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Add regression test for type changes
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@ -105,6 +105,25 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertControlPointType(2, PathType.PerfectCurve);
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assertControlPointType(2, PathType.PerfectCurve);
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}
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}
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[Test]
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public void TestDragControlPointPathAfterChangingType()
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{
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AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type.Value = PathType.Bezier);
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AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10))));
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AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type.Value = PathType.PerfectCurve);
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moveMouseToControlPoint(4);
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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assertControlPointType(3, PathType.PerfectCurve);
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addMovementStep(new Vector2(350, 0.01f));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(4, new Vector2(350, 0.01f));
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assertControlPointType(3, PathType.Bezier);
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}
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private void addMovementStep(Vector2 relativePosition)
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private void addMovementStep(Vector2 relativePosition)
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{
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{
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AddStep($"move mouse to {relativePosition}", () =>
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AddStep($"move mouse to {relativePosition}", () =>
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