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https://github.com/ppy/osu.git
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Merge pull request #24990 from peppy/argon-better-reverse
Add edge highlight to "argon" slider repeat arrow (and improve all skins' reverse arrow animations)
This commit is contained in:
commit
9c1f5c35d6
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/reversearrow.png
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osu.Game.Rulesets.Osu.Tests/Resources/old-skin/reversearrow.png
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After Width: | Height: | Size: 4.7 KiB |
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public SkinnableDrawable CirclePiece { get; private set; }
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public ReverseArrowPiece Arrow { get; private set; }
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public SkinnableDrawable Arrow { get; private set; }
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private Drawable scaleContainer;
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@ -65,7 +65,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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Arrow = new ReverseArrowPiece(),
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Arrow = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow), _ => new DefaultReverseArrow())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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}
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});
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@ -4,10 +4,12 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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@ -17,12 +19,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public partial class ArgonReverseArrow : CompositeDrawable
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{
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[Resolved]
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private DrawableHitObject drawableObject { get; set; } = null!;
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private Bindable<Color4> accentColour = null!;
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private SpriteIcon icon = null!;
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private Container main = null!;
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private Sprite side = null!;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject hitObject)
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private void load(TextureStore textures)
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -31,24 +38,73 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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InternalChildren = new Drawable[]
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{
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new Circle
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main = new Container
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{
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Size = new Vector2(40, 20),
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Circle
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{
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Size = new Vector2(40, 20),
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Colour = Color4.White,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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icon = new SpriteIcon
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{
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Icon = FontAwesome.Solid.AngleDoubleRight,
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Size = new Vector2(16),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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}
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},
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icon = new SpriteIcon
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side = new Sprite
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{
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Icon = FontAwesome.Solid.AngleDoubleRight,
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Size = new Vector2(16),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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Texture = textures.Get("Gameplay/osu/repeat-edge-piece"),
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Size = new Vector2(ArgonMainCirclePiece.OUTER_GRADIENT_SIZE),
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}
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};
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accentColour = hitObject.AccentColour.GetBoundCopy();
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accentColour = drawableObject.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true);
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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}
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private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
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{
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const float move_distance = -12;
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const double move_out_duration = 35;
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const double move_in_duration = 250;
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const double total = 300;
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switch (state)
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{
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case ArmedState.Idle:
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main.ScaleTo(1.3f, move_out_duration, Easing.Out)
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.Then()
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.ScaleTo(1f, move_in_duration, Easing.Out)
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.Loop(total - (move_in_duration + move_out_duration));
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side
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.MoveToX(move_distance, move_out_duration, Easing.Out)
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.Then()
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.MoveToX(0, move_in_duration, Easing.Out)
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.Loop(total - (move_in_duration + move_out_duration));
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break;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableObject.IsNotNull())
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drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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@ -0,0 +1,69 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public partial class DefaultReverseArrow : CompositeDrawable
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{
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[Resolved]
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private DrawableHitObject drawableObject { get; set; } = null!;
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public DefaultReverseArrow()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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InternalChild = new SpriteIcon
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(0.35f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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}
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private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
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{
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const double move_out_duration = 35;
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const double move_in_duration = 250;
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const double total = 300;
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switch (state)
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{
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case ArmedState.Idle:
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InternalChild.ScaleTo(1.3f, move_out_duration, Easing.Out)
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.Then()
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.ScaleTo(1f, move_in_duration, Easing.Out)
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.Loop(total - (move_in_duration + move_out_duration));
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break;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableObject.IsNotNull())
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drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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@ -1,51 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public partial class ReverseArrowPiece : BeatSyncedContainer
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{
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[Resolved]
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private DrawableHitObject drawableRepeat { get; set; } = null!;
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public ReverseArrowPiece()
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{
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Divisor = 2;
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MinimumBeatLength = 200;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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Child = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(0.35f)
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})
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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if (!drawableRepeat.IsHit)
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Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
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}
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}
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}
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@ -4,6 +4,7 @@
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -16,8 +17,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public partial class LegacyReverseArrow : CompositeDrawable
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{
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[Resolved(canBeNull: true)]
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private DrawableHitObject? drawableHitObject { get; set; }
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[Resolved]
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private DrawableHitObject drawableObject { get; set; } = null!;
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private Drawable proxy = null!;
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@ -27,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private Drawable arrow = null!;
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private bool shouldRotate;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skinSource)
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{
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@ -36,8 +39,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
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InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty());
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InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty()).With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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});
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textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
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}
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protected override void LoadComplete()
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@ -46,17 +58,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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proxy = CreateProxy();
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if (drawableHitObject != null)
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{
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drawableHitObject.HitObjectApplied += onHitObjectApplied;
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onHitObjectApplied(drawableHitObject);
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drawableObject.HitObjectApplied += onHitObjectApplied;
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onHitObjectApplied(drawableObject);
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accentColour = drawableHitObject.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(c =>
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{
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arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
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}, true);
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}
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accentColour = drawableObject.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(c =>
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{
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arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
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}, true);
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}
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private void onHitObjectApplied(DrawableHitObject drawableObject)
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@ -68,11 +77,43 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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.OverlayElementContainer.Add(proxy);
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}
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private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
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{
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const double duration = 300;
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const float rotation = 5.625f;
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switch (state)
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{
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case ArmedState.Idle:
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if (shouldRotate)
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{
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InternalChild.ScaleTo(1.3f)
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.RotateTo(rotation)
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.Then()
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.ScaleTo(1f, duration)
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.RotateTo(-rotation, duration)
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.Loop();
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}
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else
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{
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InternalChild.ScaleTo(1.3f).Then()
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.ScaleTo(1f, duration, Easing.Out)
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.Loop();
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}
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break;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableHitObject != null)
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drawableHitObject.HitObjectApplied -= onHitObjectApplied;
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if (drawableObject.IsNotNull())
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{
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drawableObject.HitObjectApplied -= onHitObjectApplied;
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drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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}
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@ -37,7 +37,7 @@
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</PackageReference>
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<PackageReference Include="Realm" Version="11.5.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2023.922.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2023.928.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1003.0" />
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<PackageReference Include="Sentry" Version="3.39.1" />
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<PackageReference Include="SharpCompress" Version="0.33.0" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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