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Add "Argon" total score counter
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@ -17,6 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(ScoreProcessor))]
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[Cached(typeof(ScoreProcessor))]
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private ScoreProcessor scoreProcessor = TestGameplayState.Create(new OsuRuleset()).ScoreProcessor;
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private ScoreProcessor scoreProcessor = TestGameplayState.Create(new OsuRuleset()).ScoreProcessor;
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protected override Drawable CreateArgonImplementation() => new ArgonScoreCounter();
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protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter();
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protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter();
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protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter();
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protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter();
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124
osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs
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124
osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs
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@ -0,0 +1,124 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Text;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class ArgonScoreCounter : GameplayScoreCounter, ISerialisableDrawable
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{
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[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
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public BindableFloat WireframeOpactiy { get; } = new BindableFloat(0.4f)
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{
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Precision = 0.01f,
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MinValue = 0,
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MaxValue = 1,
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};
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public bool UsesFixedAnchor { get; set; }
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protected override IHasText CreateText() => new ArgonScoreTextComponent
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{
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WireframeOpactiy = { BindTarget = WireframeOpactiy },
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};
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private partial class ArgonScoreTextComponent : CompositeDrawable, IHasText
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{
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private readonly ArgonScoreSpriteText wireframesPart;
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private readonly ArgonScoreSpriteText textPart;
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public IBindable<float> WireframeOpactiy { get; } = new BindableFloat();
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public LocalisableString Text
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{
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get => textPart.Text;
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set
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{
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wireframesPart.Text = value;
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textPart.Text = value;
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}
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}
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public ArgonScoreTextComponent()
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new[]
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{
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wireframesPart = new ArgonScoreSpriteText(@"wireframes"),
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textPart = new ArgonScoreSpriteText(),
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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WireframeOpactiy.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true);
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}
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private partial class ArgonScoreSpriteText : OsuSpriteText
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{
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private readonly string? glyphLookupOverride;
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private GlyphStore glyphStore = null!;
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protected override char FixedWidthReferenceCharacter => '5';
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public ArgonScoreSpriteText(string? glyphLookupOverride = null)
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{
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this.glyphLookupOverride = glyphLookupOverride;
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Shadow = false;
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UseFullGlyphHeight = false;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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Font = new FontUsage(@"argon-score", 1, fixedWidth: true);
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Spacing = new Vector2(-2, 0);
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glyphStore = new GlyphStore(skin, glyphLookupOverride);
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}
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protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore);
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private class GlyphStore : ITexturedGlyphLookupStore
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{
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private readonly ISkin skin;
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private readonly string? glyphLookupOverride;
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public GlyphStore(ISkin skin, string? glyphLookupOverride)
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{
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this.skin = skin;
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this.glyphLookupOverride = glyphLookupOverride;
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}
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public ITexturedCharacterGlyph? Get(string fontName, char character)
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{
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string lookup = glyphLookupOverride ?? character.ToString();
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var texture = skin.GetTexture($"{fontName}-{lookup}");
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if (texture == null)
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return null;
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return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 0.25f);
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}
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public Task<ITexturedCharacterGlyph?> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
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}
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}
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}
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}
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}
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