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Merge remote-tracking branch 'refs/remotes/ppy/master' into songselect-best-user-score
This commit is contained in:
commit
9c13ede5a8
@ -248,7 +248,7 @@ namespace osu.Game
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}
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}
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// Use first beatmap available for current ruleset, else switch ruleset.
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// Use first beatmap available for current ruleset, else switch ruleset.
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var first = databasedSet.Beatmaps.Find(b => b.Ruleset == Ruleset.Value) ?? databasedSet.Beatmaps.First();
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var first = databasedSet.Beatmaps.Find(b => b.Ruleset.Equals(Ruleset.Value)) ?? databasedSet.Beatmaps.First();
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Ruleset.Value = first.Ruleset;
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Ruleset.Value = first.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
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@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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{
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foreach (var tabItem in TabContainer)
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foreach (var tabItem in TabContainer)
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{
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{
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if (tabItem.Value == Current.Value)
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if (tabItem.Value.Equals(Current.Value))
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{
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{
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ModeButtonLine.MoveToX(tabItem.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
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ModeButtonLine.MoveToX(tabItem.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
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break;
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break;
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace osu.Game.Rulesets
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namespace osu.Game.Rulesets
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@ -23,6 +24,21 @@ namespace osu.Game.Rulesets
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public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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public override bool Equals(object obj) => obj is RulesetInfo rulesetInfo && Equals(rulesetInfo);
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[SuppressMessage("ReSharper", "NonReadonlyMemberInGetHashCode")]
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = ID.HasValue ? ID.GetHashCode() : 0;
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hashCode = (hashCode * 397) ^ (InstantiationInfo != null ? InstantiationInfo.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (Name != null ? Name.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ Available.GetHashCode();
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return hashCode;
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}
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}
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public override string ToString() => $"{Name} ({ShortName}) ID: {ID}";
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public override string ToString() => $"{Name} ({ShortName}) ID: {ID}";
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}
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}
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}
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets
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public RulesetStore(IDatabaseContextFactory factory)
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public RulesetStore(IDatabaseContextFactory factory)
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: base(factory)
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: base(factory)
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{
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{
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AddMissingRulesets();
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addMissingRulesets();
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}
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}
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/// <summary>
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/// <summary>
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@ -52,13 +52,13 @@ namespace osu.Game.Rulesets
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/// <summary>
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/// <summary>
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/// All available rulesets.
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/// All available rulesets.
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/// </summary>
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/// </summary>
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public IEnumerable<RulesetInfo> AvailableRulesets;
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public IEnumerable<RulesetInfo> AvailableRulesets { get; private set; }
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private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
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private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
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private const string ruleset_library_prefix = "osu.Game.Rulesets";
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private const string ruleset_library_prefix = "osu.Game.Rulesets";
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protected void AddMissingRulesets()
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private void addMissingRulesets()
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{
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{
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using (var usage = ContextFactory.GetForWrite())
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using (var usage = ContextFactory.GetForWrite())
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{
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{
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@ -329,7 +329,7 @@ namespace osu.Game.Screens.Select
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if (this.IsCurrentScreen() && !Carousel.SelectBeatmap(e.NewValue?.BeatmapInfo, false))
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if (this.IsCurrentScreen() && !Carousel.SelectBeatmap(e.NewValue?.BeatmapInfo, false))
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// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
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// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
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if (e.NewValue?.BeatmapInfo?.Ruleset != null && e.NewValue.BeatmapInfo.Ruleset != decoupledRuleset.Value)
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if (e.NewValue?.BeatmapInfo?.Ruleset != null && !e.NewValue.BeatmapInfo.Ruleset.Equals(decoupledRuleset.Value))
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{
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{
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Ruleset.Value = e.NewValue.BeatmapInfo.Ruleset;
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Ruleset.Value = e.NewValue.BeatmapInfo.Ruleset;
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Carousel.SelectBeatmap(e.NewValue.BeatmapInfo);
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Carousel.SelectBeatmap(e.NewValue.BeatmapInfo);
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