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Fix osu! shaking instead of missing for early hits
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osu.Game.Rulesets.Osu.Tests/TestSceneEarlyMissJudgement.cs
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70
osu.Game.Rulesets.Osu.Tests/TestSceneEarlyMissJudgement.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Tests.Visual;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneEarlyMissJudgement : ModTestScene
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{
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public TestSceneEarlyMissJudgement()
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: base(new OsuRuleset())
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{
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}
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[Test]
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public void TestHitCircleEarly() => CreateModTest(new ModTestData
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{
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Autoplay = false,
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Mod = new TestAutoMod(),
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Beatmap = new Beatmap
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{
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HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
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},
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PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < 0 && Player.Results[0].Type == HitResult.Miss
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});
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private class TestAutoMod : OsuModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
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Replay = new MissingAutoGenerator(beatmap).Generate()
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};
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}
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private class MissingAutoGenerator : OsuAutoGeneratorBase
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{
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public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
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public MissingAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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public override Replay Generate()
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{
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AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500)));
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AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
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AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
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AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 450, Beatmap.HitObjects[0].StackedPosition));
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AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 350, Beatmap.HitObjects[0].StackedPosition, OsuAction.LeftButton));
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AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 325, Beatmap.HitObjects[0].StackedPosition));
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return Replay;
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}
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}
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}
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}
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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new DifficultyRange(HitResult.Great, 80, 50, 20),
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new DifficultyRange(HitResult.Great, 80, 50, 20),
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new DifficultyRange(HitResult.Good, 140, 100, 60),
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new DifficultyRange(HitResult.Good, 140, 100, 60),
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new DifficultyRange(HitResult.Meh, 200, 150, 100),
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new DifficultyRange(HitResult.Meh, 200, 150, 100),
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new DifficultyRange(HitResult.Miss, 200, 200, 200),
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new DifficultyRange(HitResult.Miss, 400, 400, 400),
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};
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};
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public override bool IsHitResultAllowed(HitResult result)
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public override bool IsHitResultAllowed(HitResult result)
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