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mirror of https://github.com/ppy/osu.git synced 2025-02-22 03:43:01 +08:00

Make toolbar buttons more independent logic-wise.

Also adds visual toggle state for toggleable buttons.
This commit is contained in:
Dean Herbert 2016-12-02 18:43:01 +09:00
parent bc2391578c
commit 9bf36418a0
8 changed files with 156 additions and 28 deletions

View File

@ -47,7 +47,7 @@ namespace osu.Game
string[] args; string[] args;
public OptionsOverlay Options; private OptionsOverlay options;
public OsuGame(string[] args = null) public OsuGame(string[] args = null)
{ {
@ -61,7 +61,7 @@ namespace osu.Game
host.Size = new Vector2(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height)); host.Size = new Vector2(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height));
} }
public void ToggleOptions() => Options.ToggleVisibility(); public void ToggleOptions() => options.ToggleVisibility();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
@ -118,15 +118,17 @@ namespace osu.Game
//overlay elements //overlay elements
(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add); (chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
(Options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add); (options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
(musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add); (musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add);
Dependencies.Cache(options);
Dependencies.Cache(musicController);
(Toolbar = new Toolbar (Toolbar = new Toolbar
{ {
Depth = -2, Depth = -2,
OnHome = delegate { mainMenu?.MakeCurrent(); }, OnHome = delegate { mainMenu?.MakeCurrent(); },
OnSettings = Options.ToggleVisibility,
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; }, OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
OnMusicController = musicController.ToggleVisibility
}).Preload(this, t => }).Preload(this, t =>
{ {
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); }; PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
@ -134,9 +136,9 @@ namespace osu.Game
overlayContent.Add(Toolbar); overlayContent.Add(Toolbar);
}); });
Options.StateChanged += delegate options.StateChanged += delegate
{ {
switch (Options.State) switch (options.State)
{ {
case Visibility.Hidden: case Visibility.Hidden:
intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint); intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
@ -164,7 +166,7 @@ namespace osu.Game
switch (args.Key) switch (args.Key)
{ {
case Key.O: case Key.O:
Options.ToggleVisibility(); options.ToggleVisibility();
return true; return true;
} }
} }

View File

@ -2,7 +2,6 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -22,10 +21,8 @@ namespace osu.Game.Overlays.Toolbar
{ {
private const float height = 50; private const float height = 50;
public Action OnSettings;
public Action OnHome; public Action OnHome;
public Action<PlayMode> OnPlayModeChange; public Action<PlayMode> OnPlayModeChange;
public Action OnMusicController;
private ToolbarModeSelector modeSelector; private ToolbarModeSelector modeSelector;
private Box solidBackground; private Box solidBackground;
@ -87,18 +84,9 @@ namespace osu.Game.Overlays.Toolbar
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
new ToolbarButton new ToolbarSettingsButton(),
new ToolbarHomeButton()
{ {
Icon = FontAwesome.fa_gear,
TooltipMain = "Settings",
TooltipSub = "Change your settings",
Action = () => OnSettings?.Invoke()
},
new ToolbarButton
{
Icon = FontAwesome.fa_home,
TooltipMain = "Home",
TooltipSub = "Return to the main menu",
Action = () => OnHome?.Invoke() Action = () => OnHome?.Invoke()
}, },
modeSelector = new ToolbarModeSelector modeSelector = new ToolbarModeSelector
@ -116,11 +104,7 @@ namespace osu.Game.Overlays.Toolbar
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new [] Children = new []
{ {
new ToolbarButton new ToolbarMusicButton(),
{
Icon = FontAwesome.fa_music,
Action = () => OnMusicController?.Invoke()
},
new ToolbarButton new ToolbarButton
{ {
Icon = FontAwesome.fa_search Icon = FontAwesome.fa_search

View File

@ -133,7 +133,7 @@ namespace osu.Game.Overlays.Toolbar
protected override bool OnClick(InputState state) protected override bool OnClick(InputState state)
{ {
Action?.Invoke(); Action?.Invoke();
HoverBackground.FlashColour(new Color4(255, 255, 255, 180), 800, EasingTypes.OutQuint); HoverBackground.FlashColour(new Color4(255, 255, 255, 100), 500, EasingTypes.OutQuint);
return true; return true;
} }

View File

@ -0,0 +1,19 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Screens.Menu;
namespace osu.Game.Overlays.Toolbar
{
class ToolbarHomeButton : ToolbarButton
{
public ToolbarHomeButton()
{
Icon = FontAwesome.fa_home;
TooltipMain = "Home";
TooltipSub = "Return to the main menu";
}
}
}

View File

@ -0,0 +1,23 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar
{
class ToolbarMusicButton : ToolbarToggleButton
{
public ToolbarMusicButton()
{
Icon = FontAwesome.fa_music;
}
[BackgroundDependencyLoader]
private void load(MusicController music)
{
StateContainer = music;
Action = music.ToggleVisibility;
}
}
}

View File

@ -0,0 +1,25 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar
{
class ToolbarSettingsButton : ToolbarToggleButton
{
public ToolbarSettingsButton()
{
Icon = FontAwesome.fa_gear;
TooltipMain = "Settings";
TooltipSub = "Change your settings";
}
[BackgroundDependencyLoader]
private void load(OptionsOverlay options)
{
StateContainer = options;
Action = options.ToggleVisibility;
}
}
}

View File

@ -0,0 +1,71 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using osu.Game.Online.API;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
class ToolbarToggleButton : ToolbarButton
{
private Box StateBackground;
private OverlayContainer stateContainer;
public OverlayContainer StateContainer
{
get { return stateContainer; }
set
{
stateContainer = value;
stateContainer.StateChanged += stateChanged;
}
}
public ToolbarToggleButton()
{
Add(StateBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(150, 150, 150, 180),
BlendingMode = BlendingMode.Additive,
Depth = 2,
Alpha = 0,
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (stateContainer != null)
stateContainer.StateChanged -= stateChanged;
}
private void stateChanged(OverlayContainer c, Visibility state)
{
switch (state)
{
case Visibility.Hidden:
StateBackground.FadeOut(200);
break;
case Visibility.Visible:
StateBackground.FadeIn(200);
break;
}
}
}
}

View File

@ -92,6 +92,10 @@
<Compile Include="Beatmaps\Timing\SampleChange.cs" /> <Compile Include="Beatmaps\Timing\SampleChange.cs" />
<Compile Include="Beatmaps\Timing\TimingChange.cs" /> <Compile Include="Beatmaps\Timing\TimingChange.cs" />
<Compile Include="Configuration\OsuConfigManager.cs" /> <Compile Include="Configuration\OsuConfigManager.cs" />
<Compile Include="Overlays\Toolbar\ToolbarHomeButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarMusicButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarSettingsButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarToggleButton.cs" />
<Compile Include="Overlays\Toolbar\ToolbarUserButton.cs" /> <Compile Include="Overlays\Toolbar\ToolbarUserButton.cs" />
<Compile Include="Screens\BackgroundMode.cs" /> <Compile Include="Screens\BackgroundMode.cs" />
<Compile Include="Screens\Backgrounds\BackgroundModeBeatmap.cs" /> <Compile Include="Screens\Backgrounds\BackgroundModeBeatmap.cs" />