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Merge pull request #4658 from peppy/remove-black-box
Remove black box blocking some visual tests from being visible
This commit is contained in:
commit
9d3d1fd10b
@ -3,7 +3,6 @@
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -11,7 +10,6 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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@ -26,13 +24,6 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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private void load(RulesetStore rulesets)
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{
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{
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Add(new Box
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{
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RelativeSizeAxes = Framework.Graphics.Axes.Both,
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Colour = Color4.Black,
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Depth = int.MaxValue
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});
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foreach (var r in rulesets.AvailableRulesets)
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foreach (var r in rulesets.AvailableRulesets)
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{
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{
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Player p = null;
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Player p = null;
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@ -2,16 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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@ -26,17 +22,6 @@ namespace osu.Game.Tests.Visual
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this.ruleset = ruleset;
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this.ruleset = ruleset;
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Depth = int.MaxValue
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});
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}
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[SetUpSteps]
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[SetUpSteps]
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public void SetUpSteps()
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public void SetUpSteps()
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{
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{
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