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Simplify conditionals to one XOR operations with comments
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@ -79,7 +79,8 @@ namespace osu.Game.Storyboards.Drawables
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{
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{
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var origin = base.Origin;
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var origin = base.Origin;
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if ((FlipH || VectorScale.X < 0) && !(FlipH && VectorScale.X < 0))
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// Either flip horizontally or negative X scale, but not both.
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if (FlipH ^ (VectorScale.X < 0))
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{
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{
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if (origin.HasFlagFast(Anchor.x0))
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if (origin.HasFlagFast(Anchor.x0))
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origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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@ -87,7 +88,8 @@ namespace osu.Game.Storyboards.Drawables
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origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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}
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}
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if ((FlipV || VectorScale.Y < 0) && !(FlipV && VectorScale.Y < 0))
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// Either flip vertically or negative Y scale, but not both.
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if (FlipV ^ (VectorScale.Y < 0))
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{
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{
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if (origin.HasFlagFast(Anchor.y0))
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if (origin.HasFlagFast(Anchor.y0))
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origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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