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Add a second parallax layer to break overlay arrows

This commit is contained in:
Dean Herbert 2018-08-22 17:41:13 +09:00
parent cd3e9b7d54
commit 9cbead55d6

View File

@ -31,23 +31,30 @@ namespace osu.Game.Screens.Play.Break
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
leftGlowIcon = new GlowIcon new ParallaxContainer
{ {
Anchor = Anchor.Centre, ParallaxAmount = -0.01f,
Origin = Anchor.CentreRight, Children = new Drawable[]
X = -glow_icon_offscreen_offset, {
Icon = Graphics.FontAwesome.fa_chevron_right, leftGlowIcon = new GlowIcon
BlurSigma = new Vector2(glow_icon_blur_sigma), {
Size = new Vector2(glow_icon_size), Anchor = Anchor.Centre,
}, Origin = Anchor.CentreRight,
rightGlowIcon = new GlowIcon X = -glow_icon_offscreen_offset,
{ Icon = Graphics.FontAwesome.fa_chevron_right,
Anchor = Anchor.Centre, BlurSigma = new Vector2(glow_icon_blur_sigma),
Origin = Anchor.CentreLeft, Size = new Vector2(glow_icon_size),
X = glow_icon_offscreen_offset, },
Icon = Graphics.FontAwesome.fa_chevron_left, rightGlowIcon = new GlowIcon
BlurSigma = new Vector2(glow_icon_blur_sigma), {
Size = new Vector2(glow_icon_size), Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
X = glow_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_left,
BlurSigma = new Vector2(glow_icon_blur_sigma),
Size = new Vector2(glow_icon_size),
},
}
}, },
new ParallaxContainer new ParallaxContainer
{ {