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Merge pull request #165 from Tom94/options-improvements
Options improvements
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commit
9cb9f3eb08
@ -22,6 +22,7 @@ using osu.Game.Overlays.Options.General;
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using osu.Game.Overlays.Options.Graphics;
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using osu.Game.Overlays.Options.Input;
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using osu.Game.Overlays.Options.Online;
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using System;
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namespace osu.Game.Overlays
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{
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@ -67,8 +68,7 @@ namespace osu.Game.Overlays
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},
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scrollContainer = new ScrollContainer
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{
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ScrollbarOverlapsContent = false,
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ScrollDraggerAnchor = Anchor.TopLeft,
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ScrollDraggerVisible = false,
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RelativeSizeAxes = Axes.Y,
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Width = width,
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Margin = new MarginPadding { Left = sidebar_width },
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@ -114,8 +114,7 @@ namespace osu.Game.Overlays
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{
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Selected = sections[0] == section,
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Section = section,
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Action = () => scrollContainer.ScrollTo(
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scrollContainer.GetChildYInContent(section) - scrollContainer.DrawSize.Y / 2),
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Action = () => scrollContainer.ScrollIntoView(section),
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}
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).ToArray()
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}
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@ -131,24 +130,32 @@ namespace osu.Game.Overlays
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protected override void Update()
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{
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base.Update();
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if (scrollContainer.Current != lastKnownScroll)
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float currentScroll = scrollContainer.Current;
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if (currentScroll != lastKnownScroll)
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{
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for (int i = sections.Length - 1; i >= 0; i--)
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lastKnownScroll = currentScroll;
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OptionsSection bestCandidate = null;
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float bestDistance = float.MaxValue;
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foreach (OptionsSection section in sections)
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{
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var section = sections[i];
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float y = scrollContainer.GetChildYInContent(section) - scrollContainer.Current;
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if (y <= scrollContainer.DrawSize.Y / 2 + 25)
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float distance = Math.Abs(scrollContainer.GetChildYInContent(section) - currentScroll);
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if (distance < bestDistance)
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{
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var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected);
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var next = sidebarButtons.SingleOrDefault(sb => sb.Section == section);
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if (next != null)
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{
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previous.Selected = false;
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next.Selected = true;
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}
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break;
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bestDistance = distance;
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bestCandidate = section;
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}
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}
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var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected);
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var next = sidebarButtons.SingleOrDefault(sb => sb.Section == bestCandidate);
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if (next != null)
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{
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previous.Selected = false;
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next.Selected = true;
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}
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}
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}
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