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Fix Windows platform offsets not being applied (#38025)
- Closes https://github.com/ppy/osu/issues/37959
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committed by
Dean Herbert
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parent
eaa45cebc8
commit
9c66035a74
@@ -99,7 +99,7 @@ namespace osu.Game.Beatmaps
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userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true);
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experimentalAudio = audioManager.UseExperimentalWasapi.GetBoundCopy();
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experimentalAudio.BindValueChanged(_ => updatePlatformOffset());
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experimentalAudio.BindValueChanged(_ => updatePlatformOffset(), true);
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// TODO: this doesn't update when using ChangeSource() to change beatmap.
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beatmapOffsetSubscription = realm.SubscribeToPropertyChanged(
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