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Remove unused delegate, use model name in notifications, add more xmldoc
- Applies a `class` constraint to the generic type in `IModelManager` - Add xmldoc
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@ -55,8 +55,6 @@ namespace osu.Game.Beatmaps
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private readonly BeatmapStore beatmaps;
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private readonly BeatmapStore beatmaps;
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private readonly IAPIProvider api;
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private readonly AudioManager audioManager;
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private readonly AudioManager audioManager;
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private readonly GameHost host;
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private readonly GameHost host;
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@ -68,7 +66,6 @@ namespace osu.Game.Beatmaps
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: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
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: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
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{
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{
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this.rulesets = rulesets;
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this.rulesets = rulesets;
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this.api = api;
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this.audioManager = audioManager;
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this.audioManager = audioManager;
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this.host = host;
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this.host = host;
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@ -35,8 +35,6 @@ namespace osu.Game.Database
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where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
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where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
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where TFileModel : INamedFileInfo, new()
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where TFileModel : INamedFileInfo, new()
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{
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{
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public delegate void ItemAddedDelegate(TModel model, bool existing);
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/// <summary>
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/// <summary>
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/// Set an endpoint for notifications to be posted to.
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/// Set an endpoint for notifications to be posted to.
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/// </summary>
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/// </summary>
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using Humanizer;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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@ -112,8 +113,7 @@ namespace osu.Game.Database
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if (error is OperationCanceledException) return;
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if (error is OperationCanceledException) return;
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notification.State = ProgressNotificationState.Cancelled;
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notification.State = ProgressNotificationState.Cancelled;
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// TODO: maybe implement a Name for every model that we can use in this message?
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Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
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Logger.Error(error, "Download failed!");
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currentDownloads.Remove(request);
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currentDownloads.Remove(request);
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};
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};
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@ -6,6 +6,10 @@ using System;
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namespace osu.Game.Database
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namespace osu.Game.Database
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{
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{
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/// <summary>
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/// Represents a <see cref="IModelManager{TModel}"/> that can download new models from an external source.
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/// </summary>
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/// <typeparam name="TModel">The model type.</typeparam>
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public interface IModelDownloader<TModel> : IModelManager<TModel>
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public interface IModelDownloader<TModel> : IModelManager<TModel>
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where TModel : class
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where TModel : class
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{
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{
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@ -23,7 +27,7 @@ namespace osu.Game.Database
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/// <summary>
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/// <summary>
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/// Downloads a <see cref="TModel"/>.
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/// Downloads a <see cref="TModel"/>.
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/// This will post notifications tracking progress.
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/// This may post notifications tracking progress.
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/// </summary>
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/// </summary>
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/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
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/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
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/// <returns>Whether downloading can happen.</returns>
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/// <returns>Whether downloading can happen.</returns>
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@ -31,7 +35,7 @@ namespace osu.Game.Database
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/// <summary>
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/// <summary>
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/// Downloads a <see cref="TModel"/> with optional parameters for the download request.
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/// Downloads a <see cref="TModel"/> with optional parameters for the download request.
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/// This will post notifications tracking progress.
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/// This may post notifications tracking progress.
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/// </summary>
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/// </summary>
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/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
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/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
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/// <param name="extra">Optional parameters to be used for creating the download request.</param>
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/// <param name="extra">Optional parameters to be used for creating the download request.</param>
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@ -5,7 +5,12 @@ using System;
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namespace osu.Game.Database
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namespace osu.Game.Database
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{
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{
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/// <summary>
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/// Represents a model manager that publishes events when <see cref="TModel"/>s are added or removed.
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/// </summary>
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/// <typeparam name="TModel">The model type.</typeparam>
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public interface IModelManager<TModel>
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public interface IModelManager<TModel>
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where TModel : class
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{
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{
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event Action<TModel, bool> ItemAdded;
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event Action<TModel, bool> ItemAdded;
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