mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 09:02:55 +08:00
Merge branch 'master' into overlay-headers-update-three
This commit is contained in:
commit
9d5d61a64d
@ -22,26 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly Container hitTargetLine;
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private readonly Drawable hitTargetBar;
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private readonly Drawable hitTarget;
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public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
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{
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InternalChildren = new[]
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{
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hitTargetBar = new Box
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hitTarget = new DefaultHitTarget
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{
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RelativeSizeAxes = Axes.X,
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Height = NotePiece.NOTE_HEIGHT,
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Alpha = 0.6f,
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Colour = Color4.Black
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},
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hitTargetLine = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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hitObjectContainer
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};
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@ -55,17 +44,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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{
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Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
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hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
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hitTarget.Anchor = hitTarget.Origin = anchor;
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}, true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateColours();
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}
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private Color4 accentColour;
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public Color4 AccentColour
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@ -78,21 +60,86 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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accentColour = value;
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updateColours();
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if (hitTarget is IHasAccentColour colouredHitTarget)
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colouredHitTarget.AccentColour = accentColour;
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}
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}
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private void updateColours()
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private class DefaultHitTarget : CompositeDrawable, IHasAccentColour
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{
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if (!IsLoaded)
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return;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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hitTargetLine.EdgeEffect = new EdgeEffectParameters
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private readonly Container hitTargetLine;
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private readonly Drawable hitTargetBar;
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public DefaultHitTarget()
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = accentColour.Opacity(0.5f),
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};
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InternalChildren = new[]
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{
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hitTargetBar = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = NotePiece.NOTE_HEIGHT,
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Alpha = 0.6f,
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Colour = Color4.Black
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},
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hitTargetLine = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Masking = true,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(dir =>
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{
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Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
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hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
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}, true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateColours();
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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updateColours();
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}
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}
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private void updateColours()
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{
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if (!IsLoaded)
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return;
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hitTargetLine.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = accentColour.Opacity(0.5f),
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};
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}
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}
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}
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}
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@ -3,12 +3,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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@ -28,12 +30,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(IReadOnlyList<Mod>))]
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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private const int spawn_interval = 5000;
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private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
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private readonly TestPlayfield[] playfields = new TestPlayfield[4];
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private ScheduledDelegate hitObjectSpawnDelegate;
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public TestSceneScrollingHitObjects()
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Add(new GridContainer
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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@ -43,48 +49,66 @@ namespace osu.Game.Tests.Visual.Gameplay
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scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[0] = new TestPlayfield()
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Child = playfields[0] = new TestPlayfield(),
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TimeRange = spawn_interval
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},
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scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Up)
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scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[1] = new TestPlayfield()
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Child = playfields[1] = new TestPlayfield(),
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TimeRange = spawn_interval
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},
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},
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new Drawable[]
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{
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scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Up)
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scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Left)
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[2] = new TestPlayfield()
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Child = playfields[2] = new TestPlayfield(),
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TimeRange = spawn_interval
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},
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scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Up)
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scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Right)
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[3] = new TestPlayfield()
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Child = playfields[3] = new TestPlayfield(),
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TimeRange = spawn_interval
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}
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}
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}
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});
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};
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setUpHitObjects();
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});
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private void setUpHitObjects()
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{
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scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
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for (int i = 0; i <= spawn_interval; i += 1000)
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addHitObject(Time.Current + i);
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hitObjectSpawnDelegate?.Cancel();
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hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + spawn_interval), 1000, true);
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}
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[Test]
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public void TestScrollAlgorithms()
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{
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AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
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AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
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AddSliderStep("Time range", 100, 10000, 5000, v => scrollContainers.ForEach(c => c.TimeRange = v));
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AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
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AddSliderStep("Time range", 100, 10000, spawn_interval, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v));
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AddStep("Add control point", () => addControlPoint(Time.Current + spawn_interval));
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}
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protected override void LoadComplete()
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[Test]
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public void TestScrollLifetime()
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{
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base.LoadComplete();
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scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
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for (int i = 0; i <= 5000; i += 1000)
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addHitObject(Time.Current + i);
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Scheduler.AddDelayed(() => addHitObject(Time.Current + 5000), 1000, true);
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AddStep("Set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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// scroll container time range must be less than the rate of spawning hitobjects
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// otherwise the hitobjects will spawn already partly visible on screen and look wrong
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AddStep("Set time range", () => scrollContainers.ForEach(c => c.TimeRange = spawn_interval / 2.0));
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}
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private void addHitObject(double time)
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@ -207,7 +231,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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public TestDrawableHitObject(double time)
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: base(new HitObject { StartTime = time })
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Custom;
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OriginPosition = new Vector2(75 / 4.0f);
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AutoSizeAxes = Axes.Both;
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AddInternal(new Box { Size = new Vector2(75) });
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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@ -9,21 +10,25 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Direct
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{
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public abstract class DirectPanel : Container
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public abstract class DirectPanel : OsuClickableContainer, IHasContextMenu
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{
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public readonly BeatmapSetInfo SetInfo;
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@ -32,8 +37,6 @@ namespace osu.Game.Overlays.Direct
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private Container content;
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private BeatmapSetOverlay beatmapSetOverlay;
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public PreviewTrack Preview => PlayButton.Preview;
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public Bindable<bool> PreviewPlaying => PlayButton?.Playing;
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@ -44,6 +47,8 @@ namespace osu.Game.Overlays.Direct
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protected override Container<Drawable> Content => content;
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protected Action ViewBeatmap;
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protected DirectPanel(BeatmapSetInfo setInfo)
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{
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Debug.Assert(setInfo.OnlineBeatmapSetID != null);
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@ -70,8 +75,6 @@ namespace osu.Game.Overlays.Direct
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
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{
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this.beatmapSetOverlay = beatmapSetOverlay;
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AddInternal(content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -88,6 +91,12 @@ namespace osu.Game.Overlays.Direct
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},
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}
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});
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Action = ViewBeatmap = () =>
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{
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Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
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beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
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};
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}
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protected override void Update()
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@ -120,13 +129,6 @@ namespace osu.Game.Overlays.Direct
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base.OnHoverLost(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
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beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
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return true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -203,5 +205,10 @@ namespace osu.Game.Overlays.Direct
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Value = value;
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}
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}
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public MenuItem[] ContextMenuItems => new MenuItem[]
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{
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new OsuMenuItem("View Beatmap", MenuItemType.Highlighted, ViewBeatmap),
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};
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}
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}
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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namespace osu.Game.Overlays.SearchableList
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{
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@ -61,21 +62,20 @@ namespace osu.Game.Overlays.SearchableList
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scrollContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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Child = new OsuContextMenuContainer
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{
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new OsuScrollContainer
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Children = new[]
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Child = ScrollFlow = new FillFlowContainer
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{
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ScrollFlow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
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Direction = FillDirection.Vertical,
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},
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
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Direction = FillDirection.Vertical,
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},
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},
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},
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|
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
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{
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hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
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hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
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foreach (var obj in hitObject.NestedHitObjects)
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computeLifetimeStartRecursive(obj);
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@ -108,6 +108,35 @@ namespace osu.Game.Rulesets.UI.Scrolling
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private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
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private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
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{
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float originAdjustment = 0.0f;
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// calculate the dimension of the part of the hitobject that should already be visible
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// when the hitobject origin first appears inside the scrolling container
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switch (direction.Value)
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{
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case ScrollingDirection.Up:
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originAdjustment = hitObject.OriginPosition.Y;
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break;
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case ScrollingDirection.Down:
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originAdjustment = hitObject.DrawHeight - hitObject.OriginPosition.Y;
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break;
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case ScrollingDirection.Left:
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originAdjustment = hitObject.OriginPosition.X;
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break;
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case ScrollingDirection.Right:
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originAdjustment = hitObject.DrawWidth - hitObject.OriginPosition.X;
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break;
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}
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var adjustedStartTime = scrollingInfo.Algorithm.TimeAt(-originAdjustment, hitObject.HitObject.StartTime, timeRange.Value, scrollLength);
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return scrollingInfo.Algorithm.GetDisplayStartTime(adjustedStartTime, timeRange.Value);
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}
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// Cant use AddOnce() since the delegate is re-constructed every invocation
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private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
|
||||
{
|
||||
|
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