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Merge pull request #19006 from peppy/realm-locking-test-safety
Fix intermittent realm migration test failures
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commit
9c1fda6048
@ -66,7 +66,10 @@ namespace osu.Game.Database
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/// </summary>
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private readonly SemaphoreSlim realmRetrievalLock = new SemaphoreSlim(1);
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private readonly ThreadLocal<bool> currentThreadCanCreateRealmInstances = new ThreadLocal<bool>();
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/// <summary>
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/// <c>true</c> when the current thread has already entered the <see cref="realmRetrievalLock"/>.
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/// </summary>
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private readonly ThreadLocal<bool> currentThreadHasRealmRetrievalLock = new ThreadLocal<bool>();
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/// <summary>
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/// Holds a map of functions registered via <see cref="RegisterCustomSubscription"/> and <see cref="RegisterForNotifications{T}"/> and a coinciding action which when triggered,
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@ -584,10 +587,11 @@ namespace osu.Game.Database
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try
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{
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if (!currentThreadCanCreateRealmInstances.Value)
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// Ensure that the thread that currently has the `realmRetrievalLock` can retrieve nested contexts and not deadlock on itself.
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if (!currentThreadHasRealmRetrievalLock.Value)
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{
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realmRetrievalLock.Wait();
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currentThreadCanCreateRealmInstances.Value = true;
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currentThreadHasRealmRetrievalLock.Value = true;
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tookSemaphoreLock = true;
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}
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else
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@ -611,7 +615,7 @@ namespace osu.Game.Database
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if (tookSemaphoreLock)
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{
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realmRetrievalLock.Release();
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currentThreadCanCreateRealmInstances.Value = false;
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currentThreadHasRealmRetrievalLock.Value = false;
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}
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}
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}
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@ -916,16 +920,39 @@ namespace osu.Game.Database
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void restoreOperation()
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{
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// Release of lock needs to happen here rather than on the update thread, as there may be another
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// operation already blocking the update thread waiting for the blocking operation to complete.
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Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
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realmRetrievalLock.Release();
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if (syncContext == null) return;
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ManualResetEventSlim updateRealmReestablished = new ManualResetEventSlim();
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// Post back to the update thread to revive any subscriptions.
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// In the case we are on the update thread, let's also require this to run synchronously.
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// This requirement is mostly due to test coverage, but shouldn't cause any harm.
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if (ThreadSafety.IsUpdateThread)
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syncContext?.Send(_ => ensureUpdateRealm(), null);
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{
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syncContext.Send(_ =>
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{
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ensureUpdateRealm();
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updateRealmReestablished.Set();
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}, null);
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}
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else
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syncContext?.Post(_ => ensureUpdateRealm(), null);
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{
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syncContext.Post(_ =>
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{
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ensureUpdateRealm();
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updateRealmReestablished.Set();
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}, null);
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}
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// Wait for the post to complete to ensure a second `Migrate` operation doesn't start in the mean time.
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// This is important to ensure `ensureUpdateRealm` is run before another blocking migration operation starts.
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if (!updateRealmReestablished.Wait(10000))
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throw new TimeoutException(@"Reestablishing update realm after block took too long");
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}
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}
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