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Ensure tooltips of RowAttributes are up-to-date
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@ -128,17 +128,17 @@ namespace osu.Game.Screens.Edit.Timing
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switch (controlPoint)
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switch (controlPoint)
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{
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{
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case TimingControlPoint timing:
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case TimingControlPoint timing:
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return new RowAttribute("timing", $"{60000 / timing.BeatLength:n1}bpm {timing.TimeSignature}");
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return new RowAttribute("timing", () => $"{60000 / timing.BeatLength:n1}bpm {timing.TimeSignature}");
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case DifficultyControlPoint difficulty:
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case DifficultyControlPoint difficulty:
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return new RowAttribute("difficulty", $"{difficulty.SpeedMultiplier:n2}x");
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return new RowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x");
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case EffectControlPoint effect:
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case EffectControlPoint effect:
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return new RowAttribute("effect", $"{(effect.KiaiMode ? "Kiai " : "")}{(effect.OmitFirstBarLine ? "NoBarLine " : "")}");
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return new RowAttribute("effect", () => $"{(effect.KiaiMode ? "Kiai " : "")}{(effect.OmitFirstBarLine ? "NoBarLine " : "")}");
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case SampleControlPoint sample:
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case SampleControlPoint sample:
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return new RowAttribute("sample", $"{sample.SampleBank} {sample.SampleVolume}%");
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return new RowAttribute("sample", () => $"{sample.SampleBank} {sample.SampleVolume}%");
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}
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}
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return null;
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return null;
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -14,9 +15,9 @@ namespace osu.Game.Screens.Edit.Timing
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public class RowAttribute : CompositeDrawable, IHasTooltip
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public class RowAttribute : CompositeDrawable, IHasTooltip
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{
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{
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private readonly string header;
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private readonly string header;
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private readonly string content;
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private readonly Func<string> content;
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public RowAttribute(string header, string content)
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public RowAttribute(string header, Func<string> content)
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{
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{
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this.header = header;
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this.header = header;
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this.content = content;
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this.content = content;
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@ -54,6 +55,6 @@ namespace osu.Game.Screens.Edit.Timing
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};
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};
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}
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}
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public string TooltipText => content;
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public string TooltipText => content();
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}
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}
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}
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}
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