1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-28 13:07:18 +08:00

Merge pull request #165 from Tom94/options-improvements

Options improvements
This commit is contained in:
Dean Herbert 2016-11-14 16:04:15 +09:00 committed by GitHub
commit 9cb9f3eb08

View File

@ -22,6 +22,7 @@ using osu.Game.Overlays.Options.General;
using osu.Game.Overlays.Options.Graphics; using osu.Game.Overlays.Options.Graphics;
using osu.Game.Overlays.Options.Input; using osu.Game.Overlays.Options.Input;
using osu.Game.Overlays.Options.Online; using osu.Game.Overlays.Options.Online;
using System;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -67,8 +68,7 @@ namespace osu.Game.Overlays
}, },
scrollContainer = new ScrollContainer scrollContainer = new ScrollContainer
{ {
ScrollbarOverlapsContent = false, ScrollDraggerVisible = false,
ScrollDraggerAnchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = width, Width = width,
Margin = new MarginPadding { Left = sidebar_width }, Margin = new MarginPadding { Left = sidebar_width },
@ -114,8 +114,7 @@ namespace osu.Game.Overlays
{ {
Selected = sections[0] == section, Selected = sections[0] == section,
Section = section, Section = section,
Action = () => scrollContainer.ScrollTo( Action = () => scrollContainer.ScrollIntoView(section),
scrollContainer.GetChildYInContent(section) - scrollContainer.DrawSize.Y / 2),
} }
).ToArray() ).ToArray()
} }
@ -131,24 +130,32 @@ namespace osu.Game.Overlays
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
if (scrollContainer.Current != lastKnownScroll)
float currentScroll = scrollContainer.Current;
if (currentScroll != lastKnownScroll)
{ {
for (int i = sections.Length - 1; i >= 0; i--) lastKnownScroll = currentScroll;
OptionsSection bestCandidate = null;
float bestDistance = float.MaxValue;
foreach (OptionsSection section in sections)
{ {
var section = sections[i]; float distance = Math.Abs(scrollContainer.GetChildYInContent(section) - currentScroll);
float y = scrollContainer.GetChildYInContent(section) - scrollContainer.Current; if (distance < bestDistance)
if (y <= scrollContainer.DrawSize.Y / 2 + 25)
{ {
var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected); bestDistance = distance;
var next = sidebarButtons.SingleOrDefault(sb => sb.Section == section); bestCandidate = section;
if (next != null)
{
previous.Selected = false;
next.Selected = true;
}
break;
} }
} }
var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected);
var next = sidebarButtons.SingleOrDefault(sb => sb.Section == bestCandidate);
if (next != null)
{
previous.Selected = false;
next.Selected = true;
}
} }
} }