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Cleanups + fix CircularContainer usages.
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790997db90
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@ -39,35 +39,27 @@ namespace osu.Game.Modes.Taiko.UI
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new Box
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{
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Name = "Bar Upper",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Y = border_offset,
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Size = new Vector2(3, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
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Alpha = 0.1f
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},
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new CircularContainer
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{
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Name = "Finisher Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(finisher_diameter),
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 2,
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Alpha = 0.1f,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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@ -76,22 +68,18 @@ namespace osu.Game.Modes.Taiko.UI
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new CircularContainer
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{
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Name = "Normal Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(normal_diameter),
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 2,
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Alpha = 0.5f,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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@ -100,14 +88,10 @@ namespace osu.Game.Modes.Taiko.UI
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new Box
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{
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Name = "Bar Lower",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = -border_offset,
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Size = new Vector2(3, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
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Alpha = 0.1f
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},
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};
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@ -29,25 +29,18 @@ namespace osu.Game.Modes.Taiko.UI
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new TaikoHalfDrum(false)
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{
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Name = "Left Half",
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Both,
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Keys = new List<Key>(new[] { Key.F, Key.D })
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},
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new TaikoHalfDrum(true)
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{
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Name = "Right Half",
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Position = new Vector2(-1f, 0),
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Keys = new List<Key>(new[] { Key.J, Key.K })
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}
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};
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@ -81,25 +74,20 @@ namespace osu.Game.Modes.Taiko.UI
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{
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Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both
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},
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outerHit = new Sprite
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{
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Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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BlendingMode = BlendingMode.Additive
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},
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inner = new Sprite
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{
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Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.7f)
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},
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@ -107,12 +95,9 @@ namespace osu.Game.Modes.Taiko.UI
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{
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Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.7f),
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Alpha = 0,
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BlendingMode = BlendingMode.Additive
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}
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};
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@ -40,31 +40,24 @@ namespace osu.Game.Modes.Taiko.UI
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new BufferedContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BlurSigma = new Vector2(10),
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CacheDrawnFrameBuffer = true,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(3),
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BlendingMode = BlendingMode.Additive,
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Children = new[]
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{
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glowText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = "Venera",
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TextSize = 22f,
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}
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@ -74,7 +67,6 @@ namespace osu.Game.Modes.Taiko.UI
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = "Venera",
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TextSize = 22f,
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}
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@ -39,6 +39,7 @@ namespace osu.Game.Modes.Taiko.UI
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BorderThickness = 1;
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Alpha = 0.15f;
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Masking = true;
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Children = new[]
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{
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