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Add convert taiko HitWindows
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@ -11,5 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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internal sealed class ConvertHit : HitObject, IHasCombo
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{
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertTaikoHitWindows();
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}
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}
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@ -11,5 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasCombo
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{
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertTaikoHitWindows();
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}
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}
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@ -13,5 +13,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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public double EndTime { get; set; }
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => new ConvertTaikoHitWindows();
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}
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}
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@ -0,0 +1,28 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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public class ConvertTaikoHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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{ HitResult.Great, (100, 70, 40) },
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{ HitResult.Good, (240, 160, 100) },
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{ HitResult.Meh, (270, 190, 140) },
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{ HitResult.Miss, (400, 400, 400) },
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};
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public override void SetDifficulty(double difficulty)
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{
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Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
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Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
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Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
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Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
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}
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}
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}
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