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Merge branch 'master' into overlay-headers-update-three
This commit is contained in:
commit
9d5d61a64d
@ -22,26 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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|||||||
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly Container hitTargetLine;
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private readonly Drawable hitTarget;
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private readonly Drawable hitTargetBar;
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public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
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public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
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{
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{
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InternalChildren = new[]
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InternalChildren = new[]
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{
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{
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hitTargetBar = new Box
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hitTarget = new DefaultHitTarget
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = NotePiece.NOTE_HEIGHT,
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Alpha = 0.6f,
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Colour = Color4.Black
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},
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hitTargetLine = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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},
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hitObjectContainer
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hitObjectContainer
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};
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};
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@ -55,17 +44,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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{
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{
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Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
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hitTarget.Anchor = hitTarget.Origin = anchor;
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hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
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}, true);
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}, true);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateColours();
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}
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private Color4 accentColour;
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private Color4 accentColour;
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public Color4 AccentColour
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public Color4 AccentColour
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@ -78,21 +60,86 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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accentColour = value;
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accentColour = value;
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updateColours();
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if (hitTarget is IHasAccentColour colouredHitTarget)
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colouredHitTarget.AccentColour = accentColour;
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}
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}
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}
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}
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private void updateColours()
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private class DefaultHitTarget : CompositeDrawable, IHasAccentColour
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{
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{
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if (!IsLoaded)
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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return;
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hitTargetLine.EdgeEffect = new EdgeEffectParameters
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private readonly Container hitTargetLine;
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private readonly Drawable hitTargetBar;
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public DefaultHitTarget()
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{
|
{
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Type = EdgeEffectType.Glow,
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InternalChildren = new[]
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Radius = 5,
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{
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Colour = accentColour.Opacity(0.5f),
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hitTargetBar = new Box
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};
|
{
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|
RelativeSizeAxes = Axes.X,
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|
Height = NotePiece.NOTE_HEIGHT,
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|
Alpha = 0.6f,
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|
Colour = Color4.Black
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|
},
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|
hitTargetLine = new Container
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|
{
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|
RelativeSizeAxes = Axes.X,
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|
Height = hit_target_bar_height,
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|
Masking = true,
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|
Child = new Box { RelativeSizeAxes = Axes.Both }
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|
},
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|
};
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|
}
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|
[BackgroundDependencyLoader]
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|
private void load(IScrollingInfo scrollingInfo)
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|
{
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|
direction.BindTo(scrollingInfo.Direction);
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|
direction.BindValueChanged(dir =>
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|
{
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|
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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|
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|
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
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|
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
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|
}, true);
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|
}
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|
|
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|
protected override void LoadComplete()
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|
{
|
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|
base.LoadComplete();
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|
updateColours();
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|
}
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|
|
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|
private Color4 accentColour;
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|
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|
public Color4 AccentColour
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|
{
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|
get => accentColour;
|
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|
set
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|
{
|
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|
if (accentColour == value)
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|
return;
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|
|
||||||
|
accentColour = value;
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|
|
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|
updateColours();
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|
}
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|
}
|
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|
|
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|
private void updateColours()
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|
{
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|
if (!IsLoaded)
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|
return;
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|
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|
hitTargetLine.EdgeEffect = new EdgeEffectParameters
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|
{
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|
Type = EdgeEffectType.Glow,
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|
Radius = 5,
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|
Colour = accentColour.Opacity(0.5f),
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|
};
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|
}
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}
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}
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}
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}
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}
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}
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@ -3,12 +3,14 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -28,12 +30,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(IReadOnlyList<Mod>))]
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[Cached(typeof(IReadOnlyList<Mod>))]
|
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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private const int spawn_interval = 5000;
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private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
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private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
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private readonly TestPlayfield[] playfields = new TestPlayfield[4];
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private readonly TestPlayfield[] playfields = new TestPlayfield[4];
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private ScheduledDelegate hitObjectSpawnDelegate;
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|
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public TestSceneScrollingHitObjects()
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[SetUp]
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||||||
|
public void Setup() => Schedule(() =>
|
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{
|
{
|
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Add(new GridContainer
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Child = new GridContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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Content = new[]
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@ -43,48 +49,66 @@ namespace osu.Game.Tests.Visual.Gameplay
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scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
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scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = playfields[0] = new TestPlayfield()
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Child = playfields[0] = new TestPlayfield(),
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|
TimeRange = spawn_interval
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},
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},
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scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Up)
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scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Down)
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||||||
{
|
{
|
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = playfields[1] = new TestPlayfield()
|
Child = playfields[1] = new TestPlayfield(),
|
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|
TimeRange = spawn_interval
|
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},
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},
|
||||||
},
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},
|
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new Drawable[]
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new Drawable[]
|
||||||
{
|
{
|
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scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Up)
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scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Left)
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||||||
{
|
{
|
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RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Child = playfields[2] = new TestPlayfield()
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Child = playfields[2] = new TestPlayfield(),
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|
TimeRange = spawn_interval
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},
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},
|
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scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Up)
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scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Right)
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{
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{
|
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RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
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Child = playfields[3] = new TestPlayfield()
|
Child = playfields[3] = new TestPlayfield(),
|
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|
TimeRange = spawn_interval
|
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}
|
}
|
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}
|
}
|
||||||
}
|
}
|
||||||
});
|
};
|
||||||
|
|
||||||
|
setUpHitObjects();
|
||||||
|
});
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|
|
||||||
|
private void setUpHitObjects()
|
||||||
|
{
|
||||||
|
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
|
||||||
|
|
||||||
|
for (int i = 0; i <= spawn_interval; i += 1000)
|
||||||
|
addHitObject(Time.Current + i);
|
||||||
|
|
||||||
|
hitObjectSpawnDelegate?.Cancel();
|
||||||
|
hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + spawn_interval), 1000, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestScrollAlgorithms()
|
||||||
|
{
|
||||||
AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
|
AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
|
||||||
AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
|
AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
|
||||||
AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
|
AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
|
||||||
|
|
||||||
AddSliderStep("Time range", 100, 10000, 5000, v => scrollContainers.ForEach(c => c.TimeRange = v));
|
AddSliderStep("Time range", 100, 10000, spawn_interval, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v));
|
||||||
AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
|
AddStep("Add control point", () => addControlPoint(Time.Current + spawn_interval));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
[Test]
|
||||||
|
public void TestScrollLifetime()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
AddStep("Set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
|
||||||
|
// scroll container time range must be less than the rate of spawning hitobjects
|
||||||
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
|
// otherwise the hitobjects will spawn already partly visible on screen and look wrong
|
||||||
|
AddStep("Set time range", () => scrollContainers.ForEach(c => c.TimeRange = spawn_interval / 2.0));
|
||||||
for (int i = 0; i <= 5000; i += 1000)
|
|
||||||
addHitObject(Time.Current + i);
|
|
||||||
|
|
||||||
Scheduler.AddDelayed(() => addHitObject(Time.Current + 5000), 1000, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addHitObject(double time)
|
private void addHitObject(double time)
|
||||||
@ -207,7 +231,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
public TestDrawableHitObject(double time)
|
public TestDrawableHitObject(double time)
|
||||||
: base(new HitObject { StartTime = time })
|
: base(new HitObject { StartTime = time })
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Custom;
|
||||||
|
OriginPosition = new Vector2(75 / 4.0f);
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
AddInternal(new Box { Size = new Vector2(75) });
|
AddInternal(new Box { Size = new Vector2(75) });
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -9,21 +10,25 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.Drawables;
|
using osu.Game.Beatmaps.Drawables;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Direct
|
namespace osu.Game.Overlays.Direct
|
||||||
{
|
{
|
||||||
public abstract class DirectPanel : Container
|
public abstract class DirectPanel : OsuClickableContainer, IHasContextMenu
|
||||||
{
|
{
|
||||||
public readonly BeatmapSetInfo SetInfo;
|
public readonly BeatmapSetInfo SetInfo;
|
||||||
|
|
||||||
@ -32,8 +37,6 @@ namespace osu.Game.Overlays.Direct
|
|||||||
|
|
||||||
private Container content;
|
private Container content;
|
||||||
|
|
||||||
private BeatmapSetOverlay beatmapSetOverlay;
|
|
||||||
|
|
||||||
public PreviewTrack Preview => PlayButton.Preview;
|
public PreviewTrack Preview => PlayButton.Preview;
|
||||||
public Bindable<bool> PreviewPlaying => PlayButton?.Playing;
|
public Bindable<bool> PreviewPlaying => PlayButton?.Playing;
|
||||||
|
|
||||||
@ -44,6 +47,8 @@ namespace osu.Game.Overlays.Direct
|
|||||||
|
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
protected Action ViewBeatmap;
|
||||||
|
|
||||||
protected DirectPanel(BeatmapSetInfo setInfo)
|
protected DirectPanel(BeatmapSetInfo setInfo)
|
||||||
{
|
{
|
||||||
Debug.Assert(setInfo.OnlineBeatmapSetID != null);
|
Debug.Assert(setInfo.OnlineBeatmapSetID != null);
|
||||||
@ -70,8 +75,6 @@ namespace osu.Game.Overlays.Direct
|
|||||||
[BackgroundDependencyLoader(permitNulls: true)]
|
[BackgroundDependencyLoader(permitNulls: true)]
|
||||||
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
|
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
|
||||||
{
|
{
|
||||||
this.beatmapSetOverlay = beatmapSetOverlay;
|
|
||||||
|
|
||||||
AddInternal(content = new Container
|
AddInternal(content = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -88,6 +91,12 @@ namespace osu.Game.Overlays.Direct
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Action = ViewBeatmap = () =>
|
||||||
|
{
|
||||||
|
Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
|
||||||
|
beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
@ -120,13 +129,6 @@ namespace osu.Game.Overlays.Direct
|
|||||||
base.OnHoverLost(e);
|
base.OnHoverLost(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
|
||||||
{
|
|
||||||
Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
|
|
||||||
beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
@ -203,5 +205,10 @@ namespace osu.Game.Overlays.Direct
|
|||||||
Value = value;
|
Value = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public MenuItem[] ContextMenuItems => new MenuItem[]
|
||||||
|
{
|
||||||
|
new OsuMenuItem("View Beatmap", MenuItemType.Highlighted, ViewBeatmap),
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics.Backgrounds;
|
using osu.Game.Graphics.Backgrounds;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Cursor;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.SearchableList
|
namespace osu.Game.Overlays.SearchableList
|
||||||
{
|
{
|
||||||
@ -61,21 +62,20 @@ namespace osu.Game.Overlays.SearchableList
|
|||||||
scrollContainer = new Container
|
scrollContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new[]
|
Child = new OsuContextMenuContainer
|
||||||
{
|
{
|
||||||
new OsuScrollContainer
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
Child = new OsuScrollContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
ScrollbarVisible = false,
|
ScrollbarVisible = false,
|
||||||
Children = new[]
|
Child = ScrollFlow = new FillFlowContainer
|
||||||
{
|
{
|
||||||
ScrollFlow = new FillFlowContainer
|
RelativeSizeAxes = Axes.X,
|
||||||
{
|
AutoSizeAxes = Axes.Y,
|
||||||
RelativeSizeAxes = Axes.X,
|
Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
|
||||||
AutoSizeAxes = Axes.Y,
|
Direction = FillDirection.Vertical,
|
||||||
Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
|
|
||||||
private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
|
private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
|
hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
|
||||||
|
|
||||||
foreach (var obj in hitObject.NestedHitObjects)
|
foreach (var obj in hitObject.NestedHitObjects)
|
||||||
computeLifetimeStartRecursive(obj);
|
computeLifetimeStartRecursive(obj);
|
||||||
@ -108,6 +108,35 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
|
|
||||||
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
|
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
|
||||||
|
|
||||||
|
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
float originAdjustment = 0.0f;
|
||||||
|
|
||||||
|
// calculate the dimension of the part of the hitobject that should already be visible
|
||||||
|
// when the hitobject origin first appears inside the scrolling container
|
||||||
|
switch (direction.Value)
|
||||||
|
{
|
||||||
|
case ScrollingDirection.Up:
|
||||||
|
originAdjustment = hitObject.OriginPosition.Y;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ScrollingDirection.Down:
|
||||||
|
originAdjustment = hitObject.DrawHeight - hitObject.OriginPosition.Y;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ScrollingDirection.Left:
|
||||||
|
originAdjustment = hitObject.OriginPosition.X;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ScrollingDirection.Right:
|
||||||
|
originAdjustment = hitObject.DrawWidth - hitObject.OriginPosition.X;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
var adjustedStartTime = scrollingInfo.Algorithm.TimeAt(-originAdjustment, hitObject.HitObject.StartTime, timeRange.Value, scrollLength);
|
||||||
|
return scrollingInfo.Algorithm.GetDisplayStartTime(adjustedStartTime, timeRange.Value);
|
||||||
|
}
|
||||||
|
|
||||||
// Cant use AddOnce() since the delegate is re-constructed every invocation
|
// Cant use AddOnce() since the delegate is re-constructed every invocation
|
||||||
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
|
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user