1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-25 15:32:56 +08:00

Added content proxying to drull roll elements

This commit is contained in:
Tim Oliver 2020-04-08 12:12:59 +08:00
parent c6d996030a
commit 9d0d2ef68a

View File

@ -241,6 +241,7 @@ namespace osu.Game.Rulesets.Taiko.UI
drawableHit = new DrawableFlyingCentreHit(Time.Current, isStrong); drawableHit = new DrawableFlyingCentreHit(Time.Current, isStrong);
drumRollHitContainer.Add(drawableHit); drumRollHitContainer.Add(drawableHit);
topLevelHitContainer.Add(drawableHit.CreateProxiedContent());
} }
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)