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Fix combo index being wrong
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@ -54,9 +54,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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public virtual bool NewCombo { get; set; }
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public int IndexInCurrentCombo { get; set; }
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public virtual int IndexInCurrentCombo { get; set; }
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public int ComboIndex { get; set; }
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public virtual int ComboIndex { get; set; }
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public bool LastInCombo { get; set; }
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@ -26,6 +26,28 @@ namespace osu.Game.Rulesets.Osu.Objects
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public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
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public override Vector2 EndPosition => Position + this.CurvePositionAt(1);
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public override int ComboIndex
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{
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get => base.ComboIndex;
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set
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{
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base.ComboIndex = value;
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foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
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n.ComboIndex = value;
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}
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}
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public override int IndexInCurrentCombo
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{
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get => base.IndexInCurrentCombo;
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set
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{
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base.IndexInCurrentCombo = value;
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foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
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n.IndexInCurrentCombo = value;
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}
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}
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public SliderCurve Curve { get; } = new SliderCurve();
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public List<Vector2> ControlPoints
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@ -147,7 +169,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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var distanceProgress = d / length;
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var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
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var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
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var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL)
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?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
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var sampleList = new List<SampleInfo>();
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if (firstSample != null)
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