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Makes AppVeyour happy.
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parent
444f4a0611
commit
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@ -325,7 +325,7 @@ namespace osu.Game.Screens.Play
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protected FailOverlay FailOverlay { get; private set; }
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protected FailOverlay FailOverlay { get; private set; }
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private void Fail()
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private void fail()
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{
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{
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GameplayClockContainer.Stop();
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GameplayClockContainer.Stop();
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HasFailed = true;
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HasFailed = true;
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@ -345,7 +345,7 @@ namespace osu.Game.Screens.Play
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}
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}
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else
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else
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{
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{
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Fail();
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fail();
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return true;
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return true;
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}
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}
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}
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}
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@ -356,7 +356,7 @@ namespace osu.Game.Screens.Play
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// In such cases we want the fail state to precede a user triggered pause.
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// In such cases we want the fail state to precede a user triggered pause.
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if (PauseOverlay.State == Visibility.Visible)
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if (PauseOverlay.State == Visibility.Visible)
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PauseOverlay.Hide();
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PauseOverlay.Hide();
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Fail();
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fail();
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return true;
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return true;
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}
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}
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