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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

Improve implementation of TestSpectatorClient

There was a lot of weirdness here, such as storing the playing users,
clearing the playing users from test scenes (!!), and storing the users
being wathed.
This was all a thing because the previous implementation overrode the
base method implementations, which is no longer a thing.
This commit is contained in:
smoogipoo 2021-05-20 17:41:46 +09:00
parent 750a5c3ea9
commit 9d07749959
5 changed files with 46 additions and 34 deletions

View File

@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorClient.EndPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
private void finish() => AddStep("end play", () => testSpectatorClient.EndPlay(streamingUser.Id));
private void checkPaused(bool state) =>
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);

View File

@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (var (userId, clock) in clocks)
{
spectatorClient.EndPlay(userId, 0);
spectatorClient.EndPlay(userId);
clock.CurrentTime = 0;
}
});

View File

@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("finish previous gameplay", () =>
{
foreach (var id in playingUserIds)
spectatorClient.EndPlay(id, importedBeatmapId);
spectatorClient.EndPlay(id);
playingUserIds.Clear();
});
}
@ -258,11 +258,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
private void finish(int userId, int? beatmapId = null)
private void finish(int userId)
{
AddStep("end play", () =>
{
spectatorClient.EndPlay(userId, beatmapId ?? importedBeatmapId);
spectatorClient.EndPlay(userId);
playingUserIds.Remove(userId);
nextFrame.Remove(userId);
});

View File

@ -19,6 +19,8 @@ namespace osu.Game.Tests.Visual.Online
{
public class TestSceneCurrentlyPlayingDisplay : OsuTestScene
{
private readonly User streamingUser = new User { Id = 2, Username = "Test user" };
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient testSpectatorClient = new TestSpectatorClient();
@ -55,15 +57,15 @@ namespace osu.Game.Tests.Visual.Online
};
});
AddStep("Reset players", () => testSpectatorClient.PlayingUsers.Clear());
AddStep("Reset players", () => testSpectatorClient.EndPlay(streamingUser.Id));
}
[Test]
public void TestBasicDisplay()
{
AddStep("Add playing user", () => testSpectatorClient.PlayingUsers.Add(2));
AddStep("Add playing user", () => testSpectatorClient.StartPlay(streamingUser.Id, 0));
AddUntilStep("Panel loaded", () => currentlyPlaying.ChildrenOfType<UserGridPanel>()?.FirstOrDefault()?.User.Id == 2);
AddStep("Remove playing user", () => testSpectatorClient.PlayingUsers.Remove(2));
AddStep("Remove playing user", () => testSpectatorClient.EndPlay(streamingUser.Id));
AddUntilStep("Panel no longer present", () => !currentlyPlaying.ChildrenOfType<UserGridPanel>().Any());
}

View File

@ -3,8 +3,9 @@
#nullable enable
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -20,33 +21,44 @@ namespace osu.Game.Tests.Visual.Spectator
{
public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
private readonly ConcurrentDictionary<int, byte> watchingUsers = new ConcurrentDictionary<int, byte>();
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
[Resolved]
private IAPIProvider api { get; set; } = null!;
/// <summary>
/// Starts play for an arbitrary user.
/// </summary>
/// <param name="userId">The user to start play for.</param>
/// <param name="beatmapId">The playing beatmap id.</param>
public void StartPlay(int userId, int beatmapId)
{
userBeatmapDictionary[userId] = beatmapId;
sendState(userId, beatmapId);
sendPlayingState(userId);
}
public void EndPlay(int userId, int beatmapId)
/// <summary>
/// Ends play for an arbitrary user.
/// </summary>
/// <param name="userId">The user to end play for.</param>
public void EndPlay(int userId)
{
if (!PlayingUsers.Contains(userId))
return;
((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
{
BeatmapID = beatmapId,
BeatmapID = userBeatmapDictionary[userId],
RulesetID = 0,
});
userBeatmapDictionary.Remove(userId);
userSentStateDictionary.Remove(userId);
}
/// <summary>
/// Sends frames for an arbitrary user.
/// </summary>
/// <param name="userId">The user to send frames for.</param>
/// <param name="index">The frame index.</param>
/// <param name="count">The number of frames to send.</param>
public void SendFrames(int userId, int index, int count)
{
var frames = new List<LegacyReplayFrame>();
@ -60,12 +72,16 @@ namespace osu.Game.Tests.Visual.Spectator
var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
((ISpectatorClient)this).UserSentFrames(userId, bundle);
if (!userSentStateDictionary[userId])
sendState(userId, userBeatmapDictionary[userId]);
}
protected override Task BeginPlayingInternal(SpectatorState state) => ((ISpectatorClient)this).UserBeganPlaying(api.LocalUser.Value.Id, state);
protected override Task BeginPlayingInternal(SpectatorState state)
{
// Track the local user's playing beatmap ID.
Debug.Assert(state.BeatmapID != null);
userBeatmapDictionary[api.LocalUser.Value.Id] = state.BeatmapID.Value;
return ((ISpectatorClient)this).UserBeganPlaying(api.LocalUser.Value.Id, state);
}
protected override Task SendFramesInternal(FrameDataBundle data) => ((ISpectatorClient)this).UserSentFrames(api.LocalUser.Value.Id, data);
@ -74,27 +90,21 @@ namespace osu.Game.Tests.Visual.Spectator
protected override Task WatchUserInternal(int userId)
{
// When newly watching a user, the server sends the playing state immediately.
if (watchingUsers.TryAdd(userId, 0) && PlayingUsers.Contains(userId))
sendState(userId, userBeatmapDictionary[userId]);
if (PlayingUsers.Contains(userId))
sendPlayingState(userId);
return Task.CompletedTask;
}
protected override Task StopWatchingUserInternal(int userId)
{
watchingUsers.TryRemove(userId, out _);
return Task.CompletedTask;
}
protected override Task StopWatchingUserInternal(int userId) => Task.CompletedTask;
private void sendState(int userId, int beatmapId)
private void sendPlayingState(int userId)
{
((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
{
BeatmapID = beatmapId,
BeatmapID = userBeatmapDictionary[userId],
RulesetID = 0,
});
userSentStateDictionary[userId] = true;
}
}
}