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Move stablestorage check to path selection screen

Also forced stablepath to be empty during auto detection so it checks other sources to load ipc from
This commit is contained in:
Shivam 2020-05-18 00:47:31 +02:00
parent 59b006f9ac
commit 9bfdfbea43
3 changed files with 11 additions and 9 deletions

View File

@ -231,17 +231,16 @@ namespace osu.Game.Tournament.IPC
}
private string findFromJsonConfig()
{
try
{
Logger.Log("Trying to find stable through the json config");
if (tournamentStorage.Exists(stable_config))
{
using (Stream stream = tournamentStorage.GetStream(stable_config, FileAccess.Read, FileMode.Open))
using (var sr = new StreamReader(stream))
{
stableInfo = JsonConvert.DeserializeObject<StableInfo>(sr.ReadToEnd());
if (!string.IsNullOrEmpty(stableInfo.StablePath.Value))
return stableInfo.StablePath.Value;
}
catch
{
}
return null;

View File

@ -84,7 +84,6 @@ namespace osu.Game.Tournament.Screens
{
stableInfo.StablePath.BindValueChanged(_ =>
{
fileBasedIpc?.LocateStableStorage();
Schedule(reload);
});
sceneManager.SetScreen(new StablePathSelectScreen());

View File

@ -142,6 +142,7 @@ namespace osu.Game.Tournament.Screens
private void changePath(Storage storage)
{
var target = directorySelector.CurrentDirectory.Value.FullName;
Logger.Log($"Changing Stable CE location to {target}");
if (File.Exists(Path.Combine(target, "ipc.txt")))
{
@ -161,6 +162,8 @@ namespace osu.Game.Tournament.Screens
}));
}
var fileBasedIpc = ipc as FileBasedIPC;
fileBasedIpc?.LocateStableStorage();
sceneManager?.SetScreen(typeof(SetupScreen));
}
catch (Exception e)
@ -180,6 +183,7 @@ namespace osu.Game.Tournament.Screens
private void autoDetect()
{
stableInfo.StablePath.Value = string.Empty; // This forces findStablePath() to look elsewhere.
var fileBasedIpc = ipc as FileBasedIPC;
fileBasedIpc?.LocateStableStorage();