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Merge branch 'master' into unpause-on-selection-change
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commit
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@ -129,6 +129,23 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public List<ScoreInfo> Scores { get; set; }
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[JsonIgnore]
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public DifficultyRating DifficultyRating
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{
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get
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{
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var rating = StarDifficulty;
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if (rating < 2.0) return DifficultyRating.Easy;
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if (rating < 2.7) return DifficultyRating.Normal;
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if (rating < 4.0) return DifficultyRating.Hard;
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if (rating < 5.3) return DifficultyRating.Insane;
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if (rating < 6.5) return DifficultyRating.Expert;
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return DifficultyRating.ExpertPlus;
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}
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}
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public override string ToString() => $"{Metadata} [{Version}]".Trim();
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public bool Equals(BeatmapInfo other)
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15
osu.Game/Beatmaps/DifficultyRating.cs
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15
osu.Game/Beatmaps/DifficultyRating.cs
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@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Beatmaps
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{
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public enum DifficultyRating
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{
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Easy,
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Normal,
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Hard,
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Insane,
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Expert,
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ExpertPlus
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}
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}
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@ -1,85 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public abstract class DifficultyColouredContainer : Container, IHasAccentColour
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{
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public Color4 AccentColour { get; set; }
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private readonly BeatmapInfo beatmap;
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private OsuColour palette;
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protected DifficultyColouredContainer(BeatmapInfo beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour palette)
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{
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if (palette == null)
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throw new ArgumentNullException(nameof(palette));
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this.palette = palette;
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AccentColour = getColour(beatmap);
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}
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private enum DifficultyRating
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{
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Easy,
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Normal,
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Hard,
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Insane,
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Expert,
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ExpertPlus
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}
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private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
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{
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if (beatmap == null)
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throw new ArgumentNullException(nameof(beatmap));
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var rating = beatmap.StarDifficulty;
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if (rating < 2.0) return DifficultyRating.Easy;
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if (rating < 2.7) return DifficultyRating.Normal;
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if (rating < 4.0) return DifficultyRating.Hard;
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if (rating < 5.3) return DifficultyRating.Insane;
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if (rating < 6.5) return DifficultyRating.Expert;
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return DifficultyRating.ExpertPlus;
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}
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private Color4 getColour(BeatmapInfo beatmap)
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{
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switch (getDifficultyRating(beatmap))
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{
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case DifficultyRating.Easy:
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return palette.Green;
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default:
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case DifficultyRating.Normal:
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return palette.Blue;
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case DifficultyRating.Hard:
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return palette.Yellow;
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case DifficultyRating.Insane:
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return palette.Pink;
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case DifficultyRating.Expert:
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return palette.Purple;
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case DifficultyRating.ExpertPlus:
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return palette.Gray0;
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}
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}
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}
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}
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets;
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using osuTK;
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@ -16,23 +17,25 @@ using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class DifficultyIcon : DifficultyColouredContainer
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public class DifficultyIcon : Container
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{
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private readonly BeatmapInfo beatmap;
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private readonly RulesetInfo ruleset;
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public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null)
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: base(beatmap)
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{
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if (beatmap == null)
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throw new ArgumentNullException(nameof(beatmap));
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this.beatmap = beatmap;
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this.ruleset = ruleset ?? beatmap.Ruleset;
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Size = new Vector2(20);
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuColour colours)
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{
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Children = new Drawable[]
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{
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@ -52,7 +55,7 @@ namespace osu.Game.Beatmaps.Drawables
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = AccentColour,
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Colour = colours.ForDifficultyRating(beatmap.DifficultyRating),
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},
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},
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new ConstrainedIconContainer
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@ -30,22 +30,24 @@ namespace osu.Game.Graphics.Cursor
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private readonly OsuSpriteText text;
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private bool instantMovement = true;
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public override string TooltipText
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public override bool SetContent(object content)
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{
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set
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if (!(content is string contentString))
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return false;
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if (contentString == text.Text) return true;
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text.Text = contentString;
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if (IsPresent)
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{
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if (value == text.Text) return;
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text.Text = value;
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if (IsPresent)
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{
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AutoSizeDuration = 250;
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background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
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}
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else
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AutoSizeDuration = 0;
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AutoSizeDuration = 250;
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background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
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}
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else
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AutoSizeDuration = 0;
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return true;
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}
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public OsuTooltip()
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Beatmaps;
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using osuTK.Graphics;
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namespace osu.Game.Graphics
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@ -37,6 +38,31 @@ namespace osu.Game.Graphics
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}
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}
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public Color4 ForDifficultyRating(DifficultyRating difficulty)
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{
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switch (difficulty)
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{
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case DifficultyRating.Easy:
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return Green;
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default:
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case DifficultyRating.Normal:
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return Blue;
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case DifficultyRating.Hard:
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return Yellow;
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case DifficultyRating.Insane:
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return Pink;
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case DifficultyRating.Expert:
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return Purple;
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case DifficultyRating.ExpertPlus:
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return Gray0;
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}
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}
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// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
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public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
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public readonly Color4 PurpleLight = FromHex(@"aa88ff");
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@ -402,31 +402,35 @@ namespace osu.Game.Screens.Select
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}
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}
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private class DifficultyColourBar : DifficultyColouredContainer
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private class DifficultyColourBar : Container
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{
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private readonly BeatmapInfo beatmap;
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public DifficultyColourBar(BeatmapInfo beatmap)
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: base(beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuColour colours)
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{
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const float full_opacity_ratio = 0.7f;
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var difficultyColour = colours.ForDifficultyRating(beatmap.DifficultyRating);
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = AccentColour,
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Colour = difficultyColour,
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Width = full_opacity_ratio,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = AccentColour,
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Colour = difficultyColour,
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Alpha = 0.5f,
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X = full_opacity_ratio,
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Width = 1 - full_opacity_ratio,
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