diff --git a/osu.Game/Skinning/DefaultLegacySkin.cs b/osu.Game/Skinning/DefaultLegacySkin.cs index 7d7d2db7f3..e7d0ed793f 100644 --- a/osu.Game/Skinning/DefaultLegacySkin.cs +++ b/osu.Game/Skinning/DefaultLegacySkin.cs @@ -30,11 +30,10 @@ namespace osu.Game.Skinning public DefaultLegacySkin(SkinInfo skin, IStorageResourceProvider resources) : base( skin, + // In the case of the actual default legacy skin (ie. the fallback one, which a user hasn't applied any modifications to) we want to use the game provided resources. skin.Protected ? new NamespacedResourceStore(resources.Resources, "Skins/Legacy") : null, resources, - // A default legacy skin may still have a skin.ini if it is modified by the user. - // We must specify the stream directly as we are redirecting storage to the osu-resources location for other files. - new RealmBackedResourceStore(skin, resources.Files).GetStream("skin.ini") + "skin.ini" ) { Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);