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mirror of https://github.com/ppy/osu.git synced 2025-01-19 12:22:57 +08:00

Only handle beatmap panels that are visible in song select.

This commit is contained in:
Thomas Müller 2016-11-22 21:40:47 +01:00
parent ba1d3ab20e
commit 9bf23bc4ad
6 changed files with 84 additions and 54 deletions

View File

@ -46,7 +46,10 @@ namespace osu.Game.Beatmaps.Drawable
// Task.WhenAll(difficulties.Children.Select(d => d.Preload(Game))).ContinueWith(t => difficulties.Show()); // Task.WhenAll(difficulties.Children.Select(d => d.Preload(Game))).ContinueWith(t => difficulties.Show());
//else //else
foreach (BeatmapPanel panel in BeatmapPanels) foreach (BeatmapPanel panel in BeatmapPanels)
panel.Show(); {
panel.Hidden = false;
panel.FadeIn(250);
}
Header.State = PanelSelectedState.Selected; Header.State = PanelSelectedState.Selected;
if (SelectedPanel != null) if (SelectedPanel != null)
@ -58,7 +61,10 @@ namespace osu.Game.Beatmaps.Drawable
SelectedPanel.State = PanelSelectedState.NotSelected; SelectedPanel.State = PanelSelectedState.NotSelected;
foreach (BeatmapPanel panel in BeatmapPanels) foreach (BeatmapPanel panel in BeatmapPanels)
panel.Hide(); {
panel.Hidden = true;
panel.FadeOut(250);
}
break; break;
} }

View File

@ -29,6 +29,7 @@ namespace osu.Game.Beatmaps.Drawable
public BeatmapSetHeader(WorkingBeatmap beatmap) public BeatmapSetHeader(WorkingBeatmap beatmap)
{ {
this.beatmap = beatmap; this.beatmap = beatmap;
Hidden = false;
Children = new Framework.Graphics.Drawable[] Children = new Framework.Graphics.Drawable[]
{ {

View File

@ -1,11 +1,6 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework; using osu.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -17,15 +12,32 @@ namespace osu.Game.Beatmaps.Drawable
{ {
class Panel : Container, IStateful<PanelSelectedState> class Panel : Container, IStateful<PanelSelectedState>
{ {
public const float MAX_HEIGHT = 80;
public bool Hidden = true;
private Container nestedContainer;
protected override Container<Framework.Graphics.Drawable> Content => nestedContainer;
public Panel() public Panel()
{ {
Height = 80; Height = MAX_HEIGHT;
Masking = true; Masking = true;
CornerRadius = 10; CornerRadius = 10;
BorderColour = new Color4(221, 255, 255, 255); BorderColour = new Color4(221, 255, 255, 255);
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AddInternal(nestedContainer = new Container
{
RelativeSizeAxes = Axes.Both,
});
}
public void SetMultiplicativeAlpha(float alpha)
{
nestedContainer.Alpha = alpha;
} }
protected override void LoadComplete() protected override void LoadComplete()

View File

@ -18,12 +18,14 @@ namespace osu.Game.Screens.Select
{ {
private Container<Panel> scrollableContent; private Container<Panel> scrollableContent;
private List<BeatmapGroup> groups = new List<BeatmapGroup>(); private List<BeatmapGroup> groups = new List<BeatmapGroup>();
private List<Panel> panels = new List<Panel>();
public BeatmapGroup SelectedGroup { get; private set; } public BeatmapGroup SelectedGroup { get; private set; }
public BeatmapPanel SelectedPanel { get; private set; } public BeatmapPanel SelectedPanel { get; private set; }
private Cached yPositions = new Cached(); private Cached yPositionsCached = new Cached();
private List<float> yPositions = new List<float>();
public CarouselContainer() public CarouselContainer()
{ {
DistanceDecayJump = 0.01; DistanceDecayJump = 0.01;
@ -39,25 +41,32 @@ namespace osu.Game.Screens.Select
group.State = BeatmapGroupState.Collapsed; group.State = BeatmapGroupState.Collapsed;
groups.Add(group); groups.Add(group);
panels.Add(group.Header);
foreach (BeatmapPanel panel in group.BeatmapPanels)
panels.Add(panel);
yPositions.Invalidate(); yPositionsCached.Invalidate();
} }
private static void addPanel(Panel panel, ref float currentY) private void movePanel(Panel panel, bool advance, ref float currentY)
{ {
panel.Depth = -currentY; yPositions.Add(currentY);
panel.MoveToY(currentY, 750, EasingTypes.OutExpo); panel.MoveToY(currentY, 750, EasingTypes.OutExpo);
currentY += panel.DrawHeight + 5;
if (advance)
currentY += panel.DrawHeight + 5;
} }
private void computeYPositions() private void computeYPositions()
{ {
yPositions.Clear();
float currentY = DrawHeight / 2; float currentY = DrawHeight / 2;
float selectedY = currentY; float selectedY = currentY;
foreach (BeatmapGroup group in groups) foreach (BeatmapGroup group in groups)
{ {
addPanel(group.Header, ref currentY); movePanel(group.Header, true, ref currentY);
if (group.State == BeatmapGroupState.Expanded) if (group.State == BeatmapGroupState.Expanded)
{ {
@ -66,14 +75,17 @@ namespace osu.Game.Screens.Select
foreach (BeatmapPanel panel in group.BeatmapPanels) foreach (BeatmapPanel panel in group.BeatmapPanels)
{ {
if (panel == SelectedPanel) if (panel == SelectedPanel)
selectedY = currentY + 1.5f * panel.DrawHeight - DrawHeight / 2; selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
addPanel(panel, ref currentY); movePanel(panel, true, ref currentY);
} }
} }
else else
{ {
group.Header.MoveToX(0, 500, EasingTypes.OutExpo); group.Header.MoveToX(0, 500, EasingTypes.OutExpo);
foreach (BeatmapPanel panel in group.BeatmapPanels)
movePanel(panel, false, ref currentY);
} }
} }
@ -83,13 +95,6 @@ namespace osu.Game.Screens.Select
ScrollTo(selectedY); ScrollTo(selectedY);
} }
private void scrollToSelected()
{
if (SelectedPanel == null)
return;
ScrollTo(getScrollPos(SelectedPanel).Y - DrawHeight / 2);
}
public void SelectBeatmap(BeatmapInfo beatmap) public void SelectBeatmap(BeatmapInfo beatmap)
{ {
foreach (BeatmapGroup group in groups) foreach (BeatmapGroup group in groups)
@ -116,18 +121,18 @@ namespace osu.Game.Screens.Select
panel.State = PanelSelectedState.Selected; panel.State = PanelSelectedState.Selected;
SelectedPanel = panel; SelectedPanel = panel;
yPositions.Invalidate(); yPositionsCached.Invalidate();
} }
protected override void UpdateLayout() protected override void UpdateLayout()
{ {
base.UpdateLayout(); base.UpdateLayout();
if (!yPositions.EnsureValid()) if (!yPositionsCached.EnsureValid())
yPositions.Refresh(computeYPositions); yPositionsCached.Refresh(computeYPositions);
} }
private static float offsetX(Vector2 pos, Panel panel, float dist, float halfHeight) private static float offsetX(Panel panel, float dist, float halfHeight)
{ {
// The radius of the circle the carousel moves on. // The radius of the circle the carousel moves on.
const float CIRCLE_RADIUS = 4; const float CIRCLE_RADIUS = 4;
@ -137,44 +142,52 @@ namespace osu.Game.Screens.Select
return 125 + x; return 125 + x;
} }
private Vector2 getScrollPos(Panel panel) private void addPanel(int index)
{ {
return panel.Position + panel.DrawSize;; Panel panel = panels[index];
} if (panel.Hidden)
return;
private Vector2 getDrawPos(Panel panel) panel.Depth = index + (panel is BeatmapSetHeader ? panels.Count : 0);
{
return panel.ToSpaceOfOtherDrawable(panel.DrawSize / 2.0f, this); if (!scrollableContent.Contains(panel))
scrollableContent.Add(panel);
} }
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
scrollableContent.Clear(false); float drawHeight = DrawHeight;
scrollableContent.RemoveAll(delegate (Panel p)
{
float panelPosY = p.Position.Y;
return panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !IsVisible;
});
foreach (BeatmapGroup group in groups) int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
{ if (firstIndex < 0) firstIndex = ~firstIndex;
scrollableContent.Add(group.Header); int lastIndex = yPositions.BinarySearch(Current + drawHeight);
if (lastIndex < 0) lastIndex = ~lastIndex;
if (group.State == BeatmapGroupState.Expanded) for (int i = firstIndex; i < lastIndex; ++i)
foreach (BeatmapPanel panel in group.BeatmapPanels) addPanel(i);
scrollableContent.Add(panel);
}
float halfHeight = drawHeight / 2;
foreach (Panel panel in scrollableContent.Children) foreach (Panel panel in scrollableContent.Children)
{ {
if (panel.Position.Y < 0) float panelDrawY = panel.Position.Y - Current;
continue; float dist = Math.Abs(1f - panelDrawY / halfHeight);
Vector2 panelPosLocal = panel.Position; // Setting the origin position serves as an additive position on top of potential
Vector2 panelPos = getDrawPos(panel); // local transformation we may want to apply (e.g. when a panel gets selected, we
// may want to smoothly transform it leftwards.)
panel.OriginPosition = new Vector2(-offsetX(panel, dist, halfHeight), 0);
float halfHeight = DrawSize.Y / 2; // We are applying a multiplicative alpha (which is internally done by nesting an
float dist = Math.Abs(1f - panelPos.Y / halfHeight); // additional container and setting that container's alpha) such that we can
panel.OriginPosition = new Vector2(-offsetX(panelPos, panel, dist, halfHeight), 0); // layer transformations on top, with a similar reasoning to the previous comment.
panel.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
panel.Alpha = MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1);
} }
} }
} }

View File

@ -148,8 +148,6 @@ namespace osu.Game.Screens.Select
{ {
playMode = osuGame.PlayMode; playMode = osuGame.PlayMode;
playMode.ValueChanged += playMode_ValueChanged; playMode.ValueChanged += playMode_ValueChanged;
// Temporary:
carousell.Padding = new MarginPadding { Top = ToolbarPadding };
} }
if (database == null) if (database == null)

View File

@ -103,7 +103,7 @@
<Compile Include="Screens\Multiplayer\Lobby.cs" /> <Compile Include="Screens\Multiplayer\Lobby.cs" />
<Compile Include="Screens\Multiplayer\Match.cs" /> <Compile Include="Screens\Multiplayer\Match.cs" />
<Compile Include="Screens\Multiplayer\MatchCreate.cs" /> <Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Select\CarousellContainer.cs" /> <Compile Include="Screens\Select\CarouselContainer.cs" />
<Compile Include="Screens\Select\MatchSongSelect.cs" /> <Compile Include="Screens\Select\MatchSongSelect.cs" />
<Compile Include="Screens\OsuGameMode.cs" /> <Compile Include="Screens\OsuGameMode.cs" />
<Compile Include="Screens\Play\ModSelect.cs" /> <Compile Include="Screens\Play\ModSelect.cs" />