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mirror of https://github.com/ppy/osu.git synced 2024-12-14 05:32:54 +08:00

Add "Argon" total score counter

This commit is contained in:
Salman Ahmed 2023-10-23 01:58:41 +03:00
parent 8ed660d863
commit 9ca672d689
2 changed files with 125 additions and 0 deletions

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@ -17,6 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(ScoreProcessor))] [Cached(typeof(ScoreProcessor))]
private ScoreProcessor scoreProcessor = TestGameplayState.Create(new OsuRuleset()).ScoreProcessor; private ScoreProcessor scoreProcessor = TestGameplayState.Create(new OsuRuleset()).ScoreProcessor;
protected override Drawable CreateArgonImplementation() => new ArgonScoreCounter();
protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter(); protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter();
protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter(); protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter();

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@ -0,0 +1,124 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Text;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonScoreCounter : GameplayScoreCounter, ISerialisableDrawable
{
[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
public BindableFloat WireframeOpactiy { get; } = new BindableFloat(0.4f)
{
Precision = 0.01f,
MinValue = 0,
MaxValue = 1,
};
public bool UsesFixedAnchor { get; set; }
protected override IHasText CreateText() => new ArgonScoreTextComponent
{
WireframeOpactiy = { BindTarget = WireframeOpactiy },
};
private partial class ArgonScoreTextComponent : CompositeDrawable, IHasText
{
private readonly ArgonScoreSpriteText wireframesPart;
private readonly ArgonScoreSpriteText textPart;
public IBindable<float> WireframeOpactiy { get; } = new BindableFloat();
public LocalisableString Text
{
get => textPart.Text;
set
{
wireframesPart.Text = value;
textPart.Text = value;
}
}
public ArgonScoreTextComponent()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new[]
{
wireframesPart = new ArgonScoreSpriteText(@"wireframes"),
textPart = new ArgonScoreSpriteText(),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
WireframeOpactiy.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true);
}
private partial class ArgonScoreSpriteText : OsuSpriteText
{
private readonly string? glyphLookupOverride;
private GlyphStore glyphStore = null!;
protected override char FixedWidthReferenceCharacter => '5';
public ArgonScoreSpriteText(string? glyphLookupOverride = null)
{
this.glyphLookupOverride = glyphLookupOverride;
Shadow = false;
UseFullGlyphHeight = false;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
Font = new FontUsage(@"argon-score", 1, fixedWidth: true);
Spacing = new Vector2(-2, 0);
glyphStore = new GlyphStore(skin, glyphLookupOverride);
}
protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore);
private class GlyphStore : ITexturedGlyphLookupStore
{
private readonly ISkin skin;
private readonly string? glyphLookupOverride;
public GlyphStore(ISkin skin, string? glyphLookupOverride)
{
this.skin = skin;
this.glyphLookupOverride = glyphLookupOverride;
}
public ITexturedCharacterGlyph? Get(string fontName, char character)
{
string lookup = glyphLookupOverride ?? character.ToString();
var texture = skin.GetTexture($"{fontName}-{lookup}");
if (texture == null)
return null;
return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 0.25f);
}
public Task<ITexturedCharacterGlyph?> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
}
}
}
}
}