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Fix some maps requiring multiple intro skips that weren't there on stable
Closes https://github.com/ppy/osu/issues/25633. The reason why that particular beatmap did not have a double skip on stable is here:e53980dd76/osu
!/GameModes/Play/Player.cs#L1761-L1770 The particular place of interest is the `leadInTime < 10000` check. If `leadInTime < 10000`, then `leadIn == leadInTime`, and it turns out that `AudioEngine.Time` will always be more than or equal to `leadIn`, because it's also the gameplay start time:e53980dd76/osu
!/GameModes/Play/Player.cs#L2765 This essentially means that if the `leadInTime` is less than 10000, that particular check is just dead. So a double skip can only occur if the gameplay starts at time -10000 or earlier due to the storyboard.
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@ -124,7 +124,7 @@ namespace osu.Game.Screens.Play
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double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME;
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double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME;
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if (GameplayClock.CurrentTime < 0 && skipTarget > 6000)
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if (StartTime < -10000 && GameplayClock.CurrentTime < 0 && skipTarget > 6000)
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// double skip exception for storyboards with very long intros
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// double skip exception for storyboards with very long intros
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skipTarget = 0;
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skipTarget = 0;
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