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Merge pull request #2858 from ekrctb/use-new-input-manager
Update osu!-side code in line with input handling changes
This commit is contained in:
commit
9cec769191
@ -73,7 +73,7 @@ namespace osu.Desktop
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}
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public StableStorage()
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: base(string.Empty)
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: base(string.Empty, null)
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{
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}
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}
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@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Replays
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}
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}
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public override List<InputState> GetPendingStates()
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public override List<IInput> GetPendingInputs()
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{
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if (!Position.HasValue) return new List<InputState>();
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if (!Position.HasValue) return new List<IInput>();
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var actions = new List<CatchAction>();
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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else if (Position.Value < CurrentFrame.Position)
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actions.Add(CatchAction.MoveLeft);
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return new List<InputState>
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return new List<IInput>
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{
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new CatchReplayState
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{
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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using OpenTK.Graphics;
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@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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base.UpdateAfterChildren();
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var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
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var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
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if (state?.CatcherX != null)
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MovableCatcher.X = state.CatcherX.Value;
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@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Mania.Replays
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protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
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public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
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}
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}
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@ -30,13 +30,16 @@ namespace osu.Game.Rulesets.Osu.Replays
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}
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}
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public override List<InputState> GetPendingStates()
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public override List<IInput> GetPendingInputs()
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{
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return new List<InputState>
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return new List<IInput>
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{
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new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
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},
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new ReplayState<OsuAction>
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{
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Mouse = new ReplayMouseState(GamefieldToScreenSpace(Position ?? Vector2.Zero)),
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PressedActions = CurrentFrame.Actions
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}
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};
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@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
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protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
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public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
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}
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}
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@ -32,16 +32,14 @@ namespace osu.Game.Input.Handlers
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public override int Priority => 0;
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public class ReplayState<T> : InputState
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public class ReplayState<T> : IInput
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where T : struct
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{
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public List<T> PressedActions;
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public override InputState Clone()
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public void Apply(InputState state, IInputStateChangeHandler handler)
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{
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var clone = (ReplayState<T>)base.Clone();
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clone.PressedActions = new List<T>(PressedActions);
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return clone;
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handler.HandleCustomInput(state, this);
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}
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}
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}
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Replays
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return true;
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}
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public override List<InputState> GetPendingStates() => new List<InputState>();
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public override List<IInput> GetPendingInputs() => new List<IInput>();
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public bool AtLastFrame => currentFrameIndex == Frames.Count - 1;
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public bool AtFirstFrame => currentFrameIndex == 0;
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@ -119,7 +119,8 @@ namespace osu.Game.Rulesets.Replays
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{
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public ReplayKeyboardState(List<Key> keys)
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{
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Keys = keys;
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foreach (var key in keys)
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Keys.Add(key);
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}
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}
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}
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@ -15,6 +15,7 @@ using osu.Game.Input.Bindings;
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using osu.Game.Input.Handlers;
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using osu.Game.Screens.Play;
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using OpenTK.Input;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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namespace osu.Game.Rulesets.UI
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{
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@ -29,6 +30,18 @@ namespace osu.Game.Rulesets.UI
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}
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}
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protected override InputState CreateInitialState()
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{
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var state = base.CreateInitialState();
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return new RulesetInputManagerInputState<T>
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{
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Mouse = state.Mouse,
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Keyboard = state.Keyboard,
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Joystick = state.Joystick,
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LastReplayState = null
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};
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}
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protected readonly KeyBindingContainer<T> KeyBindingContainer;
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protected override Container<Drawable> Content => KeyBindingContainer;
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@ -42,13 +55,18 @@ namespace osu.Game.Rulesets.UI
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private List<T> lastPressedActions = new List<T>();
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protected override void HandleNewState(InputState state)
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public override void HandleCustomInput(InputState state, IInput input)
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{
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base.HandleNewState(state);
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if (!(input is ReplayState<T> replayState))
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{
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base.HandleCustomInput(state, input);
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return;
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}
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var replayState = state as ReplayInputHandler.ReplayState<T>;
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if (replayState == null) return;
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if (state is RulesetInputManagerInputState<T> inputState)
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{
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inputState.LastReplayState = replayState;
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}
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// Here we handle states specifically coming from a replay source.
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// These have extra action information rather than keyboard keys or mouse buttons.
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@ -80,7 +98,7 @@ namespace osu.Game.Rulesets.UI
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if (replayInputHandler != null) RemoveHandler(replayInputHandler);
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replayInputHandler = value;
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UseParentState = replayInputHandler == null;
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UseParentInput = replayInputHandler == null;
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if (replayInputHandler != null)
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AddHandler(replayInputHandler);
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@ -123,7 +141,7 @@ namespace osu.Game.Rulesets.UI
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protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
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private bool isAttached => replayInputHandler != null && !UseParentState;
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private bool isAttached => replayInputHandler != null && !UseParentInput;
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private const int max_catch_up_updates_per_frame = 50;
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@ -267,4 +285,10 @@ namespace osu.Game.Rulesets.UI
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{
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void Attach(KeyCounterCollection keyCounter);
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}
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public class RulesetInputManagerInputState<T> : InputState
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where T : struct
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{
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public ReplayState<T> LastReplayState;
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -182,14 +183,14 @@ namespace osu.Game.Screens.Play.HUD
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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if (!pendingAnimation && state.Mouse.Buttons.Count == 1)
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if (!pendingAnimation && state.Mouse.Buttons.Count() == 1)
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BeginConfirm();
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return true;
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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if (state.Mouse.Buttons.Count == 0)
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if (!state.Mouse.Buttons.Any())
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AbortConfirm();
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return true;
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Tests.Platform
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{
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public class TestStorage : DesktopStorage
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{
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public TestStorage(string baseName) : base(baseName)
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public TestStorage(string baseName) : base(baseName, null)
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{
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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protected void ReturnUserInput()
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{
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AddStep("Return user input", () => InputManager.UseParentState = true);
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AddStep("Return user input", () => InputManager.UseParentInput = true);
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}
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}
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}
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@ -18,7 +18,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.0" />
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<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
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<PackageReference Include="ppy.osu.Framework" Version="2018.619.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2018.622.0" />
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<PackageReference Include="SharpCompress" Version="0.18.1" />
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<PackageReference Include="NUnit" Version="3.10.1" />
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<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
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