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Add ability to hide breaks from timeline
This was another IRL request from a mapper / team member. The rationale here is that it can be very annoying to map with break time enabled if you have a large gap in the beatmap you are trying to fill with hitobjects, as you are placing objects on top of a very gray area.
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@ -207,6 +207,7 @@ namespace osu.Game.Configuration
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SetDefault<UserStatus?>(OsuSetting.UserOnlineStatus, null);
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SetDefault(OsuSetting.EditorTimelineShowTimingChanges, true);
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SetDefault(OsuSetting.EditorTimelineShowBreaks, true);
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SetDefault(OsuSetting.EditorTimelineShowTicks, true);
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SetDefault(OsuSetting.EditorContractSidebars, false);
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@ -439,6 +440,7 @@ namespace osu.Game.Configuration
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AlwaysShowHoldForMenuButton,
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EditorContractSidebars,
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EditorScaleOrigin,
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EditorRotationOrigin
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EditorRotationOrigin,
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EditorTimelineShowBreaks,
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}
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}
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@ -139,6 +139,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString TimelineShowTimingChanges => new TranslatableString(getKey(@"timeline_show_timing_changes"), @"Show timing changes");
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/// <summary>
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/// "Show breaks"
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/// </summary>
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public static LocalisableString TimelineShowBreaks => new TranslatableString(getKey(@"timeline_show_breaks"), @"Show breaks");
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/// <summary>
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/// "Show ticks"
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/// </summary>
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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Configuration;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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@ -27,6 +28,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private readonly BindableList<BreakPeriod> breaks = new BindableList<BreakPeriod>();
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private readonly BindableBool showBreaks = new BindableBool(true);
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager configManager)
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{
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configManager.BindWith(OsuSetting.EditorTimelineShowBreaks, showBreaks);
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showBreaks.BindValueChanged(_ => breakCache.Invalidate());
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}
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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@ -67,6 +77,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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Clear();
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if (!showBreaks.Value)
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return;
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for (int i = 0; i < breaks.Count; i++)
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{
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var breakPeriod = breaks[i];
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@ -214,6 +214,7 @@ namespace osu.Game.Screens.Edit
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private Bindable<bool> editorAutoSeekOnPlacement;
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private Bindable<bool> editorLimitedDistanceSnap;
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private Bindable<bool> editorTimelineShowTimingChanges;
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private Bindable<bool> editorTimelineShowBreaks;
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private Bindable<bool> editorTimelineShowTicks;
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private Bindable<bool> editorContractSidebars;
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@ -323,6 +324,7 @@ namespace osu.Game.Screens.Edit
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editorAutoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
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editorLimitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
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editorTimelineShowTimingChanges = config.GetBindable<bool>(OsuSetting.EditorTimelineShowTimingChanges);
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editorTimelineShowBreaks = config.GetBindable<bool>(OsuSetting.EditorTimelineShowBreaks);
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editorTimelineShowTicks = config.GetBindable<bool>(OsuSetting.EditorTimelineShowTicks);
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editorContractSidebars = config.GetBindable<bool>(OsuSetting.EditorContractSidebars);
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@ -390,6 +392,10 @@ namespace osu.Game.Screens.Edit
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{
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State = { BindTarget = editorTimelineShowTicks }
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},
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new ToggleMenuItem(EditorStrings.TimelineShowBreaks)
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{
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State = { BindTarget = editorTimelineShowBreaks }
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},
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]
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},
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new BackgroundDimMenuItem(editorBackgroundDim),
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