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Merge pull request #85 from Tom94/make_osu_logo_circular
Make osu logo circular
This commit is contained in:
commit
9cfafceb34
@ -1 +1 @@
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Subproject commit 3629521379bea5d79cd41e35ad6c6dfe21b4f9e7
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Subproject commit cb420e7f7f4ef9cdda8ae8336d997946384d3732
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework;
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using osu.Framework;
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using OpenTK;
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namespace osu.Game.GameModes.Menu
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namespace osu.Game.GameModes.Menu
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{
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{
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@ -16,7 +17,7 @@ namespace osu.Game.GameModes.Menu
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/// </summary>
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/// </summary>
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public partial class OsuLogo : AutoSizeContainer
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public partial class OsuLogo : AutoSizeContainer
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{
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{
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private Sprite logo;
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private SpriteCircular logo;
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private Container logoBounceContainer;
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private Container logoBounceContainer;
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private MenuVisualisation vis;
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private MenuVisualisation vis;
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@ -37,6 +38,11 @@ namespace osu.Game.GameModes.Menu
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}
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}
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}
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}
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public override bool Contains(Vector2 screenSpacePos)
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{
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return logo.Contains(screenSpacePos);
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}
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public bool Interactive = true;
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public bool Interactive = true;
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public OsuLogo()
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public OsuLogo()
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@ -50,7 +56,7 @@ namespace osu.Game.GameModes.Menu
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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logo = new Sprite()
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logo = new SpriteCircular()
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre
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