From 9d0d3bb97afc093fbced9f99307af13600e79197 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 30 May 2025 10:02:40 +0200 Subject: [PATCH] Fix test being sensitive to selected tab on new song select --- osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 046840a691..7aa2ecb06c 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -312,8 +312,8 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("set game volume to max", () => Game.Dependencies.Get().SetValue(FrameworkSetting.VolumeUniversal, 1d)); - AddStep("move to metadata wedge", () => InputManager.MoveMouseTo( - songSelect.ChildrenOfType().Single())); + AddStep("move to details area", () => InputManager.MoveMouseTo( + songSelect.ChildrenOfType().Single())); AddStep("scroll down", () => InputManager.ScrollVerticalBy(-1)); AddAssert("carousel didn't move", getCarouselScrollPosition, () => Is.EqualTo(scrollPosition));