
for (int i = 0; i <= 1000; i += 100)
{
playfield.Add(createSingle(circleSize, auto, i, pos));
pos.X += 50;
}
return playfield;
}
private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset)
{
positionOffset ??= Vector2.Zero;
var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value,
Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value,
};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
@ -53,31 +77,14 @@ namespace osu.Game.Rulesets.Osu.Tests
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
return drawable;
}
protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
private Drawable testStream(float circleSize, bool auto = false)
{
var container = new Container { RelativeSizeAxes = Axes.Both };
Vector2 pos = new Vector2(-250, 0);
for (int i = 0; i <= 1000; i += 100)
{
container.Add(testSingle(circleSize, auto, i, pos));
pos.X += 50;
}
return container;
}
protected class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
@ -101,5 +108,13 @@ namespace osu.Game.Rulesets.Osu.Tests
base.CheckForResult(userTriggered, timeOffset);
}
}
protected class TestOsuPlayfield : OsuPlayfield
{
public TestOsuPlayfield()
{
RelativeSizeAxes = Axes.Both;
}
}
}
}

View File

@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
@ -10,6 +13,19 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneShaking : TestSceneHitCircle
{
private readonly List<ScheduledDelegate> scheduledTasks = new List<ScheduledDelegate>();
protected override IBeatmap CreateBeatmapForSkinProvider()
{
// best way to run cleanup before a new step is run
foreach (var task in scheduledTasks)
task.Cancel();
scheduledTasks.Clear();
return base.CreateBeatmapForSkinProvider();
}
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
{
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
@ -17,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
scheduledTasks.Add(Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay));
return drawableHitObject;
}

View File

@ -1,20 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderApplication : OsuTestScene
{
[Resolved]
private SkinManager skinManager { get; set; }
[Test]
public void TestApplyNewSlider()
{
@ -50,6 +60,41 @@ namespace osu.Game.Rulesets.Osu.Tests
}), null));
}
[Test]
public void TestBallTintChangedOnAccentChange()
{
DrawableSlider dho = null;
AddStep("create slider", () =>
{
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
Child = new SkinProvidingContainer(tintingSkin)
{
RelativeSizeAxes = Axes.Both,
Child = dho = new DrawableSlider(prepareObject(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
}))
};
});
AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
AddAssert("ball is white", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.White);
AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
AddAssert("ball is red", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.Red);
}
private Slider prepareObject(Slider slider)
{
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public class TestSceneSpinnerApplication : OsuTestScene
{
[Test]
public void TestApplyNewCircle()
public void TestApplyNewSpinner()
{
DrawableSpinner dho = null;
@ -23,18 +23,23 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
Duration = 0,
Duration = 500,
}))
{
Clock = new FramedClock(new StopwatchClock())
});
AddStep("rotate some", () => dho.RotationTracker.AddRotation(180));
AddAssert("rotation is set", () => dho.Result.RateAdjustedRotation == 180);
AddStep("apply new spinner", () => dho.Apply(prepareObject(new Spinner
{
Position = new Vector2(256, 192),
ComboIndex = 1,
Duration = 1000,
}), null));
AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
}
private Spinner prepareObject(Spinner circle)

View File

@ -62,11 +62,11 @@ namespace osu.Game.Rulesets.Osu.Tests
trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f);
});
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, 0, 100));
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100));
addSeekStep(0);
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, trackerRotationTolerance));
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, 0, 100));
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100));
}
[Test]
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Tests
finalSpinnerSymbolRotation = spinnerSymbol.Rotation;
spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f);
});
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.RotationTracker.RateAdjustedRotation);
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
addSeekStep(2500);
AddAssert("disc rotation rewound",
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Tests
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, spinnerSymbolRotationTolerance));
AddAssert("is cumulative rotation rewound",
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
addSeekStep(5000);
AddAssert("is disc rotation almost same",
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("is symbol rotation almost same",
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, spinnerSymbolRotationTolerance));
AddAssert("is cumulative rotation almost same",
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, finalCumulativeTrackerRotation, 100));
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation, 100));
}
[Test]
@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
});
addSeekStep(0);

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private readonly Path path;
private readonly Slider slider;
private readonly int controlPointIndex;
public int ControlPointIndex { get; set; }
private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
{
this.slider = slider;
this.controlPointIndex = controlPointIndex;
ControlPointIndex = controlPointIndex;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
path.ClearVertices();
int nextIndex = controlPointIndex + 1;
int nextIndex = ControlPointIndex + 1;
if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
return;

View File

@ -20,12 +20,15 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
internal readonly Container<PathControlPointPiece> Pieces;
internal readonly Container<PathControlPointConnectionPiece> Connections;
@ -66,6 +69,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
// If inserting in the path (not appending),
// update indices of existing connections after insert location
if (e.NewStartingIndex < Pieces.Count)
{
foreach (var connection in Connections)
{
if (connection.ControlPointIndex >= e.NewStartingIndex)
connection.ControlPointIndex += e.NewItems.Count;
}
}
for (int i = 0; i < e.NewItems.Count; i++)
{
var point = (PathControlPoint)e.NewItems[i];
@ -88,6 +102,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
Connections.RemoveAll(c => c.ControlPoint == point);
}
// If removing before the end of the path,
// update indices of connections after remove location
if (e.OldStartingIndex < Pieces.Count)
{
foreach (var connection in Connections)
{
if (connection.ControlPointIndex >= e.OldStartingIndex)
connection.ControlPointIndex -= e.OldItems.Count;
}
}
break;
}
}

View File

@ -44,6 +44,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
@ -61,13 +64,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
};
}
private IBindable<int> pathVersion;
protected override void LoadComplete()
{
base.LoadComplete();
pathVersion = HitObject.Path.Version.GetBoundCopy();
controlPoints.BindTo(HitObject.Path.ControlPoints);
pathVersion.BindTo(HitObject.Path.Version);
pathVersion.BindValueChanged(_ => updatePath());
BodyPiece.UpdateFrom(HitObject);
@ -164,8 +167,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
}
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
private int addControlPoint(Vector2 position)
{
position -= HitObject.Position;

View File

@ -207,11 +207,17 @@ namespace osu.Game.Rulesets.Osu.Edit
Quad quad = getSurroundingQuad(hitObjects);
if (quad.TopLeft.X + delta.X < 0 ||
quad.TopLeft.Y + delta.Y < 0 ||
quad.BottomRight.X + delta.X > DrawWidth ||
quad.BottomRight.Y + delta.Y > DrawHeight)
return false;
Vector2 newTopLeft = quad.TopLeft + delta;
if (newTopLeft.X < 0)
delta.X -= newTopLeft.X;
if (newTopLeft.Y < 0)
delta.Y -= newTopLeft.Y;
Vector2 newBottomRight = quad.BottomRight + delta;
if (newBottomRight.X > DrawWidth)
delta.X -= newBottomRight.X - DrawWidth;
if (newBottomRight.Y > DrawHeight)
delta.Y -= newBottomRight.Y - DrawHeight;
foreach (var h in hitObjects)
h.Position += delta;

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuSpinnerJudgementResult : OsuJudgementResult
{
/// <summary>
/// The <see cref="Spinner"/>.
/// </summary>
public Spinner Spinner => (Spinner)HitObject;
/// <summary>
/// The total rotation performed on the spinner disc, disregarding the spin direction,
/// adjusted for the track's playback rate.
/// </summary>
/// <remarks>
/// <para>
/// This value is always non-negative and is monotonically increasing with time
/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
/// </para>
/// <para>
/// The rotation from each frame is multiplied by the clock's current playback rate.
/// The reason this is done is to ensure that spinners give the same score and require the same number of spins
/// regardless of whether speed-modifying mods are applied.
/// </para>
/// </remarks>
/// <example>
/// Assuming no speed-modifying mods are active,
/// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
/// this property will return the value of 720 (as opposed to 0).
/// If Double Time is active instead (with a speed multiplier of 1.5x),
/// in the same scenario the property will return 720 * 1.5 = 1080.
/// </example>
public float RateAdjustedRotation;
/// <summary>
/// Time instant at which the spinner has been completed (the user has executed all required spins).
/// Will be null if all required spins haven't been completed.
/// </summary>
public double? TimeCompleted;
public OsuSpinnerJudgementResult(HitObject hitObject, Judgement judgement)
: base(hitObject, judgement)
{
}
}
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// <summary>
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPoint : Container, IAnimationTimeReference
public class FollowPoint : PoolableDrawable, IAnimationTimeReference
{
private const float width = 8;
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
Origin = Anchor.Centre;
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
{
Masking = true,
AutoSizeAxes = Axes.Both,

View File

@ -2,11 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects;
using osuTK;
@ -15,150 +12,106 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// <summary>
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointConnection : CompositeDrawable
public class FollowPointConnection : PoolableDrawable
{
// Todo: These shouldn't be constants
private const int spacing = 32;
private const double preempt = 800;
public const int SPACING = 32;
public const double PREEMPT = 800;
public override bool RemoveWhenNotAlive => false;
public FollowPointLifetimeEntry Entry;
public DrawablePool<FollowPoint> Pool;
/// <summary>
/// The start time of <see cref="Start"/>.
/// </summary>
public readonly Bindable<double> StartTime = new BindableDouble();
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
/// </summary>
[NotNull]
public readonly OsuHitObject Start;
/// <summary>
/// Creates a new <see cref="FollowPointConnection"/>.
/// </summary>
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
public FollowPointConnection([NotNull] OsuHitObject start)
protected override void PrepareForUse()
{
Start = start;
base.PrepareForUse();
RelativeSizeAxes = Axes.Both;
Entry.Invalidated += onEntryInvalidated;
StartTime.BindTo(start.StartTimeBindable);
refreshPoints();
}
protected override void LoadComplete()
protected override void FreeAfterUse()
{
base.LoadComplete();
bindEvents(Start);
base.FreeAfterUse();
Entry.Invalidated -= onEntryInvalidated;
// Return points to the pool.
ClearInternal(false);
Entry = null;
}
private OsuHitObject end;
private void onEntryInvalidated() => refreshPoints();
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
/// </summary>
[CanBeNull]
public OsuHitObject End
private void refreshPoints()
{
get => end;
set
{
end = value;
ClearInternal(false);
if (end != null)
bindEvents(end);
OsuHitObject start = Entry.Start;
OsuHitObject end = Entry.End;
if (IsLoaded)
scheduleRefresh();
else
refresh();
}
}
double startTime = start.GetEndTime();
private void bindEvents(OsuHitObject obj)
{
obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
obj.DefaultsApplied += _ => scheduleRefresh();
}
private void scheduleRefresh()
{
Scheduler.AddOnce(refresh);
}
private void refresh()
{
double startTime = Start.GetEndTime();
LifetimeStart = startTime;
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
{
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
LifetimeEnd = LifetimeStart;
return;
}
Vector2 startPosition = Start.StackedEndPosition;
Vector2 endPosition = End.StackedPosition;
double endTime = End.StartTime;
Vector2 startPosition = start.StackedEndPosition;
Vector2 endPosition = end.StackedPosition;
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
double duration = endTime - startTime;
double? firstTransformStartTime = null;
double finalTransformEndTime = startTime;
int point = 0;
ClearInternal();
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
for (int d = (int)(SPACING * 1.5); d < distance - SPACING; d += SPACING)
{
float fraction = (float)d / distance;
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
double fadeOutTime = startTime + fraction * duration;
double fadeInTime = fadeOutTime - preempt;
GetFadeTimes(start, end, (float)d / distance, out var fadeInTime, out var fadeOutTime);
FollowPoint fp;
AddInternal(fp = new FollowPoint());
Debug.Assert(End != null);
AddInternal(fp = Pool.Get());
fp.ClearTransforms();
fp.Position = pointStartPosition;
fp.Rotation = rotation;
fp.Alpha = 0;
fp.Scale = new Vector2(1.5f * End.Scale);
firstTransformStartTime ??= fadeInTime;
fp.Scale = new Vector2(1.5f * end.Scale);
fp.AnimationStartTime = fadeInTime;
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(End.TimeFadeIn);
fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
fp.FadeIn(end.TimeFadeIn);
fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
}
point++;
}
int excessPoints = InternalChildren.Count - point;
for (int i = 0; i < excessPoints; i++)
RemoveInternal(InternalChildren[^1]);
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
LifetimeStart = firstTransformStartTime ?? startTime;
LifetimeEnd = finalTransformEndTime;
Entry.LifetimeEnd = finalTransformEndTime;
}
/// <summary>
/// Computes the fade time of follow point positioned between two hitobjects.
/// </summary>
/// <param name="start">The first <see cref="OsuHitObject"/>, where follow points should originate from.</param>
/// <param name="end">The second <see cref="OsuHitObject"/>, which follow points should target.</param>
/// <param name="fraction">The fractional distance along <paramref name="start"/> and <paramref name="end"/> at which the follow point is to be located.</param>
/// <param name="fadeInTime">The fade-in time of the follow point/</param>
/// <param name="fadeOutTime">The fade-out time of the follow point.</param>
public static void GetFadeTimes(OsuHitObject start, OsuHitObject end, float fraction, out double fadeInTime, out double fadeOutTime)
{
double startTime = start.GetEndTime();
double duration = end.StartTime - startTime;
fadeOutTime = startTime + fraction * duration;
fadeInTime = fadeOutTime - PREEMPT;
}
}
}

View File

@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
public class FollowPointLifetimeEntry : LifetimeEntry
{
public event Action Invalidated;
public readonly OsuHitObject Start;
public FollowPointLifetimeEntry(OsuHitObject start)
{
Start = start;
LifetimeStart = Start.StartTime;
bindEvents();
}
private OsuHitObject end;
public OsuHitObject End
{
get => end;
set
{
UnbindEvents();
end = value;
bindEvents();
refreshLifetimes();
}
}
private void bindEvents()
{
UnbindEvents();
// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
Start.DefaultsApplied += onDefaultsApplied;
Start.PositionBindable.ValueChanged += onPositionChanged;
if (End != null)
{
End.DefaultsApplied += onDefaultsApplied;
End.PositionBindable.ValueChanged += onPositionChanged;
}
}
public void UnbindEvents()
{
if (Start != null)
{
Start.DefaultsApplied -= onDefaultsApplied;
Start.PositionBindable.ValueChanged -= onPositionChanged;
}
if (End != null)
{
End.DefaultsApplied -= onDefaultsApplied;
End.PositionBindable.ValueChanged -= onPositionChanged;
}
}
private void onDefaultsApplied(HitObject obj) => refreshLifetimes();
private void onPositionChanged(ValueChangedEvent<Vector2> obj) => refreshLifetimes();
private void refreshLifetimes()
{
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
{
LifetimeEnd = LifetimeStart;
return;
}
Vector2 startPosition = Start.StackedEndPosition;
Vector2 endPosition = End.StackedPosition;
Vector2 distanceVector = endPosition - startPosition;
// The lifetime start will match the fade-in time of the first follow point.
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _);
LifetimeStart = fadeInTime;
LifetimeEnd = double.MaxValue; // This will be set by the connection.
Invalidated?.Invoke();
}
}
}

View File

@ -2,53 +2,74 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointRenderer : LifetimeManagementContainer
public class FollowPointRenderer : CompositeDrawable
{
/// <summary>
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
/// </summary>
internal IReadOnlyList<FollowPointConnection> Connections => connections;
private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
public override bool RemoveCompletedTransforms => false;
/// <summary>
/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
private DrawablePool<FollowPointConnection> connectionPool;
private DrawablePool<FollowPoint> pointPool;
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
private readonly Dictionary<HitObject, IBindable> startTimeMap = new Dictionary<HitObject, IBindable>();
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
public FollowPointRenderer()
{
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
lifetimeManager.EntryBecameDead += onEntryBecameDead;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
connectionPool = new DrawablePoolNoLifetime<FollowPointConnection>(1, 200),
pointPool = new DrawablePoolNoLifetime<FollowPoint>(50, 1000)
};
}
public void AddFollowPoints(OsuHitObject hitObject)
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
/// <summary>
/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
/// <summary>
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
/// </summary>
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
private void addConnection(FollowPointConnection connection)
{
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
addEntry(hitObject);
var startTimeBindable = hitObject.StartTimeBindable.GetBoundCopy();
startTimeBindable.ValueChanged += _ => onStartTimeChanged(hitObject);
startTimeMap[hitObject] = startTimeBindable;
}
public void RemoveFollowPoints(OsuHitObject hitObject)
{
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
removeEntry(hitObject);
startTimeMap[hitObject].UnbindAll();
startTimeMap.Remove(hitObject);
}
private void addEntry(OsuHitObject hitObject)
{
var newEntry = new FollowPointLifetimeEntry(hitObject);
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
{
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
if (comp != 0)
return comp;
@ -61,19 +82,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
return -1;
}));
if (index < connections.Count - 1)
if (index < lifetimeEntries.Count - 1)
{
// Update the connection's end point to the next connection's start point
// h1 -> -> -> h2
// connection nextGroup
FollowPointConnection nextConnection = connections[index + 1];
connection.End = nextConnection.Start;
FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
newEntry.End = nextEntry.Start;
}
else
{
// The end point may be non-null during re-ordering
connection.End = null;
newEntry.End = null;
}
if (index > 0)
@ -82,23 +103,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
// h1 -> -> -> h2
// prevGroup connection
FollowPointConnection previousConnection = connections[index - 1];
previousConnection.End = connection.Start;
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
previousEntry.End = newEntry.Start;
}
AddInternal(connection);
lifetimeManager.AddEntry(newEntry);
}
/// <summary>
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
/// </summary>
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
private void removeGroup(FollowPointConnection connection)
private void removeEntry(OsuHitObject hitObject)
{
RemoveInternal(connection);
int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
int index = connections.IndexOf(connection);
var entry = lifetimeEntries[index];
entry.UnbindEvents();
lifetimeEntries.RemoveAt(index);
lifetimeManager.RemoveEntry(entry);
if (index > 0)
{
@ -106,18 +126,61 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
// h1 -> -> -> h2 -> -> -> h3
// prevGroup connection nextGroup
// The current connection's end point is used since there may not be a next connection
FollowPointConnection previousConnection = connections[index - 1];
previousConnection.End = connection.End;
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
previousEntry.End = entry.End;
}
}
connections.Remove(connection);
}
private void onStartTimeChanged(FollowPointConnection connection)
protected override bool CheckChildrenLife()
{
bool anyAliveChanged = base.CheckChildrenLife();
anyAliveChanged |= lifetimeManager.Update(Time.Current);
return anyAliveChanged;
}
private void onEntryBecameAlive(LifetimeEntry entry)
{
var connection = connectionPool.Get(c =>
{
c.Entry = (FollowPointLifetimeEntry)entry;
c.Pool = pointPool;
});
connectionsInUse[entry] = connection;
AddInternal(connection);
}
private void onEntryBecameDead(LifetimeEntry entry)
{
RemoveInternal(connectionsInUse[entry]);
connectionsInUse.Remove(entry);
}
private void onStartTimeChanged(OsuHitObject hitObject)
{
removeEntry(hitObject);
addEntry(hitObject);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
foreach (var entry in lifetimeEntries)
entry.UnbindEvents();
lifetimeEntries.Clear();
}
private class DrawablePoolNoLifetime<T> : DrawablePool<T>
where T : PoolableDrawable, new()
{
public override bool RemoveWhenNotAlive => false;
public DrawablePoolNoLifetime(int initialSize, int? maximumSize = null)
: base(initialSize, maximumSize)
{
// Naive but can be improved if performance becomes an issue
removeGroup(connection);
addConnection(connection);
}
}
}
}

View File

@ -180,6 +180,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.Delay(800).FadeOut();
break;
}
Expire();
}
public Drawable ProxiedLayer => ApproachCircle;

View File

@ -11,6 +11,7 @@ using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -60,6 +61,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
PositionBindable.BindTo(HitObject.PositionBindable);
StackHeightBindable.BindTo(HitObject.StackHeightBindable);
ScaleBindable.BindTo(HitObject.ScaleBindable);
// Manually set to reduce the number of future alive objects to a bare minimum.
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
// Arbitrary lifetime end to prevent past objects in idle states remaining alive in non-frame-stable contexts.
// An extra 1000ms is added to always overestimate the true lifetime, and a more exact value is set by hit transforms and the following expiry.
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
}
protected override void OnFree(HitObject hitObject)
@ -85,14 +93,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// Manually set to reduce the number of future alive objects to a bare minimum.
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
}
/// <summary>
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>

View File

@ -4,9 +4,9 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -17,15 +17,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[Resolved]
private OsuConfigManager config { get; set; }
public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
: base(result, judgedObject)
{
}
public DrawableOsuJudgement()
{
}
[BackgroundDependencyLoader]
private void load()
{
@ -39,48 +30,55 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
});
}
public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
{
base.Apply(result, judgedObject);
if (judgedObject?.HitObject is OsuHitObject osuObject)
{
Position = osuObject.StackedPosition;
Scale = new Vector2(osuObject.Scale);
}
}
protected override void PrepareForUse()
{
base.PrepareForUse();
Lighting.ResetAnimation();
Lighting.SetColourFrom(JudgedObject, Result);
}
private double fadeOutDelay;
protected override double FadeOutDelay => fadeOutDelay;
if (JudgedObject?.HitObject is OsuHitObject osuObject)
{
Position = osuObject.StackedPosition;
Scale = new Vector2(osuObject.Scale);
}
}
protected override void ApplyHitAnimations()
{
bool hitLightingEnabled = config.Get<bool>(OsuSetting.HitLighting);
if (hitLightingEnabled)
{
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
Lighting.Alpha = 0;
if (hitLightingEnabled && Lighting.Drawable != null)
{
// todo: this animation changes slightly based on new/old legacy skin versions.
Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
}
else
{
JudgementBody.Alpha = 1;
// extend the lifetime to cover lighting fade
LifetimeEnd = Lighting.LatestTransformEndTime;
}
fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay;
JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
}
protected override Drawable CreateDefaultJudgement(HitResult result) => new OsuJudgementPiece(result);
private class OsuJudgementPiece : DefaultJudgementPiece
{
public OsuJudgementPiece(HitResult result)
: base(result)
{
}
public override void PlayAnimation()
{
base.PlayAnimation();
if (Result != HitResult.Miss)
JudgementText.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
}
}
}
}

View File

@ -80,6 +80,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
foreach (var drawableHitObject in NestedHitObjects)
drawableHitObject.AccentColour.Value = colour.NewValue;
updateBallTint();
}, true);
Tracking.BindValueChanged(updateSlidingSample);
@ -192,13 +193,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return base.CreateNestedHitObject(hitObject);
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
Body.FadeInFromZero(HitObject.TimeFadeIn);
}
public readonly Bindable<bool> Tracking = new Bindable<bool>();
protected override void Update()
@ -244,7 +238,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.ApplySkin(skin, allowFallback);
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
updateBallTint();
}
private void updateBallTint()
{
if (CurrentSkin == null)
return;
bool allowBallTint = CurrentSkin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White;
}
@ -264,6 +266,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.PlaySamples();
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
Body.FadeInFromZero(HitObject.TimeFadeIn);
}
protected override void UpdateStartTimeStateTransforms()
{
base.UpdateStartTimeStateTransforms();
@ -288,7 +297,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
break;
}
this.FadeOut(fade_out_time, Easing.OutQuint);
this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
}
public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;

View File

@ -10,8 +10,10 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
@ -24,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public new Spinner HitObject => (Spinner)base.HitObject;
public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
public SpinnerRotationTracker RotationTracker { get; private set; }
public SpinnerSpmCounter SpmCounter { get; private set; }
@ -153,7 +157,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateHitStateTransforms(state);
this.FadeOut(160);
this.FadeOut(160).Expire();
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
isSpinning?.TriggerChange();
@ -197,15 +201,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// these become implicitly hit.
return 1;
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
return Math.Clamp(Result.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
}
}
protected override JudgementResult CreateResult(Judgement judgement) => new OsuSpinnerJudgementResult(HitObject, judgement);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
RotationTracker.Complete.Value = Progress >= 1;
if (Progress >= 1)
Result.TimeCompleted ??= Time.Current;
if (userTriggered || Time.Current < HitObject.EndTime)
return;
@ -244,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
SpmCounter.SetRotation(RotationTracker.RateAdjustedRotation);
SpmCounter.SetRotation(Result.RateAdjustedRotation);
updateBonusScore();
}
@ -256,7 +263,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (ticks.Count == 0)
return;
int spins = (int)(RotationTracker.RateAdjustedRotation / 360);
int spins = (int)(Result.RateAdjustedRotation / 360);
if (spins < wholeSpins)
{

View File

@ -13,6 +13,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : CompositeDrawable
{
[Resolved]
private DrawableHitObject drawableObject { get; set; }
private TrianglesPiece triangles;
public CirclePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -26,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, DrawableHitObject drawableHitObject)
private void load(TextureStore textures)
{
InternalChildren = new Drawable[]
{
@ -36,13 +41,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Origin = Anchor.Centre,
Texture = textures.Get(@"Gameplay/osu/disc"),
},
new TrianglesPiece(drawableHitObject.GetHashCode())
triangles = new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Alpha = 0.5f,
}
};
drawableObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableObject);
}
private void onHitObjectApplied(DrawableHitObject obj)
{
if (obj.HitObject == null)
return;
triangles.Reset((int)obj.HitObject.StartTime);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject != null)
drawableObject.HitObjectApplied -= onHitObjectApplied;
}
}
}

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -28,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private SpinnerTicks ticks;
private int wholeRotationCount;
private readonly BindableBool complete = new BindableBool();
private SpinnerFill fill;
private Container mainContainer;
@ -89,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
base.LoadComplete();
drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
@ -99,7 +101,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
base.Update();
if (drawableSpinner.RotationTracker.Complete.Value)
complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted;
if (complete.Value)
{
if (checkNewRotationCount)
{
@ -194,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
get
{
int rotations = (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360);
int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360);
if (wholeRotationCount == rotations) return false;

View File

@ -1,14 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class ExplodePiece : Container
{
[Resolved]
private DrawableHitObject drawableObject { get; set; }
private TrianglesPiece triangles;
public ExplodePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -18,13 +25,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingParameters.Additive;
Alpha = 0;
}
Child = new TrianglesPiece
[BackgroundDependencyLoader]
private void load()
{
Child = triangles = new TrianglesPiece
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
};
drawableObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableObject);
}
private void onHitObjectApplied(DrawableHitObject obj)
{
if (obj.HitObject == null)
return;
triangles.Reset((int)obj.HitObject.StartTime);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject != null)
drawableObject.HitObjectApplied -= onHitObjectApplied;
}
}
}

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Play;
using osuTK;
@ -22,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public SpinnerRotationTracker(DrawableSpinner drawableSpinner)
{
this.drawableSpinner = drawableSpinner;
drawableSpinner.HitObjectApplied += resetState;
RelativeSizeAxes = Axes.Both;
}
@ -30,32 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public bool Tracking { get; set; }
public readonly BindableBool Complete = new BindableBool();
/// <summary>
/// The total rotation performed on the spinner disc, disregarding the spin direction,
/// adjusted for the track's playback rate.
/// </summary>
/// <remarks>
/// <para>
/// This value is always non-negative and is monotonically increasing with time
/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
/// </para>
/// <para>
/// The rotation from each frame is multiplied by the clock's current playback rate.
/// The reason this is done is to ensure that spinners give the same score and require the same number of spins
/// regardless of whether speed-modifying mods are applied.
/// </para>
/// </remarks>
/// <example>
/// Assuming no speed-modifying mods are active,
/// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
/// If Double Time is active instead (with a speed multiplier of 1.5x),
/// in the same scenario the property will return 720 * 1.5 = 1080.
/// </example>
public float RateAdjustedRotation { get; private set; }
/// <summary>
/// Whether the spinning is spinning at a reasonable speed to be considered visually spinning.
/// </summary>
@ -131,7 +107,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
currentRotation += angle;
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
// (see: ModTimeRamp)
RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
}
private void resetState(DrawableHitObject obj)
{
Tracking = false;
IsSpinning.Value = false;
mousePosition = default;
lastAngle = currentRotation = Rotation = 0;
rotationTransferred = false;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableSpinner != null)
drawableSpinner.HitObjectApplied -= resetState;
}
}
}

View File

@ -7,7 +7,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class TrianglesPiece : Triangles
{
protected override bool ExpireOffScreenTriangles => false;
protected override bool CreateNewTriangles => false;
protected override float SpawnRatio => 0.5f;

View File

@ -107,6 +107,35 @@ namespace osu.Game.Rulesets.Osu
yield return new OsuModTouchDevice();
}
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
{
var value = base.ConvertToLegacyMods(mods);
foreach (var mod in mods)
{
switch (mod)
{
case OsuModAutopilot _:
value |= LegacyMods.Autopilot;
break;
case OsuModSpunOut _:
value |= LegacyMods.SpunOut;
break;
case OsuModTarget _:
value |= LegacyMods.Target;
break;
case OsuModTouchDevice _:
value |= LegacyMods.TouchDevice;
break;
}
}
return value;
}
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)

View File

@ -60,7 +60,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
base.LoadComplete();
completed.BindTo(DrawableSpinner.RotationTracker.Complete);
completed.BindValueChanged(onCompletedChanged, true);
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
@ -93,6 +92,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
}
protected override void Update()
{
base.Update();
completed.Value = Time.Current >= DrawableSpinner.Result.TimeCompleted;
}
protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
switch (drawableHitObject)

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
@ -20,7 +19,6 @@ using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
@ -40,44 +38,21 @@ namespace osu.Game.Rulesets.Osu.UI
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
private readonly Bindable<bool> playfieldBorderStyle = new BindableBool();
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
private readonly Container judgementAboveHitObjectLayer;
public OsuPlayfield()
{
InternalChildren = new Drawable[]
{
playfieldBorder = new PlayfieldBorder
{
RelativeSizeAxes = Axes.Both,
Depth = 3
},
spinnerProxies = new ProxyContainer
{
RelativeSizeAxes = Axes.Both
},
followPoints = new FollowPointRenderer
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
// Todo: Remove when hitobjects are properly pooled
new SkinProvidingContainer(null)
{
Child = HitObjectContainer,
},
approachCircles = new ProxyContainer
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
},
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
HitObjectContainer,
judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
@ -86,13 +61,18 @@ namespace osu.Game.Rulesets.Osu.UI
var hitWindows = new OsuHitWindows();
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
poolDictionary.Add(result, new DrawableJudgementPool(result));
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgmentLoaded));
AddRangeInternal(poolDictionary.Values);
NewResult += onNewResult;
}
private void onJudgmentLoaded(DrawableOsuJudgement judgement)
{
judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent());
}
[BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager config)
{
@ -178,11 +158,13 @@ namespace osu.Game.Rulesets.Osu.UI
private class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
{
private readonly HitResult result;
private readonly Action<DrawableOsuJudgement> onLoaded;
public DrawableJudgementPool(HitResult result)
public DrawableJudgementPool(HitResult result, Action<DrawableOsuJudgement> onLoaded)
: base(10)
{
this.result = result;
this.onLoaded = onLoaded;
}
protected override DrawableOsuJudgement CreateNewDrawable()
@ -192,6 +174,8 @@ namespace osu.Game.Rulesets.Osu.UI
// just a placeholder to initialise the correct drawable hierarchy for this pool.
judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
onLoaded?.Invoke(judgement);
return judgement;
}
}

View File

@ -9,7 +9,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Taiko.Tests.csproj",
"-p:GenerateFullPaths=true",
"-m",
@ -24,7 +23,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Rulesets.Taiko.Tests.csproj",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
@ -33,15 +31,6 @@
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
"restore"
],
"problemMatcher": []
}
]
}

View File

@ -12,17 +12,33 @@ namespace osu.Game.Rulesets.Taiko.Tests
[TestFixture]
public class TaikoLegacyModConversionTest : LegacyModConversionTest
{
[TestCase(LegacyMods.Easy, new[] { typeof(TaikoModEasy) })]
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(TaikoModHardRock), typeof(TaikoModDoubleTime) })]
[TestCase(LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime) })]
[TestCase(LegacyMods.Nightcore, new[] { typeof(TaikoModNightcore) })]
private static readonly object[][] taiko_mod_mapping =
{
new object[] { LegacyMods.NoFail, new[] { typeof(TaikoModNoFail) } },
new object[] { LegacyMods.Easy, new[] { typeof(TaikoModEasy) } },
new object[] { LegacyMods.Hidden, new[] { typeof(TaikoModHidden) } },
new object[] { LegacyMods.HardRock, new[] { typeof(TaikoModHardRock) } },
new object[] { LegacyMods.SuddenDeath, new[] { typeof(TaikoModSuddenDeath) } },
new object[] { LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime) } },
new object[] { LegacyMods.Relax, new[] { typeof(TaikoModRelax) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(TaikoModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(TaikoModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(TaikoModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(TaikoModAutoplay) } },
new object[] { LegacyMods.Perfect, new[] { typeof(TaikoModPerfect) } },
new object[] { LegacyMods.Random, new[] { typeof(TaikoModRandom) } },
new object[] { LegacyMods.Cinema, new[] { typeof(TaikoModCinema) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(TaikoModHardRock), typeof(TaikoModDoubleTime) } }
};
[TestCaseSource(nameof(taiko_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(TaikoModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModNightcore) })]
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModFlashlight), typeof(TaikoModNightcore) })]
[TestCase(LegacyMods.Perfect, new[] { typeof(TaikoModPerfect) })]
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(TaikoModSuddenDeath) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(TaikoModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime), typeof(TaikoModPerfect) })]
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(taiko_mod_mapping))]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new TaikoRuleset();
}

View File

@ -92,6 +92,19 @@ namespace osu.Game.Rulesets.Taiko
if (mods.HasFlag(LegacyMods.Relax))
yield return new TaikoModRelax();
if (mods.HasFlag(LegacyMods.Random))
yield return new TaikoModRandom();
}
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
{
var value = base.ConvertToLegacyMods(mods);
if (mods.OfType<TaikoModRandom>().Any())
value |= LegacyMods.Random;
return value;
}
public override IEnumerable<Mod> GetModsFor(ModType type)

View File

@ -1,12 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.UI
{
@ -25,21 +22,6 @@ namespace osu.Game.Rulesets.Taiko.UI
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (Result.Type)
{
case HitResult.Ok:
JudgementBody.Colour = colours.GreenLight;
break;
case HitResult.Great:
JudgementBody.Colour = colours.BlueLight;
break;
}
}
protected override void ApplyHitAnimations()
{
this.MoveToY(-100, 500);

View File

@ -167,6 +167,21 @@ namespace osu.Game.Tests.Visual.Components
AddAssert("game not muted", () => audio.Tracks.AggregateVolume.Value != 0);
}
[Test]
public void TestOwnerNotRegistered()
{
PreviewTrack track = null;
AddStep("get track", () => Add(new TestTrackOwner(track = getTrack(), registerAsOwner: false)));
AddUntilStep("wait for loaded", () => track.IsLoaded);
AddStep("start track", () => track.Start());
AddUntilStep("track is running", () => track.IsRunning);
AddStep("cancel from anyone", () => trackManager.StopAnyPlaying(this));
AddAssert("track stopped", () => !track.IsRunning);
}
private TestPreviewTrack getTrack() => (TestPreviewTrack)trackManager.Get(null);
private TestPreviewTrack getOwnedTrack()
@ -181,10 +196,12 @@ namespace osu.Game.Tests.Visual.Components
private class TestTrackOwner : CompositeDrawable, IPreviewTrackOwner
{
private readonly PreviewTrack track;
private readonly bool registerAsOwner;
public TestTrackOwner(PreviewTrack track)
public TestTrackOwner(PreviewTrack track, bool registerAsOwner = true)
{
this.track = track;
this.registerAsOwner = registerAsOwner;
}
[BackgroundDependencyLoader]
@ -196,6 +213,7 @@ namespace osu.Game.Tests.Visual.Components
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
if (registerAsOwner)
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}

View File

@ -0,0 +1,88 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorQuickDelete : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private BlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<BlueprintContainer>().First();
[Test]
public void TestQuickDeleteRemovesObject()
{
var addedObject = new HitCircle { StartTime = 1000 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.ChildrenOfType<HitCirclePiece>().First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesSliderControlPoint()
{
Slider slider = new Slider { StartTime = 1000 };
PathControlPoint[] points =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50, 0)),
new PathControlPoint(new Vector2(100, 0))
};
AddStep("add slider", () =>
{
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to controlpoint", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
// second click should nuke the object completely.
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
}
}
}

View File

@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneParticleExplosion : OsuTestScene
{
private ParticleExplosion explosion;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
AddStep("create initial", () =>
{
Child = explosion = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(400)
};
});
AddWaitStep("wait for playback", 5);
AddRepeatStep(@"restart animation", () =>
{
explosion.Restart();
}, 10);
}
}
}

View File

@ -23,17 +23,15 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerLoader : OsuManualInputManagerTestScene
public class TestScenePlayerLoader : ScreenTestScene
{
private TestPlayerLoader loader;
private TestPlayerLoaderContainer container;
private TestPlayer player;
private bool epilepsyWarning;
@ -44,21 +42,46 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private SessionStatics sessionStatics { get; set; }
[Cached]
private readonly NotificationOverlay notificationOverlay;
[Cached]
private readonly VolumeOverlay volumeOverlay;
private readonly ChangelogOverlay changelogOverlay;
public TestScenePlayerLoader()
{
AddRange(new Drawable[]
{
notificationOverlay = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
volumeOverlay = new VolumeOverlay
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
changelogOverlay = new ChangelogOverlay()
});
}
[SetUp]
public void Setup() => Schedule(() =>
{
player = null;
audioManager.Volume.SetDefault();
});
/// <summary>
/// Sets the input manager child to a new test player loader container instance.
/// </summary>
/// <param name="interactive">If the test player should behave like the production one.</param>
/// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
public void ResetPlayer(bool interactive, Action beforeLoadAction = null)
private void resetPlayer(bool interactive, Action beforeLoadAction = null)
{
player = null;
audioManager.Volume.SetDefault();
InputManager.Clear();
container = new TestPlayerLoaderContainer(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
@ -67,13 +90,13 @@ namespace osu.Game.Tests.Visual.Gameplay
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(Beatmap.Value.Track);
InputManager.Child = container;
LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
}
[Test]
public void TestEarlyExitBeforePlayerConstruction()
{
AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() }));
AddStep("load dummy beatmap", () => resetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() }));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("exit loader", () => loader.Exit());
AddUntilStep("wait for not current", () => !loader.IsCurrentScreen());
@ -90,7 +113,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestEarlyExitAfterPlayerConstruction()
{
AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() }));
AddStep("load dummy beatmap", () => resetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() }));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1);
AddUntilStep("wait for non-null player", () => player != null);
@ -104,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestBlockLoadViaMouseMovement()
{
AddStep("load dummy beatmap", () => ResetPlayer(false));
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddUntilStep("wait for load ready", () =>
@ -129,20 +152,18 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestBlockLoadViaFocus()
{
OsuFocusedOverlayContainer overlay = null;
AddStep("load dummy beatmap", () => ResetPlayer(false));
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("show focused overlay", () => { container.Add(overlay = new ChangelogOverlay { State = { Value = Visibility.Visible } }); });
AddUntilStep("overlay visible", () => overlay.IsPresent);
AddStep("show focused overlay", () => changelogOverlay.Show());
AddUntilStep("overlay visible", () => changelogOverlay.IsPresent);
AddUntilStep("wait for load ready", () => player.LoadState == LoadState.Ready);
AddUntilStep("wait for load ready", () => player?.LoadState == LoadState.Ready);
AddRepeatStep("twiddle thumbs", () => { }, 20);
AddAssert("loader still active", () => loader.IsCurrentScreen());
AddStep("hide overlay", () => overlay.Hide());
AddStep("hide overlay", () => changelogOverlay.Hide());
AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
}
@ -151,15 +172,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{
SlowLoadPlayer slowPlayer = null;
AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
AddStep("load slow dummy beatmap", () =>
{
InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
});
@ -173,7 +188,7 @@ namespace osu.Game.Tests.Visual.Gameplay
TestMod playerMod1 = null;
TestMod playerMod2 = null;
AddStep("load player", () => { ResetPlayer(true, () => SelectedMods.Value = new[] { gameMod = new TestMod() }); });
AddStep("load player", () => { resetPlayer(true, () => SelectedMods.Value = new[] { gameMod = new TestMod() }); });
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
@ -201,7 +216,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var testMod = new TestMod();
AddStep("load player", () => ResetPlayer(true));
AddStep("load player", () => resetPlayer(true));
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("set test mod in loader", () => loader.Mods.Value = new[] { testMod });
@ -223,7 +238,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestMutedNotificationMuteButton()
{
addVolumeSteps("mute button", () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
addVolumeSteps("mute button", () => volumeOverlay.IsMuted.Value = true, () => !volumeOverlay.IsMuted.Value);
}
/// <remarks>
@ -236,13 +251,13 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
AddStep("load player", () => ResetPlayer(false, beforeLoad));
AddStep("load player", () => resetPlayer(false, beforeLoad));
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1);
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
@ -260,7 +275,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestEpilepsyWarning(bool warning)
{
AddStep("change epilepsy warning", () => epilepsyWarning = warning);
AddStep("load dummy beatmap", () => ResetPlayer(false));
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
@ -277,7 +292,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestEpilepsyWarningEarlyExit()
{
AddStep("set epilepsy warning", () => epilepsyWarning = true);
AddStep("load dummy beatmap", () => ResetPlayer(false));
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
@ -287,42 +302,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
}
private class TestPlayerLoaderContainer : Container
{
[Cached]
public readonly NotificationOverlay NotificationOverlay;
[Cached]
public readonly VolumeOverlay VolumeOverlay;
public TestPlayerLoaderContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
OsuScreenStack stack;
InternalChildren = new Drawable[]
{
stack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both,
},
NotificationOverlay = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
VolumeOverlay = new VolumeOverlay
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
}
};
stack.Push(screen);
}
}
private class TestPlayerLoader : PlayerLoader
{
public new VisualSettings VisualSettings => base.VisualSettings;

View File

@ -57,6 +57,43 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("DHO reused", () => this.ChildrenOfType<DrawableTestHitObject>().Single() == firstObject);
}
[Test]
public void TestCustomTransformsClearedBetweenReuses()
{
ManualClock clock = null;
createTest(new Beatmap
{
HitObjects =
{
new HitObject(),
new HitObject { StartTime = 2000 }
}
}, 1, () => new FramedClock(clock = new ManualClock()));
DrawableTestHitObject firstObject = null;
Vector2 position = default;
AddUntilStep("first object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[0]);
AddStep("get DHO", () => firstObject = this.ChildrenOfType<DrawableTestHitObject>().Single());
AddStep("store position", () => position = firstObject.Position);
AddStep("add custom transform", () => firstObject.ApplyCustomUpdateState += onStateUpdate);
AddStep("fast forward past first object", () => clock.CurrentTime = 1500);
AddStep("unapply custom transform", () => firstObject.ApplyCustomUpdateState -= onStateUpdate);
AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime);
AddUntilStep("second object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[1]);
AddAssert("DHO reused", () => this.ChildrenOfType<DrawableTestHitObject>().Single() == firstObject);
AddAssert("object in new position", () => firstObject.Position != position);
void onStateUpdate(DrawableHitObject hitObject, ArmedState state)
{
using (hitObject.BeginAbsoluteSequence(hitObject.StateUpdateTime))
hitObject.MoveToOffset(new Vector2(-100, 0));
}
}
[Test]
public void TestNotReusedWithHitObjectsSpacedClose()
{
@ -210,7 +247,6 @@ namespace osu.Game.Tests.Visual.Gameplay
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
Size = new Vector2(50, 50);
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1f);
@ -225,6 +261,12 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
protected override void OnApply(HitObject hitObject)
{
base.OnApply(hitObject);
Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset > HitObject.Duration)

View File

@ -9,7 +9,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests.csproj",
"-p:GenerateFullPaths=true",
"-m",
@ -24,7 +23,6 @@
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests.csproj",
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
@ -33,15 +31,6 @@
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore",
"type": "shell",
"command": "dotnet",
"args": [
"restore"
],
"problemMatcher": []
}
]
}

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@ -144,9 +144,9 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
if (selected)
{
selectionBox.Show();
if (editor)
if (editor && editorInfo != null)
editorInfo.Selected.Value = Match;
else
else if (ladderInfo != null)
ladderInfo.CurrentMatch.Value = Match;
}
else

View File

@ -83,8 +83,8 @@ namespace osu.Game.Tournament.Screens
},
new ActionableInfo
{
Label = "Current User",
ButtonText = "Change Login",
Label = "Current user",
ButtonText = "Change sign-in",
Action = () =>
{
api.Logout();
@ -102,12 +102,12 @@ namespace osu.Game.Tournament.Screens
},
Value = api?.LocalUser.Value.Username,
Failing = api?.IsLoggedIn != true,
Description = "In order to access the API and display metadata, a login is required."
Description = "In order to access the API and display metadata, signing in is required."
},
new LabelledDropdown<RulesetInfo>
{
Label = "Ruleset",
Description = "Decides what stats are displayed and which ranks are retrieved for players",
Description = "Decides what stats are displayed and which ranks are retrieved for players.",
Items = rulesets.AvailableRulesets,
Current = LadderInfo.Ruleset,
},

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@ -11,6 +11,7 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
namespace osu.Game.Audio
@ -76,7 +77,7 @@ namespace osu.Game.Audio
/// <param name="source">The <see cref="IPreviewTrackOwner"/> which may be the owner of the <see cref="PreviewTrack"/>.</param>
public void StopAnyPlaying(IPreviewTrackOwner source)
{
if (CurrentTrack == null || CurrentTrack.Owner != source)
if (CurrentTrack == null || (CurrentTrack.Owner != null && CurrentTrack.Owner != source))
return;
CurrentTrack.Stop();
@ -86,11 +87,12 @@ namespace osu.Game.Audio
/// <summary>
/// Creates the <see cref="TrackManagerPreviewTrack"/>.
/// </summary>
protected virtual TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TrackManagerPreviewTrack(beatmapSetInfo, trackStore);
protected virtual TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) =>
new TrackManagerPreviewTrack(beatmapSetInfo, trackStore);
public class TrackManagerPreviewTrack : PreviewTrack
{
[Resolved]
[Resolved(canBeNull: true)]
public IPreviewTrackOwner Owner { get; private set; }
private readonly BeatmapSetInfo beatmapSetInfo;
@ -102,6 +104,12 @@ namespace osu.Game.Audio
this.trackManager = trackManager;
}
protected override void LoadComplete()
{
base.LoadComplete();
Logger.Log($"A {nameof(PreviewTrack)} was created without a containing {nameof(IPreviewTrackOwner)}. An owner should be added for correct behaviour.");
}
protected override Track GetTrack() => trackManager.Get($"https://b.ppy.sh/preview/{beatmapSetInfo?.OnlineBeatmapSetID}.mp3");
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
@ -15,103 +14,93 @@ namespace osu.Game.Database
{
public class UserLookupCache : MemoryCachingComponent<int, User>
{
private readonly HashSet<int> nextTaskIDs = new HashSet<int>();
[Resolved]
private IAPIProvider api { get; set; }
private readonly object taskAssignmentLock = new object();
private Task<List<User>> pendingRequest;
/// <summary>
/// Whether <see cref="pendingRequest"/> has already grabbed its IDs.
/// </summary>
private bool pendingRequestConsumedIDs;
public Task<User> GetUserAsync(int userId, CancellationToken token = default) => GetAsync(userId, token);
protected override async Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
{
var users = await getQueryTaskForUser(lookup);
return users.FirstOrDefault(u => u.Id == lookup);
}
=> await queryUser(lookup);
/// <summary>
/// Return the task responsible for fetching the provided user.
/// This may be part of a larger batch lookup to reduce web requests.
/// </summary>
/// <param name="userId">The user to lookup.</param>
/// <returns>The task responsible for the lookup.</returns>
private Task<List<User>> getQueryTaskForUser(int userId)
private readonly Queue<(int id, TaskCompletionSource<User>)> pendingUserTasks = new Queue<(int, TaskCompletionSource<User>)>();
private Task pendingRequestTask;
private readonly object taskAssignmentLock = new object();
private Task<User> queryUser(int userId)
{
lock (taskAssignmentLock)
{
nextTaskIDs.Add(userId);
var tcs = new TaskCompletionSource<User>();
// if there's a pending request which hasn't been started yet (and is not yet full), we can wait on it.
if (pendingRequest != null && !pendingRequestConsumedIDs && nextTaskIDs.Count < 50)
return pendingRequest;
// Add to the queue.
pendingUserTasks.Enqueue((userId, tcs));
return queueNextTask(nextLookup);
// Create a request task if there's not already one.
if (pendingRequestTask == null)
createNewTask();
return tcs.Task;
}
}
List<User> nextLookup()
private void performLookup()
{
int[] lookupItems;
// contains at most 50 unique user IDs from userTasks, which is used to perform the lookup.
var userTasks = new Dictionary<int, List<TaskCompletionSource<User>>>();
// Grab at most 50 unique user IDs from the queue.
lock (taskAssignmentLock)
{
pendingRequestConsumedIDs = true;
lookupItems = nextTaskIDs.ToArray();
nextTaskIDs.Clear();
if (lookupItems.Length == 0)
while (pendingUserTasks.Count > 0 && userTasks.Count < 50)
{
queueNextTask(null);
return new List<User>();
(int id, TaskCompletionSource<User> task) next = pendingUserTasks.Dequeue();
// Perform a secondary check for existence, in case the user was queried in a previous batch.
if (CheckExists(next.id, out var existing))
next.task.SetResult(existing);
else
{
if (userTasks.TryGetValue(next.id, out var tasks))
tasks.Add(next.task);
else
userTasks[next.id] = new List<TaskCompletionSource<User>> { next.task };
}
}
}
var request = new GetUsersRequest(lookupItems);
// Query the users.
var request = new GetUsersRequest(userTasks.Keys.ToArray());
// rather than queueing, we maintain our own single-threaded request stream.
api.Perform(request);
return request.Result?.Users;
}
}
/// <summary>
/// Queues new work at the end of the current work tasks.
/// Ensures the provided work is eventually run.
/// </summary>
/// <param name="work">The work to run. Can be null to signify the end of available work.</param>
/// <returns>The task tracking this work.</returns>
private Task<List<User>> queueNextTask(Func<List<User>> work)
{
// Create a new request task if there's still more users to query.
lock (taskAssignmentLock)
{
if (work == null)
{
pendingRequest = null;
pendingRequestConsumedIDs = false;
}
else if (pendingRequest == null)
{
// special case for the first request ever.
pendingRequest = Task.Run(work);
pendingRequestConsumedIDs = false;
}
else
{
// append the new request on to the last to be executed.
pendingRequest = pendingRequest.ContinueWith(_ => work());
pendingRequestConsumedIDs = false;
pendingRequestTask = null;
if (pendingUserTasks.Count > 0)
createNewTask();
}
return pendingRequest;
foreach (var user in request.Result.Users)
{
if (userTasks.TryGetValue(user.Id, out var tasks))
{
foreach (var task in tasks)
task.SetResult(user);
userTasks.Remove(user.Id);
}
}
// if any tasks remain which were not satisfied, return null.
foreach (var tasks in userTasks.Values)
{
foreach (var task in tasks)
task.SetResult(null);
}
}
private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
}
}

View File

@ -60,6 +60,7 @@ namespace osu.Game.Graphics.Backgrounds
/// <summary>
/// Whether we want to expire triangles as they exit our draw area completely.
/// </summary>
[Obsolete("Unused.")] // Can be removed 20210518
protected virtual bool ExpireOffScreenTriangles => true;
/// <summary>
@ -86,12 +87,9 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary>
public float Velocity = 1;
private readonly Random stableRandom;
private float nextRandom() => (float)(stableRandom?.NextDouble() ?? RNG.NextSingle());
private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
private Random stableRandom;
private IShader shader;
private readonly Texture texture;
@ -172,7 +170,20 @@ namespace osu.Game.Graphics.Backgrounds
}
}
protected int AimCount;
/// <summary>
/// Clears and re-initialises triangles according to a given seed.
/// </summary>
/// <param name="seed">An optional seed to stabilise random positions / attributes. Note that this does not guarantee stable playback when seeking in time.</param>
public void Reset(int? seed = null)
{
if (seed != null)
stableRandom = new Random(seed.Value);
parts.Clear();
addTriangles(true);
}
protected int AimCount { get; private set; }
private void addTriangles(bool randomY)
{
@ -226,6 +237,8 @@ namespace osu.Game.Graphics.Backgrounds
}
}
private float nextRandom() => (float)(stableRandom?.NextDouble() ?? RNG.NextSingle());
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode(this);
private class TrianglesDrawNode : DrawNode

View File

@ -0,0 +1,144 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osuTK;
namespace osu.Game.Graphics
{
/// <summary>
/// An explosion of textured particles based on how osu-stable randomises the explosion pattern.
/// </summary>
public class ParticleExplosion : Sprite
{
private readonly int particleCount;
private readonly double duration;
private double startTime;
private readonly List<ParticlePart> parts = new List<ParticlePart>();
public ParticleExplosion(Texture texture, int particleCount, double duration)
{
Texture = texture;
this.particleCount = particleCount;
this.duration = duration;
Blending = BlendingParameters.Additive;
}
protected override void LoadComplete()
{
base.LoadComplete();
Restart();
}
/// <summary>
/// Restart the animation from the current point in time.
/// Supports transform time offset chaining.
/// </summary>
public void Restart()
{
startTime = TransformStartTime;
this.FadeOutFromOne(duration);
parts.Clear();
for (int i = 0; i < particleCount; i++)
parts.Add(new ParticlePart(duration));
}
protected override void Update()
{
base.Update();
Invalidate(Invalidation.DrawNode);
}
protected override DrawNode CreateDrawNode() => new ParticleExplosionDrawNode(this);
private class ParticleExplosionDrawNode : SpriteDrawNode
{
private readonly List<ParticlePart> parts = new List<ParticlePart>();
private ParticleExplosion source => (ParticleExplosion)Source;
private double startTime;
private double currentTime;
private Vector2 sourceSize;
public ParticleExplosionDrawNode(Sprite source)
: base(source)
{
}
public override void ApplyState()
{
base.ApplyState();
parts.Clear();
parts.AddRange(source.parts);
sourceSize = source.Size;
startTime = source.startTime;
currentTime = source.Time.Current;
}
protected override void Blit(Action<TexturedVertex2D> vertexAction)
{
var time = currentTime - startTime;
foreach (var p in parts)
{
Vector2 pos = p.PositionAtTime(time);
float alpha = p.AlphaAtTime(time);
var rect = new RectangleF(
pos.X * sourceSize.X - Texture.DisplayWidth / 2,
pos.Y * sourceSize.Y - Texture.DisplayHeight / 2,
Texture.DisplayWidth,
Texture.DisplayHeight);
// convert to screen space.
var quad = new Quad(
Vector2Extensions.Transform(rect.TopLeft, DrawInfo.Matrix),
Vector2Extensions.Transform(rect.TopRight, DrawInfo.Matrix),
Vector2Extensions.Transform(rect.BottomLeft, DrawInfo.Matrix),
Vector2Extensions.Transform(rect.BottomRight, DrawInfo.Matrix)
);
DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), null, vertexAction,
new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height),
null, TextureCoords);
}
}
}
private readonly struct ParticlePart
{
private readonly double duration;
private readonly float direction;
private readonly float distance;
public ParticlePart(double availableDuration)
{
distance = RNG.NextSingle(0.5f);
duration = RNG.NextDouble(availableDuration / 3, availableDuration);
direction = RNG.NextSingle(0, MathF.PI * 2);
}
public float AlphaAtTime(double time) => 1 - progressAtTime(time);
public Vector2 PositionAtTime(double time)
{
var travelledDistance = distance * progressAtTime(time);
return new Vector2(0.5f) + travelledDistance * new Vector2(MathF.Sin(direction), MathF.Cos(direction));
}
private float progressAtTime(double time) => (float)Math.Clamp(time / duration, 0, 1);
}
}
}

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@ -46,12 +46,15 @@ namespace osu.Game.Online
{
if (modelInfo.NewValue == null)
attachDownload(null);
else if (manager.IsAvailableLocally(modelInfo.NewValue))
else if (manager?.IsAvailableLocally(modelInfo.NewValue) == true)
State.Value = DownloadState.LocallyAvailable;
else
attachDownload(manager.GetExistingDownload(modelInfo.NewValue));
attachDownload(manager?.GetExistingDownload(modelInfo.NewValue));
}, true);
if (manager == null)
return;
managerDownloadBegan = manager.DownloadBegan.GetBoundCopy();
managerDownloadBegan.BindValueChanged(downloadBegan);
managerDownloadFailed = manager.DownloadFailed.GetBoundCopy();

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@ -248,7 +248,9 @@ namespace osu.Game.Online.Leaderboards
[BackgroundDependencyLoader]
private void load()
{
if (api != null)
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
}
@ -303,7 +305,7 @@ namespace osu.Game.Online.Leaderboards
PlaceholderState = PlaceholderState.NetworkFailure;
});
api.Queue(getScoresRequest);
api?.Queue(getScoresRequest);
});
}

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@ -194,6 +194,20 @@ namespace osu.Game
dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
dependencies.CacheAs<ISkinSource>(SkinManager);
// needs to be done here rather than inside SkinManager to ensure thread safety of CurrentSkinInfo.
SkinManager.ItemRemoved.BindValueChanged(weakRemovedInfo =>
{
if (weakRemovedInfo.NewValue.TryGetTarget(out var removedInfo))
{
Schedule(() =>
{
// check the removed skin is not the current user choice. if it is, switch back to default.
if (removedInfo.ID == SkinManager.CurrentSkinInfo.Value.ID)
SkinManager.CurrentSkinInfo.Value = SkinInfo.Default;
});
}
});
dependencies.CacheAs(API ??= new APIAccess(LocalConfig));
dependencies.CacheAs(spectatorStreaming = new SpectatorStreamingClient());

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@ -30,7 +30,7 @@ namespace osu.Game.Overlays.AccountCreation
public override void OnEntering(IScreen last)
{
if (string.IsNullOrEmpty(api.ProvidedUsername))
if (string.IsNullOrEmpty(api?.ProvidedUsername))
{
this.FadeOut();
this.Push(new ScreenEntry());
@ -43,7 +43,7 @@ namespace osu.Game.Overlays.AccountCreation
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OsuGame game, TextureStore textures)
{
if (string.IsNullOrEmpty(api.ProvidedUsername))
if (string.IsNullOrEmpty(api?.ProvidedUsername))
return;
InternalChildren = new Drawable[]

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@ -14,7 +14,7 @@ using osuTK;
namespace osu.Game.Overlays.Profile.Sections.Beatmaps
{
public class PaginatedBeatmapContainer : PaginatedContainer<APIBeatmapSet>
public class PaginatedBeatmapContainer : PaginatedProfileSubsection<APIBeatmapSet>
{
private const float panel_padding = 10f;
private readonly BeatmapSetType type;

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@ -32,7 +32,13 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
Child = chart = new ProfileLineChart()
};
protected override void OnUserChanged(ValueChangedEvent<User> e)
protected override void LoadComplete()
{
base.LoadComplete();
User.BindValueChanged(onUserChanged, true);
}
private void onUserChanged(ValueChangedEvent<User> e)
{
var values = GetValues(e.NewValue);

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@ -13,7 +13,7 @@ using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Sections.Historical
{
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer<APIUserMostPlayedBeatmap>
public class PaginatedMostPlayedBeatmapContainer : PaginatedProfileSubsection<APIUserMostPlayedBeatmap>
{
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
: base(user, "Most Played Beatmaps", "No records. :(", CounterVisibilityState.AlwaysVisible)

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@ -11,7 +11,7 @@ using System.Collections.Generic;
namespace osu.Game.Overlays.Profile.Sections.Kudosu
{
public class PaginatedKudosuHistoryContainer : PaginatedContainer<APIKudosuHistory>
public class PaginatedKudosuHistoryContainer : PaginatedProfileSubsection<APIKudosuHistory>
{
public PaginatedKudosuHistoryContainer(Bindable<User> user)
: base(user, missingText: "This user hasn't received any kudosu!")

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@ -12,27 +12,35 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Profile.Sections
{
public abstract class PaginatedContainer<TModel> : ProfileSubsection
public abstract class PaginatedProfileSubsection<TModel> : ProfileSubsection
{
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
protected RulesetStore Rulesets { get; private set; }
protected int VisiblePages;
protected int ItemsPerPage;
protected FillFlowContainer ItemsContainer;
protected FillFlowContainer ItemsContainer { get; private set; }
private APIRequest<List<TModel>> retrievalRequest;
private CancellationTokenSource loadCancellation;
private ShowMoreButton moreButton;
private OsuSpriteText missing;
private readonly string missingText;
protected PaginatedContainer(Bindable<User> user, string headerText = "", string missingText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
: base(user, headerText, missingText, counterVisibilityState)
protected PaginatedProfileSubsection(Bindable<User> user, string headerText = "", string missingText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
: base(user, headerText, counterVisibilityState)
{
this.missingText = missingText;
}
protected override Drawable CreateContent() => new FillFlowContainer
@ -56,10 +64,22 @@ namespace osu.Game.Overlays.Profile.Sections
Margin = new MarginPadding { Top = 10 },
Action = showMore,
},
missing = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 15),
Text = missingText,
Alpha = 0,
}
}
};
protected override void OnUserChanged(ValueChangedEvent<User> e)
protected override void LoadComplete()
{
base.LoadComplete();
User.BindValueChanged(onUserChanged, true);
}
private void onUserChanged(ValueChangedEvent<User> e)
{
loadCancellation?.Cancel();
retrievalRequest?.Cancel();
@ -93,15 +113,15 @@ namespace osu.Game.Overlays.Profile.Sections
moreButton.Hide();
moreButton.IsLoading = false;
if (!string.IsNullOrEmpty(Missing.Text))
Missing.Show();
if (!string.IsNullOrEmpty(missingText))
missing.Show();
return;
}
LoadComponentsAsync(items.Select(CreateDrawableItem).Where(d => d != null), drawables =>
{
Missing.Hide();
missing.Hide();
moreButton.FadeTo(items.Count == ItemsPerPage ? 1 : 0);
moreButton.IsLoading = false;
@ -121,8 +141,9 @@ namespace osu.Game.Overlays.Profile.Sections
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
retrievalRequest?.Cancel();
loadCancellation?.Cancel();
base.Dispose(isDisposing);
}
}
}

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@ -5,9 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Users;
using JetBrains.Annotations;
@ -17,26 +14,20 @@ namespace osu.Game.Overlays.Profile.Sections
{
protected readonly Bindable<User> User = new Bindable<User>();
protected RulesetStore Rulesets { get; private set; }
protected OsuSpriteText Missing { get; private set; }
private readonly string headerText;
private readonly string missingText;
private readonly CounterVisibilityState counterVisibilityState;
private ProfileSubsectionHeader header;
protected ProfileSubsection(Bindable<User> user, string headerText = "", string missingText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
protected ProfileSubsection(Bindable<User> user, string headerText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
{
this.headerText = headerText;
this.missingText = missingText;
this.counterVisibilityState = counterVisibilityState;
User.BindTo(user);
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -48,31 +39,13 @@ namespace osu.Game.Overlays.Profile.Sections
{
Alpha = string.IsNullOrEmpty(headerText) ? 0 : 1
},
CreateContent(),
Missing = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 15),
Text = missingText,
Alpha = 0,
},
CreateContent()
};
Rulesets = rulesets;
}
protected override void LoadComplete()
{
base.LoadComplete();
User.BindValueChanged(OnUserChanged, true);
}
[NotNull]
protected abstract Drawable CreateContent();
protected virtual void OnUserChanged(ValueChangedEvent<User> e)
{
}
protected void SetCount(int value) => header.Current.Value = value;
}
}

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@ -14,7 +14,7 @@ using osu.Framework.Allocation;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
public class PaginatedScoreContainer : PaginatedContainer<APILegacyScoreInfo>
public class PaginatedScoreContainer : PaginatedProfileSubsection<APILegacyScoreInfo>
{
private readonly ScoreType type;

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@ -13,7 +13,7 @@ using osu.Framework.Allocation;
namespace osu.Game.Overlays.Profile.Sections.Recent
{
public class PaginatedRecentActivityContainer : PaginatedContainer<APIRecentActivity>
public class PaginatedRecentActivityContainer : PaginatedProfileSubsection<APIRecentActivity>
{
public PaginatedRecentActivityContainer(Bindable<User> user)
: base(user, missingText: "This user hasn't done anything notable recently!")

View File

@ -217,7 +217,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
private void performLogin()
{
if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text))
api.Login(username.Text, password.Text);
api?.Login(username.Text, password.Text);
else
shakeSignIn.Shake();
}

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@ -76,7 +76,7 @@ namespace osu.Game
// a dialog may be blocking the execution for now.
if (checkForDialog(current)) return;
game.CloseAllOverlays(false);
game?.CloseAllOverlays(false);
// we may already be at the target screen type.
if (validScreens.Contains(getCurrentScreen().GetType()) && !beatmap.Disabled)

View File

@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Judgements
{
public class DefaultJudgementPiece : CompositeDrawable, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; }
[Resolved]
private OsuColour colours { get; set; }
public DefaultJudgementPiece(HitResult result)
{
Result = result;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Font = OsuFont.Numeric.With(size: 20),
Scale = new Vector2(0.85f, 1),
}
};
}
public virtual void PlayAnimation()
{
switch (Result)
{
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveTo(Vector2.Zero);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
break;
default:
this.ScaleTo(0.9f);
this.ScaleTo(1, 500, Easing.OutElastic);
break;
}
this.FadeOutFromOne(800);
}
public Drawable GetAboveHitObjectsProxiedContent() => null;
}
}

View File

@ -1,20 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Judgements
{
@ -25,25 +22,29 @@ namespace osu.Game.Rulesets.Judgements
{
private const float judgement_size = 128;
[Resolved]
private OsuColour colours { get; set; }
public JudgementResult Result { get; private set; }
public DrawableHitObject JudgedObject { get; private set; }
protected Container JudgementBody { get; private set; }
protected SpriteText JudgementText { get; private set; }
public override bool RemoveCompletedTransforms => false;
private SkinnableDrawable bodyDrawable;
protected SkinnableDrawable JudgementBody { get; private set; }
private readonly Container aboveHitObjectsContent;
[Resolved]
private ISkinSource skinSource { get; set; }
/// <summary>
/// Duration of initial fade in.
/// </summary>
[Obsolete("Apply any animations manually via ApplyHitAnimations / ApplyMissAnimations. Defaults were moved inside skinned components.")]
protected virtual double FadeInDuration => 100;
/// <summary>
/// Duration to wait until fade out begins. Defaults to <see cref="FadeInDuration"/>.
/// </summary>
[Obsolete("Apply any animations manually via ApplyHitAnimations / ApplyMissAnimations. Defaults were moved inside skinned components.")]
protected virtual double FadeOutDelay => FadeInDuration;
/// <summary>
@ -61,6 +62,12 @@ namespace osu.Game.Rulesets.Judgements
{
Size = new Vector2(judgement_size);
Origin = Anchor.Centre;
AddInternal(aboveHitObjectsContent = new Container
{
Depth = float.MinValue,
RelativeSizeAxes = Axes.Both
});
}
[BackgroundDependencyLoader]
@ -69,15 +76,61 @@ namespace osu.Game.Rulesets.Judgements
prepareDrawables();
}
protected virtual void ApplyHitAnimations()
{
JudgementBody.ScaleTo(0.9f);
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
public Drawable GetProxyAboveHitObjectsContent() => aboveHitObjectsContent.CreateProxy();
this.Delay(FadeOutDelay).FadeOut(400);
protected override void LoadComplete()
{
base.LoadComplete();
skinSource.SourceChanged += onSkinChanged;
}
public virtual void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject)
private void onSkinChanged()
{
// on a skin change, the child component will update but not get correctly triggered to play its animation.
// we need to trigger a reinitialisation to make things right.
currentDrawableType = null;
PrepareForUse();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skinSource != null)
skinSource.SourceChanged -= onSkinChanged;
}
/// <summary>
/// Apply top-level animations to the current judgement when successfully hit.
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
/// </summary>
/// <remarks>
/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
/// This allows applying animations which don't affect custom skins.
/// </remarks>
protected virtual void ApplyHitAnimations()
{
}
/// <summary>
/// Apply top-level animations to the current judgement when missed.
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
/// </summary>
/// <remarks>
/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
/// This allows applying animations which don't affect custom skins.
/// </remarks>
protected virtual void ApplyMissAnimations()
{
}
/// <summary>
/// Associate a new result / object with this judgement. Should be called when retrieving a judgement from a pool.
/// </summary>
/// <param name="result">The applicable judgement.</param>
/// <param name="judgedObject">The drawable object.</param>
public void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject)
{
Result = result;
JudgedObject = judgedObject;
@ -91,12 +144,18 @@ namespace osu.Game.Rulesets.Judgements
prepareDrawables();
bodyDrawable.ResetAnimation();
runAnimation();
}
this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
JudgementBody.ScaleTo(1);
JudgementBody.RotateTo(0);
JudgementBody.MoveTo(Vector2.Zero);
private void runAnimation()
{
ClearTransforms(true);
LifetimeStart = Result.TimeAbsolute;
using (BeginAbsoluteSequence(Result.TimeAbsolute, true))
{
// not sure if this should remain going forward.
JudgementBody.ResetAnimation();
switch (Result.Type)
{
@ -104,13 +163,7 @@ namespace osu.Game.Rulesets.Judgements
break;
case HitResult.Miss:
JudgementBody.ScaleTo(1.6f);
JudgementBody.ScaleTo(1, 100, Easing.In);
JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
JudgementBody.RotateTo(40, 800, Easing.InQuint);
this.Delay(600).FadeOut(200);
ApplyMissAnimations();
break;
default:
@ -118,7 +171,19 @@ namespace osu.Game.Rulesets.Judgements
break;
}
Expire(true);
if (JudgementBody.Drawable is IAnimatableJudgement animatable)
{
var drawableAnimation = (Drawable)animatable;
animatable.PlayAnimation();
// a derived version of DrawableJudgement may be proposing a lifetime.
// if not adjusted (or the skinned portion requires greater bounds than calculated) use the skinned source's lifetime.
double lastTransformTime = drawableAnimation.LatestTransformEndTime;
if (LifetimeEnd == double.MaxValue || lastTransformTime > LifetimeEnd)
LifetimeEnd = lastTransformTime;
}
}
}
private HitResult? currentDrawableType;
@ -127,6 +192,7 @@ namespace osu.Game.Rulesets.Judgements
{
var type = Result?.Type ?? HitResult.Perfect; //TODO: better default type from ruleset
// todo: this should be removed once judgements are always pooled.
if (type == currentDrawableType)
return;
@ -134,21 +200,24 @@ namespace osu.Game.Rulesets.Judgements
if (JudgementBody != null)
RemoveInternal(JudgementBody);
AddInternal(JudgementBody = new Container
aboveHitObjectsContent.Clear();
AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ =>
CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = bodyDrawable = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
{
Text = type.GetDescription().ToUpperInvariant(),
Font = OsuFont.Numeric.With(size: 20),
Colour = colours.ForHitResult(type),
Scale = new Vector2(0.85f, 1),
}, confineMode: ConfineMode.NoScaling)
});
if (JudgementBody.Drawable is IAnimatableJudgement animatable)
{
var proxiedContent = animatable.GetAboveHitObjectsProxiedContent();
if (proxiedContent != null)
aboveHitObjectsContent.Add(proxiedContent);
}
currentDrawableType = type;
}
protected virtual Drawable CreateDefaultJudgement(HitResult result) => new DefaultJudgementPiece(result);
}
}

View File

@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// A skinnable judgement element which supports playing an animation from the current point in time.
/// </summary>
public interface IAnimatableJudgement : IDrawable
{
/// <summary>
/// Start the animation for this judgement from the current point in time.
/// </summary>
void PlayAnimation();
/// <summary>
/// Get proxied content which should be displayed above all hitobjects.
/// </summary>
[CanBeNull]
Drawable GetAboveHitObjectsProxiedContent();
}
}

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@ -18,14 +18,17 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModNightcore<TObject> : ModDoubleTime, IApplicableToDrawableRuleset<TObject>
where TObject : HitObject
public abstract class ModNightcore : ModDoubleTime
{
public override string Name => "Nightcore";
public override string Acronym => "NC";
public override IconUsage? Icon => OsuIcon.ModNightcore;
public override string Description => "Uguuuuuuuu...";
}
public abstract class ModNightcore<TObject> : ModNightcore, IApplicableToDrawableRuleset<TObject>
where TObject : HitObject
{
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);

View File

@ -201,6 +201,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
// Copy any existing result from the entry (required for rewind / judgement revert).
Result = lifetimeEntry.Result;
}
else
LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
// Ensure this DHO has a result.
Result ??= CreateResult(HitObject.CreateJudgement())
@ -285,8 +287,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
OnFree(HitObject);
HitObject = null;
Result = null;
lifetimeEntry = null;
clearExistingStateTransforms();
hasHitObjectApplied = false;
}
@ -403,8 +408,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
double transformTime = HitObject.StartTime - InitialLifetimeOffset;
base.ApplyTransformsAt(double.MinValue, true);
base.ClearTransformsAfter(double.MinValue, true);
clearExistingStateTransforms();
using (BeginAbsoluteSequence(transformTime, true))
UpdateInitialTransforms();
@ -432,6 +436,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
PlaySamples();
}
private void clearExistingStateTransforms()
{
base.ApplyTransformsAt(double.MinValue, true);
base.ClearTransformsAfter(double.MinValue, true);
}
/// <summary>
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
@ -638,6 +648,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// This is only used as an optimisation to delay the initial update of this <see cref="DrawableHitObject"/> and may be tuned more aggressively if required.
/// It is indirectly used to decide the automatic transform offset provided to <see cref="UpdateInitialTransforms"/>.
/// A more accurate <see cref="LifetimeStart"/> should be set for further optimisation (in <see cref="LoadComplete"/>, for example).
/// <para>
/// Only has an effect if this <see cref="DrawableHitObject"/> is not being pooled.
/// For pooled <see cref="DrawableHitObject"/>s, use <see cref="HitObjectLifetimeEntry.InitialLifetimeOffset"/> instead.
/// </para>
/// </remarks>
protected virtual double InitialLifetimeOffset => 10000;

View File

@ -10,14 +10,6 @@ namespace osu.Game.Rulesets.Objects
{
public static class SliderEventGenerator
{
[Obsolete("Use the overload with cancellation support instead.")] // can be removed 20201115
// ReSharper disable once RedundantOverload.Global
public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount,
double? legacyLastTickOffset)
{
return Generate(startTime, spanDuration, velocity, tickDistance, totalDistance, spanCount, legacyLastTickOffset, default);
}
// ReSharper disable once MethodOverloadWithOptionalParameter
public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount,
double? legacyLastTickOffset, CancellationToken cancellationToken = default)

View File

@ -81,10 +81,18 @@ namespace osu.Game.Rulesets
value |= LegacyMods.HardRock;
break;
case ModPerfect _:
value |= LegacyMods.Perfect;
break;
case ModSuddenDeath _:
value |= LegacyMods.SuddenDeath;
break;
case ModNightcore _:
value |= LegacyMods.Nightcore;
break;
case ModDoubleTime _:
value |= LegacyMods.DoubleTime;
break;
@ -100,6 +108,14 @@ namespace osu.Game.Rulesets
case ModFlashlight _:
value |= LegacyMods.Flashlight;
break;
case ModCinema _:
value |= LegacyMods.Cinema;
break;
case ModAutoplay _:
value |= LegacyMods.Autoplay;
break;
}
}

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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.UI
{
Debug.Assert(!drawableMap.ContainsKey(entry));
var drawable = pooledObjectProvider.GetPooledDrawableRepresentation(entry.HitObject);
var drawable = pooledObjectProvider?.GetPooledDrawableRepresentation(entry.HitObject);
if (drawable == null)
throw new InvalidOperationException($"A drawable representation could not be retrieved for hitobject type: {entry.HitObject.GetType().ReadableName()}.");

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@ -218,9 +218,6 @@ namespace osu.Game.Rulesets.UI
#region Pooling support
[Resolved(CanBeNull = true)]
private IPooledHitObjectProvider parentPooledObjectProvider { get; set; }
private readonly Dictionary<Type, IDrawablePool> pools = new Dictionary<Type, IDrawablePool>();
/// <summary>
@ -320,10 +317,7 @@ namespace osu.Game.Rulesets.UI
}
}
if (pool == null)
return parentPooledObjectProvider?.GetPooledDrawableRepresentation(hitObject);
return (DrawableHitObject)pool.Get(d =>
return (DrawableHitObject)pool?.Get(d =>
{
var dho = (DrawableHitObject)d;

View File

@ -118,8 +118,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() =>
new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both };
protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both };
/// <summary>
/// Creates a <see cref="Components.SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
@ -338,12 +337,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <returns>Whether a selection was performed.</returns>
private bool beginClickSelection(MouseButtonEvent e)
{
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
// Iterate from the top of the input stack (blueprints closest to the front of the screen first).
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren.Reverse())
{
if (!blueprint.IsHovered) continue;
if (SelectionHandler.HandleSelectionRequested(blueprint, e))
return clickSelectionBegan = true;
return clickSelectionBegan = SelectionHandler.HandleSelectionRequested(blueprint, e);
}
return false;
@ -457,6 +456,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (movementBlueprint == null)
return false;
if (snapProvider == null)
return true;
Debug.Assert(movementBlueprintOriginalPosition != null);
HitObject draggedObject = movementBlueprint.HitObject;

View File

@ -0,0 +1,77 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// A container for <see cref="SelectionBlueprint"/> ordered by their <see cref="HitObject"/> start times.
/// </summary>
public sealed class HitObjectOrderedSelectionContainer : Container<SelectionBlueprint>
{
public override void Add(SelectionBlueprint drawable)
{
base.Add(drawable);
bindStartTime(drawable);
}
public override bool Remove(SelectionBlueprint drawable)
{
if (!base.Remove(drawable))
return false;
unbindStartTime(drawable);
return true;
}
public override void Clear(bool disposeChildren)
{
base.Clear(disposeChildren);
unbindAllStartTimes();
}
private readonly Dictionary<SelectionBlueprint, IBindable> startTimeMap = new Dictionary<SelectionBlueprint, IBindable>();
private void bindStartTime(SelectionBlueprint blueprint)
{
var bindable = blueprint.HitObject.StartTimeBindable.GetBoundCopy();
bindable.BindValueChanged(_ =>
{
if (LoadState >= LoadState.Ready)
SortInternal();
});
startTimeMap[blueprint] = bindable;
}
private void unbindStartTime(SelectionBlueprint blueprint)
{
startTimeMap[blueprint].UnbindAll();
startTimeMap.Remove(blueprint);
}
private void unbindAllStartTimes()
{
foreach (var kvp in startTimeMap)
kvp.Value.UnbindAll();
startTimeMap.Clear();
}
protected override int Compare(Drawable x, Drawable y)
{
var xObj = (SelectionBlueprint)x;
var yObj = (SelectionBlueprint)y;
// Put earlier blueprints towards the end of the list, so they handle input first
int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
return i == 0 ? CompareReverseChildID(x, y) : i;
}
}
}

View File

@ -110,7 +110,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
protected virtual void OnOperationBegan()
{
ChangeHandler.BeginChange();
ChangeHandler?.BeginChange();
}
/// <summary>
@ -118,7 +118,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
protected virtual void OnOperationEnded()
{
ChangeHandler.EndChange();
ChangeHandler?.EndChange();
}
#region User Input Handling

View File

@ -96,7 +96,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (lastDragEvent != null)
OnDrag(lastDragEvent);
if (Composer != null)
if (Composer != null && timeline != null)
{
Composer.Playfield.PastLifetimeExtension = timeline.VisibleRange / 2;
Composer.Playfield.FutureLifetimeExtension = timeline.VisibleRange / 2;
@ -201,7 +201,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public TimelineSelectionBlueprintContainer()
{
AddInternal(new TimelinePart<SelectionBlueprint>(Content = new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
AddInternal(new TimelinePart<SelectionBlueprint>(Content = new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
}
}
}

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@ -32,6 +32,7 @@ namespace osu.Game.Screens.Edit.Compose
composer = ruleset?.CreateHitObjectComposer();
// make the composer available to the timeline and other components in this screen.
if (composer != null)
dependencies.CacheAs(composer);
return dependencies;

View File

@ -128,7 +128,7 @@ namespace osu.Game.Screens.Edit.Timing
controlPointGroups.BindCollectionChanged((sender, args) =>
{
table.ControlGroups = controlPointGroups;
changeHandler.SaveState();
changeHandler?.SaveState();
}, true);
}

View File

@ -59,6 +59,9 @@ namespace osu.Game.Screens.Multi.Lounge.Components
{
scheduledFilterUpdate?.Cancel();
if (filter == null)
return;
filter.Value = new FilterCriteria
{
SearchString = Search.Current.Value ?? string.Empty,

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
@ -35,7 +36,8 @@ using osuTK;
namespace osu.Game.Screens.Play
{
public class Spectator : OsuScreen
[Cached(typeof(IPreviewTrackOwner))]
public class Spectator : OsuScreen, IPreviewTrackOwner
{
private readonly User targetUser;
@ -62,6 +64,9 @@ namespace osu.Game.Screens.Play
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
private Score score;
private readonly object scoreLock = new object();
@ -275,6 +280,7 @@ namespace osu.Game.Screens.Play
{
watchButton.Enabled.Value = false;
beatmapPanelContainer.Clear();
previewTrackManager.StopAnyPlaying(this);
}
private void attemptStart()
@ -326,7 +332,6 @@ namespace osu.Game.Screens.Play
{
if (state?.BeatmapID == null)
{
beatmapPanelContainer.Clear();
onlineBeatmap = null;
return;
}
@ -359,6 +364,12 @@ namespace osu.Game.Screens.Play
beatmaps.Download(onlineBeatmap);
}
public override bool OnExiting(IScreen next)
{
previewTrackManager.StopAnyPlaying(this);
return base.OnExiting(next);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

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