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Makes AppVeyour happy.

This commit is contained in:
RORIdev 2019-04-03 17:28:48 -03:00
parent 444f4a0611
commit 9cfe17cbf1

View File

@ -325,7 +325,7 @@ namespace osu.Game.Screens.Play
protected FailOverlay FailOverlay { get; private set; } protected FailOverlay FailOverlay { get; private set; }
private void Fail() private void fail()
{ {
GameplayClockContainer.Stop(); GameplayClockContainer.Stop();
HasFailed = true; HasFailed = true;
@ -345,7 +345,7 @@ namespace osu.Game.Screens.Play
} }
else else
{ {
Fail(); fail();
return true; return true;
} }
} }
@ -356,7 +356,7 @@ namespace osu.Game.Screens.Play
// In such cases we want the fail state to precede a user triggered pause. // In such cases we want the fail state to precede a user triggered pause.
if (PauseOverlay.State == Visibility.Visible) if (PauseOverlay.State == Visibility.Visible)
PauseOverlay.Hide(); PauseOverlay.Hide();
Fail(); fail();
return true; return true;
} }